| [4597] | 1 | /* | 
|---|
| [1853] | 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
|  | 3 |  | 
|---|
|  | 4 | Copyright (C) 2004 orx | 
|---|
|  | 5 |  | 
|---|
|  | 6 | This program is free software; you can redistribute it and/or modify | 
|---|
|  | 7 | it under the terms of the GNU General Public License as published by | 
|---|
|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
|  | 9 | any later version. | 
|---|
| [1855] | 10 |  | 
|---|
|  | 11 | ### File Specific: | 
|---|
| [3565] | 12 | main-programmer: Benjamin Grauer | 
|---|
| [1855] | 13 | co-programmer: ... | 
|---|
| [1853] | 14 | */ | 
|---|
| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
| [1853] | 16 |  | 
|---|
|  | 17 |  | 
|---|
| [3559] | 18 | #include "terrain.h" | 
|---|
| [4607] | 19 |  | 
|---|
| [5356] | 20 | #include "load_param.h" | 
|---|
| [4607] | 21 | #include "factory.h" | 
|---|
| [4842] | 22 | #include "spatial_separation.h" | 
|---|
|  | 23 |  | 
|---|
| [5465] | 24 | #include "resource_manager.h" | 
|---|
| [5511] | 25 | #include "model.h" | 
|---|
| [5465] | 26 |  | 
|---|
| [5511] | 27 | #include "glincl.h" | 
|---|
|  | 28 |  | 
|---|
| [1856] | 29 | using namespace std; | 
|---|
| [1853] | 30 |  | 
|---|
| [4607] | 31 | CREATE_FACTORY(Terrain); | 
|---|
| [1856] | 32 |  | 
|---|
| [3245] | 33 | /** | 
|---|
| [4836] | 34 | *  standard constructor | 
|---|
| [5357] | 35 | */ | 
|---|
| [4607] | 36 | Terrain::Terrain (const TiXmlElement* root) | 
|---|
| [3365] | 37 | { | 
|---|
| [3564] | 38 | this->init(); | 
|---|
| [4607] | 39 | this->loadParams(root); | 
|---|
| [4844] | 40 |  | 
|---|
| [5308] | 41 | //  if (this->model != NULL) | 
|---|
|  | 42 | //this->ssp = new SpatialSeparation((AbstractModel*)this->model, 10.0f); | 
|---|
| [3365] | 43 | } | 
|---|
| [1853] | 44 |  | 
|---|
| [4855] | 45 |  | 
|---|
| [3564] | 46 | /** | 
|---|
| [4836] | 47 | *  Constructor for loading a Terrain out of a file | 
|---|
|  | 48 | * @param fileName The file to load data from. | 
|---|
| [4597] | 49 |  | 
|---|
| [3566] | 50 | this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. | 
|---|
|  | 51 | */ | 
|---|
| [4597] | 52 | Terrain::Terrain(const char* fileName) | 
|---|
| [3566] | 53 | { | 
|---|
|  | 54 | this->init(); | 
|---|
|  | 55 |  | 
|---|
| [5415] | 56 | if (!strstr(fileName, ".obj") || !strstr(fileName, ".OBJ") ) | 
|---|
| [3566] | 57 | { | 
|---|
| [5308] | 58 | this->loadModel(fileName); | 
|---|
| [3566] | 59 | } | 
|---|
|  | 60 | else | 
|---|
|  | 61 | { | 
|---|
|  | 62 | // load the hightMap here. | 
|---|
|  | 63 | } | 
|---|
|  | 64 | } | 
|---|
|  | 65 |  | 
|---|
|  | 66 | /** | 
|---|
| [4836] | 67 | *  a Constructor for the Debug-Worlds | 
|---|
| [5308] | 68 | */ | 
|---|
| [3564] | 69 | Terrain::Terrain(DebugTerrain debugTerrain) | 
