| [4597] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [3565] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [1853] | 16 |  | 
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 | 17 |  | 
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| [3559] | 18 | #include "terrain.h" | 
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| [4607] | 19 |  | 
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| [7193] | 20 | #include "util/loading/load_param.h" | 
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 | 21 | #include "util/loading/factory.h" | 
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| [4842] | 22 | #include "spatial_separation.h" | 
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 | 23 |  | 
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| [7193] | 24 | #include "util/loading/resource_manager.h" | 
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| [5511] | 25 | #include "model.h" | 
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| [6341] | 26 | #include "network_game_manager.h" | 
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| [5465] | 27 |  | 
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| [6956] | 28 | #include "height_map.h" | 
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 | 29 | #include "material.h" | 
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| [6341] | 30 |  | 
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| [5511] | 31 | #include "glincl.h" | 
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 | 32 |  | 
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| [6956] | 33 | #include "state.h" | 
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 | 34 |  | 
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| [1856] | 35 | using namespace std; | 
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| [1853] | 36 |  | 
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| [5750] | 37 | CREATE_FACTORY(Terrain, CL_TERRAIN); | 
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| [1856] | 38 |  | 
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| [3245] | 39 | /** | 
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| [4836] | 40 |  *  standard constructor | 
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| [5357] | 41 |  */ | 
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| [4607] | 42 | Terrain::Terrain (const TiXmlElement* root) | 
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| [3365] | 43 | { | 
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| [3564] | 44 |   this->init(); | 
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| [7055] | 45 |  | 
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 | 46 |  | 
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| [6695] | 47 |   if( root != NULL) | 
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 | 48 |     this->loadParams(root); | 
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| [4844] | 49 |  | 
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| [7221] | 50 |   //  if (this->model != NULL) | 
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 | 51 |   //this->ssp = new SpatialSeparation((Model*)this->model, 10.0f); | 
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| [3365] | 52 | } | 
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| [1853] | 53 |  | 
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| [4855] | 54 |  | 
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| [3564] | 55 | /** | 
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| [4836] | 56 |  *  Constructor for loading a Terrain out of a file | 
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 | 57 |  * @param fileName The file to load data from. | 
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| [4597] | 58 |  | 
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| [3566] | 59 |    this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. | 
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 | 60 | */ | 
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| [7221] | 61 | Terrain::Terrain(const std::string& fileName) | 
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| [3566] | 62 | { | 
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 | 63 |   this->init(); | 
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 | 64 |  | 
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| [8316] | 65 |   if (fileName.rfind(".obj" ) != std::string::npos || fileName.rfind(".OBJ") != std::string::npos ) | 
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| [7221] | 66 |   { | 
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 | 67 |     this->loadModel(fileName); | 
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 | 68 |   } | 
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| [3566] | 69 |   else | 
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| [7221] | 70 |   { | 
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 | 71 |     // load the hightMap here. | 
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 | 72 |   } | 
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| [3566] | 73 | } | 
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 | 74 |  | 
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 | 75 | /** | 
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| [4836] | 76 |  *  a Constructor for the Debug-Worlds | 
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| [5308] | 77 |  */ | 
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| [3564] | 78 | Terrain::Terrain(DebugTerrain debugTerrain) | 
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 | 79 | { | 
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 | 80 |   this->init(); | 
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 | 81 |   this->buildDebugTerrain(debugTerrain); | 
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 | 82 | } | 
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 | 83 |  | 
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| [3245] | 84 | /** | 
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| [4836] | 85 |  *  standard deconstructor | 
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| [1853] | 86 |  | 
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| [3245] | 87 | */ | 
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| [4746] | 88 | Terrain::~Terrain () | 
