| Last change
                  on this file since 8756 was
                  8724,
                  checked in by bensch, 19 years ago | 
        
          | 
merged the bsp-model-stuff back here
 | 
        | File size:
            825 bytes | 
      
      
        
  | Line |  | 
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| 1 | #ifndef _TEST_ENTITY_H | 
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| 2 | #define _TEST_ENTITY_H | 
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| 3 |  | 
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| 4 | #include "world_entity.h" | 
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| 5 | #include "physics_interface.h" | 
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| 6 |  | 
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| 7 | class MD2Loader; | 
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| 8 | class MD2Model; | 
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| 9 | class MD2Model2; | 
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| 10 | struct t3DModel; | 
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| 11 | class Material; | 
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| 12 | class TiXmlElement; | 
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| 13 | class WorldEntity; | 
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| 14 |  | 
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| 15 | class TestEntity : public WorldEntity, public PhysicsInterface | 
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| 16 | { | 
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| 17 | public: | 
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| 18 | TestEntity (); | 
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| 19 | TestEntity(const TiXmlElement* root); | 
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| 20 | virtual ~TestEntity (); | 
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| 21 |  | 
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| 22 | void init(); | 
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| 23 | virtual void loadParams(const TiXmlElement* root); | 
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| 24 |  | 
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| 25 | void setAnim(int animationIndex, int animPlaybackMode); | 
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| 26 |  | 
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| 27 | void dieHard(); | 
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| 28 |  | 
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| 29 | virtual void tick (float time); | 
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| 30 | virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 31 |  | 
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| 32 | private: | 
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| 33 | /* TESTING TESTING TESTING */ | 
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| 34 | t3DModel* model; | 
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| 35 | MD2Model* md2Model; | 
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| 36 | Material* material; | 
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| 37 |  | 
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| 38 | WorldEntity* lastCollided; | 
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| 39 |  | 
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| 40 | bool bDeath; | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | #endif /* _TEST_ENTITY_H */ | 
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