| Last change
                  on this file since 5750 was
                  5500,
                  checked in by bensch, 20 years ago | 
        
          | 
orxonox/trunk: all the WorldEntities now have a const function to draw themselves
 | 
        | File size:
            973 bytes | 
      
      
        
  | Line |  | 
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| 1 | /*! | 
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| 2 | * @file terrain.h | 
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| 3 | *  Defines and handles the terrain of the World | 
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| 4 |  | 
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| 5 | @todo implement it | 
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| 6 |  | 
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| 7 | The terrain should either be build from a Model a OBJModel or from a HeightMap. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _TERRAIN_H | 
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| 11 | #define _TERRAIN_H | 
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| 12 |  | 
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| 13 | #include "world_entity.h" | 
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| 14 |  | 
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| 15 | // FORWARD DECLARATION | 
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| 16 | class SpatialSeparation; | 
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| 17 |  | 
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| 18 | //! A simple method to call a desired debug world. | 
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| 19 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; | 
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| 20 |  | 
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| 21 |  | 
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| 22 | //! A Class to handle Terrain of orxonox | 
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| 23 | class Terrain : public WorldEntity | 
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| 24 | { | 
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| 25 |  | 
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| 26 | public: | 
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| 27 | Terrain(const TiXmlElement* root = NULL); | 
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| 28 | Terrain(const char* fileName); | 
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| 29 | Terrain(DebugTerrain debugTerrain); | 
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| 30 | virtual ~Terrain(); | 
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| 31 |  | 
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| 32 | void init(); | 
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| 33 | void loadParams(const TiXmlElement* root); | 
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| 34 |  | 
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| 35 | void loadVegetation(const char* vegetationFile); | 
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| 36 |  | 
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| 37 | void buildDebugTerrain(DebugTerrain debugTerrain); | 
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| 38 | virtual void draw() const; | 
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| 39 |  | 
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| 40 | public: | 
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| 41 | SpatialSeparation* ssp; | 
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| 42 |  | 
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| 43 | private: | 
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| 44 | Model*              vegetation; | 
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| 45 | int                 objectList; | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | #endif /* _TERRAIN_H */ | 
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