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| [3543] | 89 | { | 
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| [3564] | 90 |   if (objectList) | 
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 | 91 |     glDeleteLists(this->objectList, 1); | 
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| [4889] | 92 |   if( this->ssp) | 
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 | 93 |     delete ssp; | 
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| [5465] | 94 |   if (this->vegetation) | 
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 | 95 |   { | 
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 | 96 |     ResourceManager::getInstance()->unload(this->vegetation); | 
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 | 97 |   } | 
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| [6956] | 98 |  | 
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 | 99 |   if(this->heightMap) | 
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| [7221] | 100 |     delete heightMap; | 
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| [3543] | 101 | } | 
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| [1853] | 102 |  | 
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| [3245] | 103 |  | 
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| [4746] | 104 | void Terrain::init() | 
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| [3559] | 105 | { | 
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| [4320] | 106 |   this->setClassID(CL_TERRAIN, "Terrain"); | 
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| [6142] | 107 |   this->toList(OM_ENVIRON_NOTICK); | 
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| [8037] | 108 |   this->toReflectionList(); | 
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| [4597] | 109 |  | 
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| [4136] | 110 |   this->objectList = 0; | 
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| [5308] | 111 |   this->ssp = NULL; | 
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| [5465] | 112 |   this->vegetation = NULL; | 
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| [6956] | 113 |  | 
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 | 114 |   this->heightMap = NULL; | 
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| [7055] | 115 |  | 
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 | 116 |   this->heightMapMaterial = new Material(); | 
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| [3559] | 117 | } | 
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 | 118 |  | 
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| [4924] | 119 |  | 
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| [4607] | 120 | void Terrain::loadParams(const TiXmlElement* root) | 
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 | 121 | { | 
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| [6512] | 122 |   WorldEntity::loadParams(root); | 
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| [3559] | 123 |  | 
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| [7046] | 124 |   LoadParam(root, "scale", this, Terrain, setScale) | 
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| [7221] | 125 |   .describe("The scale in x,y,z direction"); | 
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| [7046] | 126 |  | 
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 | 127 |   LoadParam(root, "texture", this, Terrain, loadTexture) | 
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| [7221] | 128 |   .describe("The name of the Texture for this heightMap"); | 
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| [7046] | 129 |  | 
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| [5671] | 130 |   LoadParam(root, "vegetation", this, Terrain, loadVegetation) | 
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| [7221] | 131 |   .describe("the fileName of the vegetation, that should be loaded onto this terrain. (must be relative to the data-dir)") ; | 
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| [6956] | 132 |  | 
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 | 133 |   LoadParam(root, "height-map", this, Terrain, loadHeightMap) | 
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| [7221] | 134 |   .describe("The HeightMap, splitted into two strings seperated by ','. 1: HeighMap, 2: ColorMap"); | 
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| [6956] | 135 |  | 
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| [7046] | 136 | } | 
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| [6956] | 137 |  | 
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| [7046] | 138 | void Terrain::setScale(float x, float y, float z) | 
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 | 139 | { | 
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 | 140 |   this->terrainScale = Vector(x, y, z); | 
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| [4607] | 141 | } | 
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 | 142 |  | 
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| [7221] | 143 | void Terrain::loadHeightMap(const std::string& heightMapFile, const std::string& colorMap) | 
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| [6956] | 144 | { | 
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 | 145 |   if (this->heightMap != NULL) | 
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 | 146 |     delete this->heightMap; | 
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 | 147 |   this->heightMap = NULL; | 
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 | 148 |  | 
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| [7221] | 149 |   std::string hmName = ResourceManager::getFullName(heightMapFile); | 
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 | 150 |   std::string hmColorName = ResourceManager::getFullName(colorMap); | 
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| [6956] | 151 |  | 
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 | 152 |  | 
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 | 153 |   this->heightMap = new HeightMap(hmName, hmColorName); | 
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| [7221] | 154 |   //   heightMap->scale(Vector(43.0f,4.7f,43.0f)); | 
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| [7046] | 155 |   heightMap->scale(this->terrainScale); | 
