| [4245] | 1 |  | 
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 | 2 |  | 
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| [4679] | 3 | /* | 
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| [4245] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4679] | 15 |    co-programmer: | 
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| [4245] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [4245] | 18 |  | 
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 | 19 |  | 
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| [6222] | 20 | #include "executor/executor.h" | 
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| [7193] | 21 | #include "util/loading/factory.h" | 
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 | 22 | #include "util/loading/load_param.h" | 
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| [6222] | 23 |  | 
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| [7488] | 24 | #include "kill.h" | 
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 | 25 | #include "game_rules.h" | 
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 | 26 |  | 
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| [4245] | 27 | #include "test_entity.h" | 
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 | 28 | #include "stdincl.h" | 
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 | 29 | #include "model.h" | 
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 | 30 | #include "md2Model.h" | 
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| [4682] | 31 | #include "obb_tree.h" | 
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| [5087] | 32 | #include "state.h" | 
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| [4245] | 33 |  | 
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 | 34 | using namespace std; | 
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 | 35 |  | 
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 | 36 |  | 
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| [6222] | 37 | CREATE_FACTORY(TestEntity, CL_TEST_ENTITY); | 
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| [4245] | 38 |  | 
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| [6222] | 39 |  | 
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| [4762] | 40 | TestEntity::TestEntity () | 
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| [4679] | 41 | { | 
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| [6222] | 42 |   this->init(); | 
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 | 43 | } | 
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| [4245] | 44 |  | 
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| [4714] | 45 |  | 
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| [5994] | 46 |  | 
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| [6222] | 47 | TestEntity::TestEntity(const TiXmlElement* root) | 
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 | 48 | { | 
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 | 49 |   this->init(); | 
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 | 50 |   if (root != NULL) | 
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 | 51 |     this->loadParams(root); | 
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| [4245] | 52 | } | 
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 | 53 |  | 
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 | 54 |  | 
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| [4679] | 55 | TestEntity::~TestEntity () | 
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| [6222] | 56 | {} | 
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 | 57 |  | 
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 | 58 |  | 
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 | 59 |  | 
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 | 60 | void TestEntity::init() | 
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| [4462] | 61 | { | 
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| [6222] | 62 |   this->setClassID(CL_TEST_ENTITY, "TestEntity"); | 
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| [7078] | 63 |   this->toList(OM_GROUP_00); | 
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| [7113] | 64 |  | 
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 | 65 |   this->bDeath = false; | 
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| [4462] | 66 | } | 
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| [4245] | 67 |  | 
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| [6222] | 68 | /** | 
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 | 69 |  * loads the Settings of a MD2Creature from an XML-element. | 
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 | 70 |  * @param root the XML-element to load the MD2Creature's properties from | 
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 | 71 |  */ | 
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 | 72 | void TestEntity::loadParams(const TiXmlElement* root) | 
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 | 73 | { | 
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| [6512] | 74 |   WorldEntity::loadParams(root); | 
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| [4245] | 75 |  | 
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| [6222] | 76 |   LoadParam(root, "md2animation", this, TestEntity, setAnim) | 
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 | 77 |       .describe("sets the animation of the md2 model") | 
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| [7198] | 78 |       .defaultValues(1); | 
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| [6222] | 79 |  | 
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 | 80 | } | 
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 | 81 |  | 
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 | 82 |  | 
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| [7071] | 83 | void  TestEntity::setAnim(int animationIndex, int animPlaybackMode) | 
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| [4488] | 84 | { | 
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| [6222] | 85 |   if( likely(this->getModel(0) != NULL)) | 
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| [7071] | 86 |     ((MD2Model*)this->getModel(0))->setAnim(animationIndex, animPlaybackMode); | 
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| [4488] | 87 | } | 
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 | 88 |  | 
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 | 89 |  | 
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| [4679] | 90 | void TestEntity::tick (float time) | 
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| [4245] | 91 | { | 
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| [6222] | 92 |   if( likely(this->getModel(0) != NULL)) | 
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 | 93 |     ((MD2Model*)this->getModel(0))->tick(time); | 
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 | 94 |  | 
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| [4245] | 95 | } | 
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 | 96 |  | 
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 | 97 |  | 
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| [5087] | 98 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [7071] | 99 | { | 
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 | 100 |   if( this->lastCollided != entity) | 
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 | 101 |   { | 
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 | 102 |     this->dieHard(); | 
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 | 103 |     this->lastCollided = entity; | 
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| [7488] | 104 |  | 
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 | 105 |     if(State::getGameRules()) | 
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 | 106 |       State::getGameRules()->registerKill(Kill(entity, this)); | 
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| [7071] | 107 |   } | 
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 | 108 | } | 
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| [5087] | 109 |  | 
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| [4245] | 110 |  | 
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| [7071] | 111 |  | 
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 | 112 | void TestEntity::dieHard() | 
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 | 113 | { | 
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| [7113] | 114 |   if( this->bDeath) | 
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 | 115 |     return; | 
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| [7488] | 116 |  | 
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| [7113] | 117 |   this->bDeath = true; | 
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 | 118 |   float anim; | 
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 | 119 |   int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); | 
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 | 120 |  | 
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 | 121 |   PRINTF(0)("randi = %i\n", randi); | 
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 | 122 |  | 
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 | 123 |   if( randi == 1) | 
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 | 124 |     this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); | 
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 | 125 |   else if( randi == 2) | 
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 | 126 |     this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); | 
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 | 127 |   else if( randi == 3) | 
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 | 128 |     this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); | 
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 | 129 |   else if( randi == 4) | 
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 | 130 |     this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); | 
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 | 131 |   else | 
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 | 132 |     this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); | 
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| [7071] | 133 | } | 
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 | 134 |  | 
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