|---|
|  | 70 | { | 
|---|
|  | 71 | this->init(); | 
|---|
|  | 72 | this->buildDebugTerrain(debugTerrain); | 
|---|
|  | 73 | } | 
|---|
|  | 74 |  | 
|---|
| [3245] | 75 | /** | 
|---|
| [4836] | 76 | *  standard deconstructor | 
|---|
| [1853] | 77 |  | 
|---|
| [3245] | 78 | */ | 
|---|
| [4746] | 79 | Terrain::~Terrain () | 
|---|
| [3543] | 80 | { | 
|---|
| [3564] | 81 | if (objectList) | 
|---|
|  | 82 | glDeleteLists(this->objectList, 1); | 
|---|
| [4889] | 83 | if( this->ssp) | 
|---|
|  | 84 | delete ssp; | 
|---|
| [5465] | 85 | if (this->vegetation) | 
|---|
|  | 86 | { | 
|---|
|  | 87 | ResourceManager::getInstance()->unload(this->vegetation); | 
|---|
|  | 88 | } | 
|---|
| [3543] | 89 | } | 
|---|
| [1853] | 90 |  | 
|---|
| [3245] | 91 |  | 
|---|
| [4746] | 92 | void Terrain::init() | 
|---|
| [3559] | 93 | { | 
|---|
| [4320] | 94 | this->setClassID(CL_TERRAIN, "Terrain"); | 
|---|
| [4597] | 95 |  | 
|---|
| [4136] | 96 | this->objectList = 0; | 
|---|
| [5308] | 97 | this->ssp = NULL; | 
|---|
| [5465] | 98 | this->vegetation = NULL; | 
|---|
| [3559] | 99 | } | 
|---|
|  | 100 |  | 
|---|
| [4924] | 101 |  | 
|---|
| [4607] | 102 | void Terrain::loadParams(const TiXmlElement* root) | 
|---|
|  | 103 | { | 
|---|
|  | 104 | static_cast<WorldEntity*>(this)->loadParams(root); | 
|---|
| [3559] | 105 |  | 
|---|
| [5465] | 106 | LoadParam<Terrain>(root, "vegetation", this, &Terrain::loadVegetation) | 
|---|
|  | 107 | .describe("the fileName of the vegetation, that should be loaded onto this terrain. (must be relative to the data-dir)") ; | 
|---|
|  | 108 |  | 
|---|
| [4607] | 109 | //LoadParam<Terrain>(root, "DebugTerrain",  ); | 
|---|
|  | 110 | } | 
|---|
|  | 111 |  | 
|---|
| [5465] | 112 | void Terrain::loadVegetation(const char* vegetationFile) | 
|---|
|  | 113 | { | 
|---|
|  | 114 | if (this->vegetation) | 
|---|
|  | 115 | ResourceManager::getInstance()->unload(this->vegetation, RP_LEVEL); | 
|---|
|  | 116 | if (vegetationFile != NULL) | 
|---|
|  | 117 | { | 
|---|
|  | 118 | PRINTF(4)("fetching %s\n", vegetationFile); | 
|---|
|  | 119 | this->vegetation = (Model*)ResourceManager::getInstance()->load(vegetationFile, OBJ, RP_CAMPAIGN); | 
|---|
|  | 120 | } | 
|---|
|  | 121 | else | 
|---|
|  | 122 | this->vegetation = NULL; | 
|---|
|  | 123 | } | 
|---|
|  | 124 |  | 
|---|
|  | 125 |  | 
|---|
|  | 126 |  | 
|---|
| [5500] | 127 | void Terrain::draw () const | 
|---|
| [4597] | 128 | { | 
|---|
| [3559] | 129 | glMatrixMode(GL_MODELVIEW); | 
|---|
|  | 130 | glPushMatrix(); | 
|---|
| [4597] | 131 |  | 
|---|
| [3559] | 132 | /* translate */ | 
|---|
| [4597] | 133 | glTranslatef (this->getAbsCoor ().x, | 
|---|
|  | 134 | this->getAbsCoor ().y, | 
|---|
|  | 135 | this->getAbsCoor ().z); | 
|---|