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| [6956] | 156 |   heightMap->setAbsCoor(this->getAbsCoor()); | 
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 | 157 |   heightMap->load(); | 
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 | 158 | } | 
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 | 159 |  | 
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 | 160 |  | 
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| [7221] | 161 | void Terrain::loadTexture(const std::string& textureName) | 
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| [6956] | 162 | { | 
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| [7221] | 163 |   PRINTF(4)("Load texture: %s\n", textureName.c_str()); | 
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| [7046] | 164 |  | 
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| [7221] | 165 |   heightMapMaterial->setDiffuse(1.0,1.0,1.0); | 
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 | 166 |   heightMapMaterial->setAmbient(1.0,1.0,1.0 ); | 
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 | 167 |   heightMapMaterial->setSpecular(1.0,1.0,1.0); | 
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 | 168 |   heightMapMaterial->setShininess(.5); | 
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 | 169 |   heightMapMaterial->setTransparency(1.0); | 
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| [6956] | 170 |  | 
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| [7221] | 171 |   heightMapMaterial->setDiffuseMap(textureName); | 
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 | 172 |   //   heightMapMaterial->setAmbientMap(textureName); | 
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 | 173 |   //   heightMapMaterial->setSpecularMap(textureName); | 
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| [6956] | 174 | } | 
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 | 175 |  | 
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 | 176 |  | 
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 | 177 |  | 
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| [7221] | 178 | void Terrain::loadVegetation(const std::string& vegetationFile) | 
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| [5465] | 179 | { | 
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| [7221] | 180 |   PRINTF(4)("loadVegetation: %s\n", vegetationFile.c_str()); | 
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| [5465] | 181 |   if (this->vegetation) | 
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 | 182 |     ResourceManager::getInstance()->unload(this->vegetation, RP_LEVEL); | 
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| [7221] | 183 |   if (!vegetationFile.empty()) | 
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| [5465] | 184 |   { | 
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| [7221] | 185 |     PRINTF(4)("fetching %s\n", vegetationFile.c_str()); | 
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| [7193] | 186 |     this->vegetation = dynamic_cast<Model*>(ResourceManager::getInstance()->load(vegetationFile, OBJ, RP_CAMPAIGN)); | 
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| [5465] | 187 |   } | 
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 | 188 |   else | 
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 | 189 |     this->vegetation = NULL; | 
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 | 190 | } | 
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 | 191 |  | 
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 | 192 |  | 
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 | 193 |  | 
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| [6956] | 194 |  | 
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 | 195 |  | 
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| [5500] | 196 | void Terrain::draw () const | 
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| [4597] | 197 | { | 
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| [3559] | 198 |   glPushMatrix(); | 
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| [4597] | 199 |  | 
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| [3559] | 200 |   /* translate */ | 
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| [4597] | 201 |   glTranslatef (this->getAbsCoor ().x, | 
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 | 202 |                 this->getAbsCoor ().y, | 
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 | 203 |                 this->getAbsCoor ().z); | 
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| [3559] | 204 |   /* rotate */ | 
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| [7221] | 205 |   // Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| [6956] | 206 |   //glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| [3559] | 207 |  | 
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| [4136] | 208 |   if (this->objectList) | 
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 | 209 |     glCallList(this->objectList); | 
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| [5994] | 210 |   else if (this->getModel()) | 
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 | 211 |     this->getModel()->draw(); | 
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| [7046] | 212 |  | 
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| [5465] | 213 |   if (this->vegetation) | 
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 | 214 |     this->vegetation->draw(); | 
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| [6956] | 215 |  | 
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| [7046] | 216 |   if( this->heightMap) | 
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 | 217 |   { | 
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 | 218 |     this->heightMapMaterial->select(); | 
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 | 219 |  | 
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 | 220 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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 | 221 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
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 | 222 |     this->heightMap->draw(); | 
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 | 223 |   } | 
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| [3559] | 224 |   glPopMatrix(); | 
