| 
                Last change
                  on this file since 8959 was
                  8778,
                  checked in by patrick, 19 years ago
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trunk: test model die function reimplemented 
 
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        | 
            File size:
            833 bytes
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| 1 | #ifndef _TEST_ENTITY_H | 
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| 2 | #define _TEST_ENTITY_H | 
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| 3 |  | 
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| 4 | #include "world_entity.h" | 
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| 5 | #include "physics_interface.h" | 
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| 6 |  | 
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| 7 | class MD2Loader; | 
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| 8 | class MD2Model; | 
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| 9 | class MD2Model2; | 
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| 10 | struct t3DModel; | 
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| 11 | class Material; | 
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| 12 | class TiXmlElement; | 
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| 13 | class WorldEntity; | 
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| 14 |  | 
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| 15 | class TestEntity : public WorldEntity, public PhysicsInterface | 
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| 16 | { | 
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| 17 |  public: | 
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| 18 |   TestEntity (); | 
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| 19 |   TestEntity(const TiXmlElement* root); | 
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| 20 |   virtual ~TestEntity (); | 
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| 21 |  | 
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| 22 |   void init(); | 
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| 23 |   virtual void loadParams(const TiXmlElement* root); | 
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| 24 |  | 
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| 25 |   void setAnim(int animationIndex, int animPlaybackMode); | 
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| 26 |  | 
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| 27 |   virtual void destroy(); | 
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| 28 |  | 
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| 29 |   virtual void tick (float time); | 
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| 30 |   virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 31 |  | 
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| 32 |  private: | 
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| 33 |   /* TESTING TESTING TESTING */ | 
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| 34 |   t3DModel* model; | 
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| 35 |   MD2Model* md2Model; | 
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| 36 |   Material* material; | 
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| 37 |  | 
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| 38 |   WorldEntity* lastCollided; | 
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| 39 |  | 
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| 40 |   bool bDeath; | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | #endif /* _TEST_ENTITY_H */ | 
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