| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Marc Schaerrer | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 16 |  | 
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| 17 | #include "acid_launcher.h" | 
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| 18 |  | 
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| 19 | #include "weapon_manager.h" | 
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| 20 | #include "world_entities/projectiles/acid_splash.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 |  | 
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| 24 | #include "state.h" | 
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| 25 | #include "animation3d.h" | 
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| 26 |  | 
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| 27 | #include <list> | 
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| 28 | #include <iterator> | 
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| 29 | #include "util/state.h" | 
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| 30 |  | 
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| 31 | #include "util/loading/factory.h" | 
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| 32 |  | 
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| 33 | #include "elements/glgui_energywidgetvertical.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 |  | 
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| 37 | using namespace std; | 
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| 38 |  | 
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| 39 | ObjectListDefinition ( AcidLauncher ); | 
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| 40 | CREATE_FACTORY ( AcidLauncher ); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  *  standard constructor | 
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| 44 |  * | 
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| 45 |  * creates a new AcidLauncher | 
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| 46 |  */ | 
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| 47 | AcidLauncher::AcidLauncher() | 
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| 48 |     : Weapon() | 
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| 49 | { | 
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| 50 |   this->init(); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |  * creates a new AcidLauncher from a TiXmlElement | 
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| 55 |  */ | 
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| 56 | AcidLauncher::AcidLauncher ( const TiXmlElement* root ) | 
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| 57 | { | 
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| 58 |   this->init(); | 
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| 59 |   if ( root != NULL ) | 
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| 60 |     this->loadParams ( root ); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 |  *  standard deconstructor | 
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| 65 | */ | 
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| 66 | AcidLauncher::~AcidLauncher () | 
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| 67 | { | 
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| 68 |   // model will be deleted from WorldEntity-destructor | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void AcidLauncher::init() | 
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| 72 | { | 
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| 73 |   this->registerObject ( this, AcidLauncher::_objectList ); | 
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| 74 |   /* | 
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| 75 |     Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); | 
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| 76 |     Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); | 
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| 77 |  | 
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| 78 |     animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 79 |     animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 80 |     animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 81 |     animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 82 |  | 
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| 83 |     animation1->setInfinity(ANIM_INF_CONSTANT); | 
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| 84 |     animation2->setInfinity(ANIM_INF_CONSTANT); | 
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| 85 |   */ | 
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| 86 |   this->setStateDuration ( WS_SHOOTING, 1.0f ); | 
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| 87 |  | 
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| 88 |   this->setStateDuration ( WS_RELOADING, 1.0f ); | 
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| 89 |   this->setStateDuration ( WS_ACTIVATING, .4 ); | 
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| 90 |   this->setStateDuration ( WS_DEACTIVATING, .4 ); | 
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| 91 |  | 
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| 92 |   this->setEnergyMax ( 100 ); | 
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| 93 |   this->increaseEnergy ( 100 ); | 
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| 94 |   //this->minCharge = 2; | 
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| 95 |  | 
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| 96 |   this->setCapability ( WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT ); | 
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| 97 |   this->setProjectileTypeC ( "AcidSplash" ); | 
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| 98 | //   this->loadModel("models/guns/turret1.obj", 1.0); | 
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| 99 |  | 
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| 100 |   this->setEmissionPoint ( 2.0, 0, 0 ); | 
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| 101 |   this->getProjectileFactory()->prepare ( 10 ); | 
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| 102 |  | 
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| 103 |   this->setActionSound ( WA_SHOOT, "sounds/explosions/explosion_1.wav" ); | 
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| 104 |   this->setActionSound ( WA_ACTIVATE, "sounds/voices/rockets.wav" ); | 
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| 105 | //   this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); | 
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| 106 |  | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void AcidLauncher::loadParams ( const TiXmlElement* root ) | 
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| 110 | { | 
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| 111 |   Weapon::loadParams ( root ); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void AcidLauncher::activate() | 
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| 115 | {} | 
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| 116 |  | 
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| 117 | void AcidLauncher::deactivate() | 
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| 118 | {} | 
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| 119 |  | 
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| 120 | void AcidLauncher::tick ( float dt ) | 
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| 121 | { | 
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| 122 |   if ( !Weapon::tickW ( dt ) ) | 
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| 123 |     return; | 
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| 124 |   if ( this->energyWidget != NULL && !this->isEnergyWidgetInitialized ) { | 
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| 125 |     this->energyWidget->setDisplayedImage ( "textures/gui/gui_acid.png" ); | 
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| 126 |     this->isEnergyWidgetInitialized = true; | 
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| 127 |   } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |   /* | 
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| 131 |   Quaternion quat; | 
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| 132 |   Vector direction; | 
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| 133 |   if (this->getDefaultTarget() == NULL) | 
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| 134 |     direction = this->getAbsCoor(); | 
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| 135 |   else | 
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| 136 |     direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); | 
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| 137 |  | 
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| 138 |   direction.normalize(); | 
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| 139 |  | 
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| 140 |   if (likely (this->getParent() != NULL)) | 
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| 141 |     quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 142 |   else | 
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| 143 |     quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 144 |  | 
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| 145 |   this->setAbsDirSoft(quat, 5); | 
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| 146 |   */ | 
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| 147 | } | 
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| 148 |  | 
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| 149 | void AcidLauncher::fire() | 
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| 150 | { | 
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| 151 |   bool fired  = false; | 
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| 152 |  | 
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| 153 |   Projectile* pj = NULL; | 
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| 154 |   for ( int i=0; i < 1; i++ ) { | 
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| 155 |     pj  = this->getProjectile(); | 
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| 156 |     if ( pj == NULL ) | 
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| 157 |       return; | 
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| 158 |  | 
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| 159 |     fired = true; | 
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| 160 |     pj->setVelocity ( this->getVelocity() + ( this->getAbsDir().apply ( Vector ( 1,0,0 ) ) *165.0 + VECTOR_RAND ( 10 ) ) ); | 
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| 161 |  | 
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| 162 |     pj->setParent ( PNode::getNullParent() ); | 
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| 163 |     pj->setAbsCoor ( this->getEmissionPoint() + VECTOR_RAND ( .1 ) ); | 
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| 164 |     pj->setAbsDir ( this->getAbsDir() +Quaternion ( 0,VECTOR_RAND ( 5 ) ) ); | 
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| 165 |     pj->activate(); | 
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| 166 |   } | 
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| 167 | } | 
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