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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "executor/executor.h" |
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| 21 | #include "factory.h" |
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| 22 | #include "load_param.h" |
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| 23 | |
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| 24 | #include "test_entity.h" |
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| 25 | #include "stdincl.h" |
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| 26 | #include "model.h" |
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| 27 | #include "md2Model.h" |
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| 28 | #include "obb_tree.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | using namespace std; |
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| 32 | |
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| 33 | |
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| 34 | CREATE_FACTORY(TestEntity, CL_TEST_ENTITY); |
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| 35 | |
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| 36 | |
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| 37 | TestEntity::TestEntity () |
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| 38 | { |
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| 39 | this->init(); |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | TestEntity::TestEntity(const TiXmlElement* root) |
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| 45 | { |
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| 46 | this->init(); |
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| 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | TestEntity::~TestEntity () |
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| 53 | {} |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | void TestEntity::init() |
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| 58 | { |
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| 59 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
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| 60 | this->toList(OM_COMMON); |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | * loads the Settings of a MD2Creature from an XML-element. |
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| 65 | * @param root the XML-element to load the MD2Creature's properties from |
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| 66 | */ |
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| 67 | void TestEntity::loadParams(const TiXmlElement* root) |
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| 68 | { |
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| 69 | WorldEntity::loadParams(root); |
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| 70 | |
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| 71 | LoadParam(root, "md2animation", this, TestEntity, setAnim) |
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| 72 | .describe("sets the animation of the md2 model") |
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| 73 | .defaultValues(1, 1); |
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| 74 | |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | void TestEntity::setAnim(int animationIndex) |
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| 79 | { |
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| 80 | if( likely(this->getModel(0) != NULL)) |
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| 81 | ((MD2Model*)this->getModel(0))->setAnim(animationIndex); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | void TestEntity::tick (float time) |
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| 86 | { |
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| 87 | if( likely(this->getModel(0) != NULL)) |
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| 88 | ((MD2Model*)this->getModel(0))->tick(time); |
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| 89 | |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 94 | {} |
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| 95 | |
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| 96 | |
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