| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "test_entity.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 | #include "model.h" | 
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| 22 | #include "md2Model.h" | 
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| 23 | #include "obb_tree.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | TestEntity::TestEntity () | 
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| 30 | { | 
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| 31 |   this->setClassID(CL_TEST_ENTITY, "TestEntity"); | 
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| 32 |  | 
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| 33 | //   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); | 
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| 34 |   this->md2Model = new MD2Model("models/tris.md2", "maps/tris.pcx"); | 
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| 35 |   this->obbTree = new OBBTree(15, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); | 
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| 36 |  | 
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| 37 |   this->md2Model->setAnim(STAND); | 
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| 38 |   this->md2Model->debug(); | 
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| 39 | } | 
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| 40 |  | 
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| 41 |  | 
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| 42 | TestEntity::~TestEntity () | 
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| 43 | { | 
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| 44 |   delete this->md2Model; | 
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| 45 | } | 
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| 46 |  | 
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| 47 |  | 
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| 48 | void  TestEntity::setAnim(int animationIndex) | 
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| 49 | { | 
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| 50 |   this->md2Model->setAnim(animationIndex); | 
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| 51 | } | 
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| 52 |  | 
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| 53 |  | 
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| 54 | void TestEntity::tick (float time) | 
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| 55 | { | 
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| 56 |   this->md2Model->tick(time); | 
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| 57 | } | 
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| 58 |  | 
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| 59 |  | 
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| 60 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} | 
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| 61 |  | 
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| 62 |  | 
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| 63 | void TestEntity::destroy () {} | 
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| 64 |  | 
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| 65 |  | 
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| 66 | void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {} | 
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| 67 |  | 
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| 68 |  | 
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| 69 | void TestEntity::draw () | 
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| 70 | { | 
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| 71 |   glMatrixMode(GL_MODELVIEW); | 
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| 72 |   glPushMatrix(); | 
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| 73 |   float matrix[4][4]; | 
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| 74 |  | 
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| 75 |  | 
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| 76 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 77 |   this->getAbsDir().matrix (matrix); | 
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| 78 |   glMultMatrixf((float*)matrix); | 
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| 79 |   this->md2Model->draw(); | 
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| 80 |  | 
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| 81 |  | 
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| 82 |   glPopMatrix(); | 
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| 83 | } | 
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| 84 |  | 
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