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| [4904] | 225 |  | 
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| [6956] | 226 |  | 
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| [7221] | 227 |   /* | 
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 | 228 |     glMatrixMode(GL_MODELVIEW); | 
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 | 229 |     glPushMatrix(); | 
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 | 230 |     glLoadIdentity(); | 
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 | 231 |     Vector camera =   State::getCameraNode()->getAbsCoor(); // Go on here ..........!!! | 
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| [6956] | 232 |  | 
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| [7221] | 233 |     float height =    heightMap->getHeight(camera.x, camera.z); | 
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| [6956] | 234 |  | 
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| [7221] | 235 |     glEnable (GL_COLOR_MATERIAL) ; | 
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 | 236 |     glBegin(GL_QUADS);            // Draw The Cube Using quads | 
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 | 237 |     glColor3f(0.0f,1.0f,0.0f);  // Color Blue | 
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 | 238 |     glVertex3f(camera.x + 63.0f,Terrain->getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f);      // Top Right Of The Quad (Top) | 
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 | 239 |     glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f);      // Top Left Of The Quad (Top) | 
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 | 240 |     glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f);      // Bottom Left Of The Quad (Top) | 
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 | 241 |     glVertex3f(camera.x+ 63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f);      // Bottom Right Of The Quad (Top) | 
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 | 242 |     glEnd();                      // End Drawing The Plan | 
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| [6956] | 243 |  | 
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| [7221] | 244 |     glPopMatrix();*/ | 
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| [6956] | 245 |  | 
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 | 246 |  | 
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| [7221] | 247 |   /* THIS IS ONLY FOR DEBUGGING INFORMATION */ | 
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| [5308] | 248 |   if (this->ssp != NULL) | 
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 | 249 |     this->ssp->drawQuadtree(); | 
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| [3559] | 250 | } | 
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| [3564] | 251 |  | 
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 | 252 |  | 
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 | 253 | void Terrain::buildDebugTerrain(DebugTerrain debugTerrain) | 
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 | 254 | { | 
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 | 255 |   // if the terrain is the Terrain of Dave | 
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 | 256 |   if (debugTerrain == TERRAIN_DAVE) | 
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| [7221] | 257 |   { | 
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 | 258 |     objectList = glGenLists(1); | 
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 | 259 |     glNewList (objectList, GL_COMPILE); | 
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| [4597] | 260 |  | 
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| [7221] | 261 |     glColor3f(1.0,0,0); | 
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| [4597] | 262 |  | 
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| [7221] | 263 |     int sizeX = 100; | 
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 | 264 |     int sizeZ = 80; | 
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 | 265 |     float length = 1000; | 
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 | 266 |     float width = 200; | 
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 | 267 |     float widthX = float (length /sizeX); | 
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 | 268 |     float widthZ = float (width /sizeZ); | 
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| [4597] | 269 |  | 
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| [7221] | 270 |     float height [sizeX][sizeZ]; | 
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 | 271 |     Vector normal_vectors[sizeX][sizeZ]; | 
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| [4597] | 272 |  | 
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 | 273 |  | 
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| [7221] | 274 |     for ( int i = 0; i<sizeX-1; i+=1) | 
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 | 275 |       for (int j = 0; j<sizeZ-1;j+=1) | 
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 | 276 |         //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; | 
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| [3564] | 277 | #ifdef __WIN32__ | 
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| [7221] | 278 |         height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; | 
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| [3564] | 279 | #else | 
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| [7221] | 280 |         height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; | 
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| [3564] | 281 | #endif | 
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| [4597] | 282 |  | 
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| [7221] | 283 |     //Die Huegel ein wenig glaetten | 
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 | 284 |     for (int h=1; h<2;h++) | 
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 | 285 |       for (int i=1;i<sizeX-2 ;i+=1 ) | 
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 | 286 |         for(int j=1;j<sizeZ-2;j+=1) | 
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 | 287 |           height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; | 
