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source: orxonox.OLD/trunk/src/world_entities/terrain.h @ 9003

Last change on this file since 9003 was 7954, checked in by patrick, 18 years ago

trunk: merged the network branche back to trunk.

File size: 1.3 KB
RevLine 
[4597]1/*!
[5039]2 * @file terrain.h
[4836]3  *  Defines and handles the terrain of the World
[3329]4
[4836]5    @todo implement it
[3559]6
7    The terrain should either be build from a Model a OBJModel or from a HeightMap.
[3245]8*/
[1853]9
[3559]10#ifndef _TERRAIN_H
11#define _TERRAIN_H
[1853]12
[3559]13#include "world_entity.h"
[7046]14#include "vector.h"
[1853]15
[5405]16// FORWARD DECLARATION
[4889]17class SpatialSeparation;
[6956]18class HeightMap;
19class Material;
[3543]20
[3564]21//! A simple method to call a desired debug world.
22enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH};
23
24
[3559]25//! A Class to handle Terrain of orxonox
[4597]26class Terrain : public WorldEntity
[3559]27{
[3543]28
[1904]29 public:
[4607]30  Terrain(const TiXmlElement* root = NULL);
[7221]31  Terrain(const std::string& fileName);
[3564]32  Terrain(DebugTerrain debugTerrain);
[4746]33  virtual ~Terrain();
[4597]34
[4746]35  void init();
[6512]36  virtual void loadParams(const TiXmlElement* root);
[4607]37
[7221]38  void loadVegetation(const std::string& vegetationFile);
[5465]39
[7221]40  void loadHeightMap(const std::string& heightMapFile, const std::string& colorMap);
41  void loadTexture(const std::string& textureName);
[7046]42  void setScale(float x, float y, float z);
[6956]43
[3564]44  void buildDebugTerrain(DebugTerrain debugTerrain);
[7046]45
[6956]46  float getHeight(float x, float y);
[5500]47  virtual void draw() const;
[3245]48
[4919]49  public:
50    SpatialSeparation* ssp;
51
[3245]52 private:
[5465]53   Model*              vegetation;
54   int                 objectList;
[6341]55
[6956]56   HeightMap*          heightMap;
57   Material*           heightMapMaterial;
[7046]58   Vector              terrainScale;
[1853]59};
60
[3559]61#endif /* _TERRAIN_H */
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