| [3559] | 136 | /* rotate */ | 
|---|
| [4998] | 137 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
|  | 138 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| [3559] | 139 |  | 
|---|
| [4136] | 140 | if (this->objectList) | 
|---|
|  | 141 | glCallList(this->objectList); | 
|---|
|  | 142 | else if (this->model) | 
|---|
|  | 143 | this->model->draw(); | 
|---|
| [5465] | 144 | if (this->vegetation) | 
|---|
|  | 145 | this->vegetation->draw(); | 
|---|
| [3559] | 146 | glPopMatrix(); | 
|---|
| [4904] | 147 |  | 
|---|
| [4924] | 148 | /* THIS IS ONLY FOR DEBUGGING INFORMATION */ | 
|---|
| [5308] | 149 | if (this->ssp != NULL) | 
|---|
|  | 150 | this->ssp->drawQuadtree(); | 
|---|
| [3559] | 151 | } | 
|---|
| [3564] | 152 |  | 
|---|
|  | 153 |  | 
|---|
|  | 154 | void Terrain::buildDebugTerrain(DebugTerrain debugTerrain) | 
|---|
|  | 155 | { | 
|---|
|  | 156 | // if the terrain is the Terrain of Dave | 
|---|
|  | 157 | if (debugTerrain == TERRAIN_DAVE) | 
|---|
|  | 158 | { | 
|---|
|  | 159 | objectList = glGenLists(1); | 
|---|
|  | 160 | glNewList (objectList, GL_COMPILE); | 
|---|
| [4597] | 161 |  | 
|---|
| [3564] | 162 | glColor3f(1.0,0,0); | 
|---|
| [4597] | 163 |  | 
|---|
| [3564] | 164 | int sizeX = 100; | 
|---|
|  | 165 | int sizeZ = 80; | 
|---|
|  | 166 | float length = 1000; | 
|---|
|  | 167 | float width = 200; | 
|---|
|  | 168 | float widthX = float (length /sizeX); | 
|---|
|  | 169 | float widthZ = float (width /sizeZ); | 
|---|
| [4597] | 170 |  | 
|---|
| [3564] | 171 | float height [sizeX][sizeZ]; | 
|---|
|  | 172 | Vector normal_vectors[sizeX][sizeZ]; | 
|---|
| [4597] | 173 |  | 
|---|
|  | 174 |  | 
|---|
| [3564] | 175 | for ( int i = 0; i<sizeX-1; i+=1) | 
|---|
| [4597] | 176 | for (int j = 0; j<sizeZ-1;j+=1) | 
|---|
|  | 177 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; | 
|---|
| [3564] | 178 | #ifdef __WIN32__ | 
|---|
| [4597] | 179 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; | 
|---|
| [3564] | 180 | #else | 
|---|
|  | 181 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; | 
|---|
|  | 182 | #endif | 
|---|
| [4597] | 183 |  | 
|---|
| [3564] | 184 | //Die Huegel ein wenig glaetten | 
|---|
|  | 185 | for (int h=1; h<2;h++) | 
|---|
| [4597] | 186 | for (int i=1;i<sizeX-2 ;i+=1 ) | 
|---|
|  | 187 | for(int j=1;j<sizeZ-2;j+=1) | 
|---|
|  | 188 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; | 
|---|
|  | 189 |  | 
|---|
| [3564] | 190 | //Berechnung von normalen Vektoren | 
|---|
|  | 191 | for(int i=1;i<sizeX-2;i+=1) | 
|---|
| [4597] | 192 | for(int j=1;j<sizeZ-2 ;j+=1) | 
|---|
|  | 193 | { | 
|---|
|  | 194 | Vector v1 = Vector (widthX*(1),      height[i][j],      widthZ*(j) ); | 
|---|
|  | 195 | Vector v2 = Vector (widthX*(i-1),    height[i-1][j],    widthZ*(j)); | 
