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Last change
on this file since 5316 was
5308,
checked in by bensch, 20 years ago
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orxonox/trunk: Fixed a reversive in the ResourceManager:
Since resources, that depend on each other are loaded left tgo right they must be unlinked right to left… this cost me 3 hours.
What a luck i found this 
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File size:
885 bytes
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| 1 | /*! |
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| 2 | * @file terrain.h |
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| 3 | * Defines and handles the terrain of the World |
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| 4 | |
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| 5 | @todo implement it |
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| 6 | |
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| 7 | The terrain should either be build from a Model a OBJModel or from a HeightMap. |
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| 8 | */ |
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| 9 | |
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| 10 | #ifndef _TERRAIN_H |
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| 11 | #define _TERRAIN_H |
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| 12 | |
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| 13 | #include "world_entity.h" |
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| 14 | |
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| 15 | // FORWARD DEFINITION \\ |
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| 16 | class TiXmlElement; |
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| 17 | class SpatialSeparation; |
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| 18 | |
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| 19 | //! A simple method to call a desired debug world. |
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| 20 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; |
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| 21 | |
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| 22 | |
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| 23 | //! A Class to handle Terrain of orxonox |
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| 24 | class Terrain : public WorldEntity |
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| 25 | { |
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| 26 | |
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| 27 | public: |
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| 28 | Terrain(const TiXmlElement* root = NULL); |
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| 29 | Terrain(const char* fileName); |
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| 30 | Terrain(DebugTerrain debugTerrain); |
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| 31 | virtual ~Terrain(); |
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| 32 | |
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| 33 | void init(); |
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| 34 | void loadParams(const TiXmlElement* root); |
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| 35 | |
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| 36 | void buildDebugTerrain(DebugTerrain debugTerrain); |
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| 37 | virtual void draw(); |
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| 38 | |
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| 39 | public: |
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| 40 | SpatialSeparation* ssp; |
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| 41 | |
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| 42 | private: |
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| 43 | int objectList; |
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| 44 | }; |
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| 45 | |
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| 46 | #endif /* _TERRAIN_H */ |
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