[10179] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004-2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Marc Schaerrer |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 16 | |
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| 17 | #include "acid_launcher.h" |
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| 18 | |
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| 19 | #include "weapon_manager.h" |
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| 20 | #include "world_entities/projectiles/acid_splash.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | |
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| 24 | #include "state.h" |
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| 25 | #include "animation3d.h" |
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| 26 | |
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| 27 | #include <list> |
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| 28 | #include <iterator> |
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| 29 | #include "util/state.h" |
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| 30 | |
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| 31 | #include "math/quaternion.h" |
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| 32 | |
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| 33 | #include "util/loading/factory.h" |
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| 34 | |
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| 35 | |
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[10366] | 36 | |
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[10179] | 37 | using namespace std; |
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| 38 | |
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| 39 | ObjectListDefinition(AcidLauncher); |
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| 40 | CREATE_FACTORY(AcidLauncher); |
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| 41 | |
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| 42 | /** |
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| 43 | * standard constructor |
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| 44 | * |
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| 45 | * creates a new AcidLauncher |
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| 46 | */ |
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| 47 | AcidLauncher::AcidLauncher() |
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| 48 | : Weapon() |
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| 49 | { |
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| 50 | this->init(); |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | * creates a new AcidLauncher from a TiXmlElement |
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| 55 | */ |
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| 56 | AcidLauncher::AcidLauncher(const TiXmlElement* root) |
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| 57 | { |
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| 58 | this->init(); |
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| 59 | if (root != NULL) |
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| 60 | this->loadParams(root); |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | * standard deconstructor |
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| 65 | */ |
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| 66 | AcidLauncher::~AcidLauncher () |
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| 67 | { |
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| 68 | // model will be deleted from WorldEntity-destructor |
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| 69 | } |
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| 70 | |
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| 71 | void AcidLauncher::init() |
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| 72 | { |
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| 73 | this->registerObject(this, AcidLauncher::_objectList); |
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[10298] | 74 | /* |
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[10179] | 75 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 76 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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| 77 | |
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| 78 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 79 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 80 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 81 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 82 | |
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| 83 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 84 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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[10333] | 85 | */ |
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[10345] | 86 | this->setStateDuration(WS_SHOOTING, 1.0f); |
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| 87 | |
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[10179] | 88 | this->setStateDuration(WS_RELOADING, 1.0f); |
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| 89 | this->setStateDuration(WS_ACTIVATING, .4); |
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[10333] | 90 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[10179] | 91 | |
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[10298] | 92 | this->setEnergyMax(100); |
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| 93 | this->increaseEnergy(100); |
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[10179] | 94 | //this->minCharge = 2; |
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| 95 | |
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| 96 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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| 97 | this->setProjectileTypeC("AcidSplash"); |
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[10333] | 98 | // this->loadModel("models/guns/turret1.obj", 1.0); |
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[10179] | 99 | |
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[10333] | 100 | this->setEmissionPoint(2.0, 0, 0); |
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[10345] | 101 | this->getProjectileFactory()->prepare(10); |
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[10179] | 102 | |
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[10415] | 103 | this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); |
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[10419] | 104 | this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); |
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| 105 | this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); |
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[10179] | 106 | |
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| 107 | } |
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| 108 | |
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| 109 | void AcidLauncher::loadParams(const TiXmlElement* root) |
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| 110 | { |
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| 111 | Weapon::loadParams(root); |
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| 112 | } |
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| 113 | |
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| 114 | void AcidLauncher::activate() |
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| 115 | { |
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| 116 | } |
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| 117 | |
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| 118 | void AcidLauncher::deactivate() |
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| 119 | { |
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| 120 | } |
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| 121 | |
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| 122 | void AcidLauncher::tick(float dt) |
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| 123 | { |
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| 124 | if (!Weapon::tickW(dt)) |
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| 125 | return; |
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| 126 | /* |
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| 127 | Quaternion quat; |
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| 128 | Vector direction; |
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| 129 | if (this->getDefaultTarget() == NULL) |
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| 130 | direction = this->getAbsCoor(); |
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| 131 | else |
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| 132 | direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); |
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| 133 | |
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| 134 | direction.normalize(); |
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| 135 | |
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| 136 | if (likely (this->getParent() != NULL)) |
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| 137 | quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 138 | else |
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| 139 | quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 140 | |
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| 141 | this->setAbsDirSoft(quat, 5); |
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| 142 | */ |
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| 143 | } |
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| 144 | |
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| 145 | void AcidLauncher::fire() |
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| 146 | { |
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| 147 | bool fired = false; |
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| 148 | |
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| 149 | Projectile* pj = NULL; |
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[10345] | 150 | for( int i=0; i < 1; i++) |
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[10179] | 151 | { |
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| 152 | pj = this->getProjectile(); |
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| 153 | if (pj == NULL) |
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| 154 | return; |
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| 155 | |
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| 156 | fired = true; |
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[10345] | 157 | pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*165.0 + VECTOR_RAND(10))); |
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[10179] | 158 | |
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| 159 | pj->setParent(PNode::getNullParent()); |
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[10298] | 160 | pj->setAbsCoor(this->getEmissionPoint() + VECTOR_RAND(.1)); |
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[10179] | 161 | pj->setAbsDir(this->getAbsDir()+Quaternion(0,VECTOR_RAND(5))); |
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| 162 | pj->activate(); |
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| 163 | } |
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| 164 | } |
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