|---|
|  | 196 | Vector v3 = Vector (widthX*(i),      height[i][j+1],    widthZ*(j+1)); | 
|---|
|  | 197 | Vector v4 = Vector (widthX*(i+1),    height[i+1][j],    widthZ*(j)); | 
|---|
|  | 198 | Vector v5 = Vector (widthX*(i),      height[i][j-1],    widthZ*(j-1)); | 
|---|
|  | 199 |  | 
|---|
|  | 200 | Vector c1 = v2 - v1; | 
|---|
|  | 201 | Vector c2 = v3 - v1; | 
|---|
|  | 202 | Vector c3=  v4 - v1; | 
|---|
|  | 203 | Vector c4 = v5 - v1; | 
|---|
|  | 204 | Vector zero = Vector (0,0,0); | 
|---|
|  | 205 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); | 
|---|
|  | 206 | normal_vectors[i][j].normalize(); | 
|---|
|  | 207 | } | 
|---|
|  | 208 |  | 
|---|
| [3564] | 209 | glBegin(GL_QUADS); | 
|---|
|  | 210 | int snowheight=3; | 
|---|
|  | 211 | for ( int i = 0; i<sizeX; i+=1) | 
|---|
| [4597] | 212 | for (int j = 0; j<sizeZ;j+=1) | 
|---|
|  | 213 | { | 
|---|
|  | 214 | Vector v1 = Vector (widthX*(i),      height[i][j]-20,       widthZ*(j)  -width/2); | 
|---|
|  | 215 | Vector v2 = Vector (widthX*(i+1),    height[i+1][j]-20,     widthZ*(j)  -width/2); | 
|---|
|  | 216 | Vector v3 = Vector (widthX*(i+1),    height[i+1][j+1]-20,   widthZ*(j+1)-width/2); | 
|---|
|  | 217 | Vector v4 = Vector (widthX*(i),      height[i][j+1]-20,     widthZ*(j+1)-width/2); | 
|---|
|  | 218 | float a[3]; | 
|---|
|  | 219 | if(height[i][j]<snowheight){ | 
|---|
|  | 220 | a[0]=0; | 
|---|
|  | 221 | a[1]=1.0-height[i][j]/10-.3; | 
|---|
|  | 222 | a[2]=0; | 
|---|
|  | 223 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 224 | } | 
|---|
|  | 225 | else{ | 
|---|
|  | 226 | a[0]=1.0; | 
|---|
|  | 227 | a[1]=1.0; | 
|---|
|  | 228 | a[2]=1.0; | 
|---|
|  | 229 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 230 |  | 
|---|
|  | 231 | } | 
|---|
|  | 232 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); | 
|---|
|  | 233 | glVertex3f(v1.x, v1.y, v1.z); | 
|---|
|  | 234 | if(height[i+1][j]<snowheight){ | 
|---|
|  | 235 | a[0]=0; | 
|---|
|  | 236 | a[1] =1.0-height[i+1][j]/10-.3; | 
|---|
|  | 237 | a[2]=0; | 
|---|
|  | 238 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 239 | } | 
|---|
|  | 240 | else{ | 
|---|
|  | 241 | a[0]=1.0; | 
|---|
|  | 242 | a[1]=1.0; | 
|---|
|  | 243 | a[2]=1.0; | 
|---|
|  | 244 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 245 |  | 
|---|
|  | 246 | } | 
|---|
|  | 247 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); | 
|---|
|  | 248 | glVertex3f(v2.x, v2.y, v2.z); | 
|---|
|  | 249 | if(height[i+1][j+1]<snowheight){ | 
|---|
|  | 250 | a[0]=0; | 
|---|
|  | 251 | a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
|  | 252 | a[2]=0; | 
|---|
|  | 253 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 254 | } | 
|---|
|  | 255 | else{ | 
|---|
|  | 256 | a[0]=1.0; | 
