| [4245] | 1 |  | 
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 | 2 |  | 
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| [4679] | 3 | /* | 
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| [4245] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4679] | 15 |    co-programmer: | 
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| [4245] | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "test_entity.h" | 
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 | 20 | #include "stdincl.h" | 
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 | 21 | #include "model.h" | 
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 | 22 | #include "md2Model.h" | 
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| [4682] | 23 | #include "obb_tree.h" | 
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| [5087] | 24 | #include "state.h" | 
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 | 25 | #include "list.h" | 
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| [4245] | 26 |  | 
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 | 27 | using namespace std; | 
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 | 28 |  | 
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 | 29 |  | 
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 | 30 |  | 
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| [4762] | 31 | TestEntity::TestEntity () | 
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| [4679] | 32 | { | 
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| [4320] | 33 |   this->setClassID(CL_TEST_ENTITY, "TestEntity"); | 
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| [4245] | 34 |  | 
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| [5087] | 35 |   this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); | 
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| [4714] | 36 | //   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); | 
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| [5087] | 37 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); | 
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 | 38 |   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); | 
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| [4714] | 39 |  | 
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| [5087] | 40 |   this->md2Model->setAnim(RUN); | 
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| [4276] | 41 |   this->md2Model->debug(); | 
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| [4245] | 42 | } | 
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 | 43 |  | 
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 | 44 |  | 
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| [4679] | 45 | TestEntity::~TestEntity () | 
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| [4462] | 46 | { | 
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 | 47 |   delete this->md2Model; | 
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 | 48 | } | 
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| [4245] | 49 |  | 
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 | 50 |  | 
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| [4488] | 51 | void  TestEntity::setAnim(int animationIndex) | 
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 | 52 | { | 
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 | 53 |   this->md2Model->setAnim(animationIndex); | 
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 | 54 | } | 
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 | 55 |  | 
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 | 56 |  | 
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| [4679] | 57 | void TestEntity::tick (float time) | 
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| [4245] | 58 | { | 
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| [4276] | 59 |   this->md2Model->tick(time); | 
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| [4245] | 60 | } | 
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 | 61 |  | 
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 | 62 |  | 
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| [5087] | 63 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 64 | { | 
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 | 65 |   if (entity->isA(CL_PROJECTILE)) | 
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 | 66 |   { | 
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 | 67 |     PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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 | 68 |   this->setVisibiliy(false); | 
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 | 69 |   State::getWorldEntityList()->remove(this); | 
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 | 70 |   } | 
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 | 71 | } | 
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 | 72 |  | 
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| [4245] | 73 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} | 
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 | 74 |  | 
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 | 75 |  | 
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 | 76 | void TestEntity::destroy () {} | 
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 | 77 |  | 
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 | 78 |  | 
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 | 79 | void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {} | 
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 | 80 |  | 
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 | 81 |  | 
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| [4679] | 82 | void TestEntity::draw () | 
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| [4245] | 83 | { | 
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 | 84 |   glMatrixMode(GL_MODELVIEW); | 
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 | 85 |   glPushMatrix(); | 
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 | 86 |   float matrix[4][4]; | 
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| [4679] | 87 |  | 
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 | 88 |  | 
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| [4245] | 89 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 90 |   this->getAbsDir().matrix (matrix); | 
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 | 91 |   glMultMatrixf((float*)matrix); | 
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| [4276] | 92 |   this->md2Model->draw(); | 
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| [4245] | 93 |  | 
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| [4679] | 94 |  | 
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| [4245] | 95 |   glPopMatrix(); | 
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 | 96 | } | 
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 | 97 |  | 
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