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Last change
on this file since 5411 was
5087,
checked in by patrick, 20 years ago
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orxonox/trunk: added some droids in the middle of the track to the left side. They die on shooting. Bensch: have some fun 
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File size:
801 bytes
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| 1 | #ifndef _TEST_ENTITY_H |
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| 2 | #define _TEST_ENTITY_H |
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| 3 | |
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| 4 | #include "world_entity.h" |
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| 5 | #include "physics_interface.h" |
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| 6 | |
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| 7 | class MD2Loader; |
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| 8 | class MD2Model; |
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| 9 | class MD2Model2; |
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| 10 | struct t3DModel; |
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| 11 | class Material; |
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| 12 | |
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| 13 | class TestEntity : public WorldEntity, PhysicsInterface |
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| 14 | { |
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| 15 | friend class World; |
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| 16 | |
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| 17 | public: |
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| 18 | TestEntity (); |
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| 19 | virtual ~TestEntity (); |
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| 20 | |
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| 21 | void setAnim(int animationIndex); |
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| 22 | |
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| 23 | virtual void tick (float time); |
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| 24 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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| 25 | virtual void destroy (); |
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| 26 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 27 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 28 | virtual void draw (); |
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| 29 | |
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| 30 | private: |
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| 31 | /* TESTING TESTING TESTING */ |
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| 32 | t3DModel* model; |
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| 33 | MD2Model* md2Model; |
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| 34 | Material* material; |
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| 35 | |
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| 36 | }; |
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| 37 | |
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| 38 | #endif /* _TEST_ENTITY_H */ |
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