| [4245] | 1 |  | 
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 | 2 |  | 
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| [4679] | 3 | /* | 
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| [4245] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4679] | 15 |    co-programmer: | 
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| [4245] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [4245] | 18 |  | 
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 | 19 |  | 
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| [6222] | 20 | #include "executor/executor.h" | 
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| [7193] | 21 | #include "util/loading/factory.h" | 
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 | 22 | #include "util/loading/load_param.h" | 
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| [6222] | 23 |  | 
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| [7488] | 24 | #include "kill.h" | 
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 | 25 | #include "game_rules.h" | 
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 | 26 |  | 
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| [4245] | 27 | #include "test_entity.h" | 
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| [9869] | 28 | #include "debug.h" | 
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| [8490] | 29 |  | 
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 | 30 | #include "interactive_model.h" | 
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 | 31 | #include "md2/md2Model.h" | 
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 | 32 |  | 
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| [5087] | 33 | #include "state.h" | 
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| [4245] | 34 |  | 
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 | 35 |  | 
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 | 36 |  | 
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| [9869] | 37 | #include "class_id_DEPRECATED.h" | 
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 | 38 | ObjectListDefinition(TestEntity); | 
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 | 39 | CREATE_FACTORY(TestEntity); | 
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| [9406] | 40 |  | 
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| [9003] | 41 | #include "script_class.h" | 
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| [9869] | 42 | CREATE_SCRIPTABLE_CLASS(TestEntity, | 
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 | 43 |                         addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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 | 44 |                         ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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 | 45 |                         ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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 | 46 |                         ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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| [9003] | 47 |                        ); | 
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| [6222] | 48 |  | 
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| [9003] | 49 |  | 
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| [4762] | 50 | TestEntity::TestEntity () | 
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| [4679] | 51 | { | 
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| [6222] | 52 |   this->init(); | 
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| [7711] | 53 |   this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); | 
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| [6222] | 54 | } | 
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| [4245] | 55 |  | 
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| [4714] | 56 |  | 
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| [7711] | 57 | //   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); | 
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 | 58 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); | 
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 | 59 | //   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); | 
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| [5994] | 60 |  | 
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| [7711] | 61 |  | 
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| [6222] | 62 | TestEntity::TestEntity(const TiXmlElement* root) | 
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 | 63 | { | 
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 | 64 |   this->init(); | 
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 | 65 |   if (root != NULL) | 
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 | 66 |     this->loadParams(root); | 
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| [4245] | 67 | } | 
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 | 68 |  | 
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 | 69 |  | 
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| [4679] | 70 | TestEntity::~TestEntity () | 
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| [6222] | 71 | {} | 
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 | 72 |  | 
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 | 73 |  | 
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 | 74 |  | 
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 | 75 | void TestEntity::init() | 
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| [4462] | 76 | { | 
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| [9869] | 77 |   this->registerObject(this, TestEntity::_objectList); | 
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| [7078] | 78 |   this->toList(OM_GROUP_00); | 
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| [7113] | 79 |  | 
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| [7713] | 80 |   this->lastCollided = NULL; | 
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| [7113] | 81 |   this->bDeath = false; | 
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| [4462] | 82 | } | 
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| [4245] | 83 |  | 
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| [6222] | 84 | /** | 
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 | 85 |  * loads the Settings of a MD2Creature from an XML-element. | 
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 | 86 |  * @param root the XML-element to load the MD2Creature's properties from | 
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 | 87 |  */ | 
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 | 88 | void TestEntity::loadParams(const TiXmlElement* root) | 
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 | 89 | { | 
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| [6512] | 90 |   WorldEntity::loadParams(root); | 
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| [4245] | 91 |  | 
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| [6222] | 92 |   LoadParam(root, "md2animation", this, TestEntity, setAnim) | 
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| [9869] | 93 |   .describe("sets the animation of the md2 model") | 
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 | 94 |   .defaultValues(1); | 
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| [6222] | 95 |  | 
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 | 96 | } | 
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 | 97 |  | 
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 | 98 |  | 
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| [7071] | 99 | void  TestEntity::setAnim(int animationIndex, int animPlaybackMode) | 
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| [4488] | 100 | { | 
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| [6222] | 101 |   if( likely(this->getModel(0) != NULL)) | 
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| [8490] | 102 |     ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); | 
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| [4488] | 103 | } | 
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 | 104 |  | 
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 | 105 |  | 
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| [4679] | 106 | void TestEntity::tick (float time) | 
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| [4245] | 107 | { | 
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| [6222] | 108 |   if( likely(this->getModel(0) != NULL)) | 
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| [8490] | 109 |     ((InteractiveModel*)this->getModel(0))->tick(time); | 
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| [6222] | 110 |  | 
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| [4245] | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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| [5087] | 114 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [7071] | 115 | { | 
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 | 116 |   if( this->lastCollided != entity) | 
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 | 117 |   { | 
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| [9235] | 118 |     this->destroy( entity ); | 
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| [7071] | 119 |     this->lastCollided = entity; | 
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| [7488] | 120 |  | 
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 | 121 |     if(State::getGameRules()) | 
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 | 122 |       State::getGameRules()->registerKill(Kill(entity, this)); | 
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| [7071] | 123 |   } | 
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 | 124 | } | 
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| [5087] | 125 |  | 
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| [4245] | 126 |  | 
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| [7071] | 127 |  | 
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| [9235] | 128 | void TestEntity::destroy(WorldEntity* killer) | 
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| [7071] | 129 | { | 
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| [7113] | 130 |   if( this->bDeath) | 
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 | 131 |     return; | 
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| [7488] | 132 |  | 
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| [7113] | 133 |   this->bDeath = true; | 
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 | 134 |   int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); | 
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 | 135 |  | 
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 | 136 |   PRINTF(0)("randi = %i\n", randi); | 
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 | 137 |  | 
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 | 138 |   if( randi == 1) | 
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 | 139 |     this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); | 
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 | 140 |   else if( randi == 2) | 
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 | 141 |     this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); | 
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 | 142 |   else if( randi == 3) | 
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 | 143 |     this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); | 
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 | 144 |   else if( randi == 4) | 
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 | 145 |     this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); | 
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 | 146 |   else | 
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 | 147 |     this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); | 
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| [7071] | 148 | } | 
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 | 149 |  | 
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