|---|
|  | 257 | a[1]=1.0; | 
|---|
|  | 258 | a[2]=1.0; | 
|---|
|  | 259 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 260 |  | 
|---|
|  | 261 |  | 
|---|
|  | 262 | } | 
|---|
|  | 263 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); | 
|---|
|  | 264 | glVertex3f(v3.x, v3.y, v3.z); | 
|---|
|  | 265 | if(height[i][j+1]<snowheight){ | 
|---|
|  | 266 | a[0]=0; | 
|---|
|  | 267 | a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
|  | 268 | a[2]=0; | 
|---|
|  | 269 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 270 | } | 
|---|
|  | 271 | else{ | 
|---|
|  | 272 | a[0]=1.0; | 
|---|
|  | 273 | a[1]=1.0; | 
|---|
|  | 274 | a[2]=1.0; | 
|---|
|  | 275 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
|  | 276 | } | 
|---|
|  | 277 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); | 
|---|
|  | 278 | glVertex3f(v4.x, v4.y, v4.z); | 
|---|
|  | 279 |  | 
|---|
|  | 280 | } | 
|---|
| [3564] | 281 | glEnd(); | 
|---|
|  | 282 | glEndList(); | 
|---|
|  | 283 | } | 
|---|
|  | 284 |  | 
|---|
|  | 285 | if (debugTerrain == TERRAIN_BENSCH) | 
|---|
|  | 286 | { | 
|---|
|  | 287 | /* | 
|---|
| [4597] | 288 | this->model = (OBJModel*) new Model(); | 
|---|
| [3564] | 289 | this->model->setName("CUBE"); | 
|---|
|  | 290 | this->model->addVertex (-0.5, -0.5, 0.5); | 
|---|
|  | 291 | this->model->addVertex (0.5, -0.5, 0.5); | 
|---|
|  | 292 | this->model->addVertex (-0.5, 0.5, 0.5); | 
|---|
|  | 293 | this->model->addVertex (0.5, 0.5, 0.5); | 
|---|
|  | 294 | this->model->addVertex (-0.5, 0.5, -0.5); | 
|---|
|  | 295 | this->model->addVertex (0.5, 0.5, -0.5); | 
|---|
|  | 296 | this->model->addVertex (-0.5, -0.5, -0.5); | 
|---|
|  | 297 | this->model->addVertex (0.5, -0.5, -0.5); | 
|---|
| [4597] | 298 |  | 
|---|
| [3564] | 299 | this->model->addVertexTexture (0.0, 0.0); | 
|---|
|  | 300 | this->model->addVertexTexture (1.0, 0.0); | 
|---|
|  | 301 | this->model->addVertexTexture (0.0, 1.0); | 
|---|
|  | 302 | this->model->addVertexTexture (1.0, 1.0); | 
|---|
|  | 303 | this->model->addVertexTexture (0.0, 2.0); | 
|---|
|  | 304 | this->model->addVertexTexture (1.0, 2.0); | 
|---|
|  | 305 | this->model->addVertexTexture (0.0, 3.0); | 
|---|
|  | 306 | this->model->addVertexTexture (1.0, 3.0); | 
|---|
|  | 307 | this->model->addVertexTexture (0.0, 4.0); | 
|---|
|  | 308 | this->model->addVertexTexture (1.0, 4.0); | 
|---|
|  | 309 | this->model->addVertexTexture (2.0, 0.0); | 
|---|
|  | 310 | this->model->addVertexTexture (2.0, 1.0); | 
|---|
|  | 311 | this->model->addVertexTexture (-1.0, 0.0); | 
|---|
|  | 312 | this->model->addVertexTexture (-1.0, 1.0); | 
|---|
|  | 313 |  | 
|---|
|  | 314 | this->model->finalize(); | 
|---|
|  | 315 | */ | 
|---|
|  | 316 | } | 
|---|
|  | 317 | } | 
|---|