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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "test_entity.h" |
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| 21 | #include "stdincl.h" |
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| 22 | #include "model.h" |
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| 23 | #include "md2Model.h" |
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| 24 | #include "obb_tree.h" |
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| 25 | #include "state.h" |
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| 26 | #include "list.h" |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | |
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| 31 | |
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| 32 | TestEntity::TestEntity () |
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| 33 | { |
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| 34 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
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| 35 | |
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| 36 | this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); |
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| 37 | // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
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| 38 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); |
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| 39 | this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); |
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| 40 | |
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| 41 | this->md2Model->setAnim(RUN); |
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| 42 | this->md2Model->debug(); |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | TestEntity::~TestEntity () |
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| 47 | { |
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| 48 | delete this->md2Model; |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | void TestEntity::setAnim(int animationIndex) |
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| 53 | { |
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| 54 | this->md2Model->setAnim(animationIndex); |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | void TestEntity::tick (float time) |
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| 59 | { |
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| 60 | this->md2Model->tick(time); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 65 | { |
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| 66 | if (entity->isA(CL_PROJECTILE)) |
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| 67 | { |
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| 68 | PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
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| 69 | this->setVisibiliy(false); |
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| 70 | State::getWorldEntityList()->remove(this); |
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| 71 | } |
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| 72 | } |
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| 73 | |
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| 74 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} |
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| 75 | |
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| 76 | |
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| 77 | void TestEntity::destroy () {} |
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| 78 | |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | void TestEntity::draw () |
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| 83 | { |
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| 84 | glMatrixMode(GL_MODELVIEW); |
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| 85 | glPushMatrix(); |
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| 86 | float matrix[4][4]; |
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| 87 | |
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| 88 | |
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| 89 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 90 | this->getAbsDir().matrix (matrix); |
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| 91 | glMultMatrixf((float*)matrix); |
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| 92 | this->md2Model->draw(); |
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| 93 | |
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| 94 | |
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| 95 | glPopMatrix(); |
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| 96 | } |
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| 97 | |
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