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| [4597] | 288 |  | 
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| [7221] | 289 |     //Berechnung von normalen Vektoren | 
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 | 290 |     for(int i=1;i<sizeX-2;i+=1) | 
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 | 291 |       for(int j=1;j<sizeZ-2 ;j+=1) | 
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 | 292 |       { | 
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 | 293 |         Vector v1 = Vector (widthX*(1),      height[i][j],      widthZ*(j) ); | 
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 | 294 |         Vector v2 = Vector (widthX*(i-1),    height[i-1][j],    widthZ*(j)); | 
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 | 295 |         Vector v3 = Vector (widthX*(i),      height[i][j+1],    widthZ*(j+1)); | 
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 | 296 |         Vector v4 = Vector (widthX*(i+1),    height[i+1][j],    widthZ*(j)); | 
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 | 297 |         Vector v5 = Vector (widthX*(i),      height[i][j-1],    widthZ*(j-1)); | 
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| [4597] | 298 |  | 
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| [7221] | 299 |         Vector c1 = v2 - v1; | 
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 | 300 |         Vector c2 = v3 - v1; | 
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 | 301 |         Vector c3=  v4 - v1; | 
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 | 302 |         Vector c4 = v5 - v1; | 
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 | 303 |         Vector zero = Vector (0,0,0); | 
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 | 304 |         normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); | 
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 | 305 |         normal_vectors[i][j].normalize(); | 
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 | 306 |       } | 
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| [4597] | 307 |  | 
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| [7221] | 308 |     glBegin(GL_QUADS); | 
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 | 309 |     int snowheight=3; | 
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 | 310 |     for ( int i = 0; i<sizeX; i+=1) | 
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 | 311 |       for (int j = 0; j<sizeZ;j+=1) | 
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 | 312 |       { | 
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 | 313 |         Vector v1 = Vector (widthX*(i),      height[i][j]-20,       widthZ*(j)  -width/2); | 
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 | 314 |         Vector v2 = Vector (widthX*(i+1),    height[i+1][j]-20,     widthZ*(j)  -width/2); | 
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 | 315 |         Vector v3 = Vector (widthX*(i+1),    height[i+1][j+1]-20,   widthZ*(j+1)-width/2); | 
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 | 316 |         Vector v4 = Vector (widthX*(i),      height[i][j+1]-20,     widthZ*(j+1)-width/2); | 
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 | 317 |         float a[3]; | 
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 | 318 |         if(height[i][j]<snowheight) | 
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 | 319 |         { | 
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 | 320 |           a[0]=0; | 
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 | 321 |           a[1]=1.0-height[i][j]/10-.3; | 
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 | 322 |           a[2]=0; | 
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 | 323 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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 | 324 |         } | 
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 | 325 |         else | 
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 | 326 |         { | 
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 | 327 |           a[0]=1.0; | 
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 | 328 |           a[1]=1.0; | 
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 | 329 |           a[2]=1.0; | 
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 | 330 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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| [4597] | 331 |  | 
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| [7221] | 332 |         } | 
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 | 333 |         glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); | 
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 | 334 |         glVertex3f(v1.x, v1.y, v1.z); | 
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 | 335 |         if(height[i+1][j]<snowheight) | 
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 | 336 |         { | 
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 | 337 |           a[0]=0; | 
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 | 338 |           a[1] =1.0-height[i+1][j]/10-.3; | 
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 | 339 |           a[2]=0; | 
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 | 340 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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 | 341 |         } | 
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 | 342 |         else | 
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 | 343 |         { | 
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 | 344 |           a[0]=1.0; | 
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 | 345 |           a[1]=1.0; | 
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 | 346 |           a[2]=1.0; | 
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 | 347 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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| [4597] | 348 |  | 
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| [7221] | 349 |         } | 
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 | 350 |         glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); | 
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 | 351 |         glVertex3f(v2.x, v2.y, v2.z); | 
