1 | /*! |
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2 | * @file terrain.h |
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3 | * Defines and handles the terrain of the World |
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4 | |
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5 | @todo implement it |
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6 | |
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7 | The terrain should either be build from a Model a OBJModel or from a HeightMap. |
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8 | */ |
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9 | |
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10 | #ifndef _TERRAIN_H |
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11 | #define _TERRAIN_H |
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12 | |
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13 | #include "world_entity.h" |
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14 | #include "vector.h" |
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15 | |
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16 | // FORWARD DECLARATION |
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17 | class SpatialSeparation; |
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18 | class HeightMap; |
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19 | class Material; |
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20 | |
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21 | //! A simple method to call a desired debug world. |
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22 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; |
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23 | |
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24 | |
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25 | //! A Class to handle Terrain of orxonox |
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26 | class Terrain : public WorldEntity |
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27 | { |
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28 | |
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29 | public: |
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30 | Terrain(const TiXmlElement* root = NULL); |
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31 | Terrain(const std::string& fileName); |
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32 | Terrain(DebugTerrain debugTerrain); |
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33 | virtual ~Terrain(); |
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34 | |
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35 | virtual int writeBytes(const byte* data, int length, int sender); |
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36 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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37 | virtual void writeDebug() const; |
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38 | virtual void readDebug() const; |
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39 | |
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40 | void init(); |
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41 | virtual void loadParams(const TiXmlElement* root); |
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42 | |
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43 | void loadVegetation(const std::string& vegetationFile); |
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44 | |
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45 | void loadHeightMap(const std::string& heightMapFile, const std::string& colorMap); |
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46 | void loadTexture(const std::string& textureName); |
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47 | void setScale(float x, float y, float z); |
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48 | |
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49 | void buildDebugTerrain(DebugTerrain debugTerrain); |
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50 | |
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51 | float getHeight(float x, float y); |
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52 | virtual void draw() const; |
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53 | |
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54 | public: |
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55 | SpatialSeparation* ssp; |
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56 | |
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57 | private: |
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58 | Model* vegetation; |
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59 | int objectList; |
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60 | |
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61 | HeightMap* heightMap; |
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62 | Material* heightMapMaterial; |
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63 | Vector terrainScale; |
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64 | }; |
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65 | |
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66 | #endif /* _TERRAIN_H */ |
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