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 | 352 |         if(height[i+1][j+1]<snowheight) | 
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 | 353 |         { | 
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 | 354 |           a[0]=0; | 
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 | 355 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
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 | 356 |           a[2]=0; | 
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 | 357 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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 | 358 |         } | 
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 | 359 |         else | 
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 | 360 |         { | 
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 | 361 |           a[0]=1.0; | 
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 | 362 |           a[1]=1.0; | 
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 | 363 |           a[2]=1.0; | 
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 | 364 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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| [4597] | 365 |  | 
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 | 366 |  | 
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| [7221] | 367 |         } | 
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 | 368 |         glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); | 
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 | 369 |         glVertex3f(v3.x, v3.y, v3.z); | 
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 | 370 |         if(height[i][j+1]<snowheight) | 
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 | 371 |         { | 
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 | 372 |           a[0]=0; | 
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 | 373 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
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 | 374 |           a[2]=0; | 
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 | 375 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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 | 376 |         } | 
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 | 377 |         else | 
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 | 378 |         { | 
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 | 379 |           a[0]=1.0; | 
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 | 380 |           a[1]=1.0; | 
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 | 381 |           a[2]=1.0; | 
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 | 382 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
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 | 383 |         } | 
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 | 384 |         glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); | 
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 | 385 |         glVertex3f(v4.x, v4.y, v4.z); | 
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| [4597] | 386 |  | 
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| [7221] | 387 |       } | 
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 | 388 |     glEnd(); | 
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 | 389 |     glEndList(); | 
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 | 390 |   } | 
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| [3564] | 391 |  | 
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 | 392 |   if (debugTerrain == TERRAIN_BENSCH) | 
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| [7221] | 393 |   { | 
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 | 394 |     /* | 
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 | 395 |       this->model = (OBJModel*) new Model(); | 
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 | 396 |     this->model->setName("CUBE"); | 
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 | 397 |     this->model->addVertex (-0.5, -0.5, 0.5); | 
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 | 398 |     this->model->addVertex (0.5, -0.5, 0.5); | 
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 | 399 |     this->model->addVertex (-0.5, 0.5, 0.5); | 
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 | 400 |     this->model->addVertex (0.5, 0.5, 0.5); | 
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 | 401 |     this->model->addVertex (-0.5, 0.5, -0.5); | 
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 | 402 |     this->model->addVertex (0.5, 0.5, -0.5); | 
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 | 403 |     this->model->addVertex (-0.5, -0.5, -0.5); | 
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 | 404 |     this->model->addVertex (0.5, -0.5, -0.5); | 
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| [4597] | 405 |  | 
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| [7221] | 406 |     this->model->addVertexTexture (0.0, 0.0); | 
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 | 407 |     this->model->addVertexTexture (1.0, 0.0); | 
|---|
 | 408 |     this->model->addVertexTexture (0.0, 1.0); | 
|---|
 | 409 |     this->model->addVertexTexture (1.0, 1.0); | 
|---|
 | 410 |     this->model->addVertexTexture (0.0, 2.0); | 
|---|
 | 411 |     this->model->addVertexTexture (1.0, 2.0); | 
|---|
 | 412 |     this->model->addVertexTexture (0.0, 3.0); | 
|---|
 | 413 |     this->model->addVertexTexture (1.0, 3.0); | 
|---|
 | 414 |     this->model->addVertexTexture (0.0, 4.0); | 
|---|
 | 415 |     this->model->addVertexTexture (1.0, 4.0); | 
|---|
 | 416 |     this->model->addVertexTexture (2.0, 0.0); | 
|---|
 | 417 |     this->model->addVertexTexture (2.0, 1.0); | 
|---|
 | 418 |     this->model->addVertexTexture (-1.0, 0.0); | 
|---|
 | 419 |     this->model->addVertexTexture (-1.0, 1.0); | 
|---|
| [3564] | 420 |  | 
|---|
| [7221] | 421 |     this->model->finalize(); | 
|---|
 | 422 |     */ | 
|---|
 | 423 |   } | 
|---|
| [3564] | 424 | } | 
|---|
| [6341] | 425 |  | 
|---|
| [6956] | 426 | float Terrain::getHeight(float x, float y) | 
|---|
 | 427 | { | 
|---|
| [7221] | 428 |   if(this->heightMap != NULL) | 
|---|
 | 429 |     return (this->heightMap->getHeight(x, y)); | 
|---|
 | 430 |   return 0; | 
|---|
| [6956] | 431 | } | 
|---|