| [4597] | 1 | /* | 
|---|
| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
| [1855] | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [3565] | 12 |    main-programmer: Benjamin Grauer | 
|---|
| [1855] | 13 |    co-programmer: ... | 
|---|
| [1853] | 14 | */ | 
|---|
| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
| [1853] | 16 |  | 
|---|
 | 17 |  | 
|---|
| [3559] | 18 | #include "terrain.h" | 
|---|
| [4607] | 19 |  | 
|---|
| [9869] | 20 | #include "util/loading/resource_manager.h" | 
|---|
| [7193] | 21 | #include "util/loading/load_param.h" | 
|---|
 | 22 | #include "util/loading/factory.h" | 
|---|
| [4842] | 23 | #include "spatial_separation.h" | 
|---|
 | 24 |  | 
|---|
| [5511] | 25 | #include "model.h" | 
|---|
| [6341] | 26 | #include "network_game_manager.h" | 
|---|
| [5465] | 27 |  | 
|---|
| [6956] | 28 | #include "height_map.h" | 
|---|
 | 29 | #include "material.h" | 
|---|
| [6341] | 30 |  | 
|---|
| [5511] | 31 | #include "glincl.h" | 
|---|
 | 32 |  | 
|---|
| [6956] | 33 | #include "state.h" | 
|---|
| [9869] | 34 | #include "debug.h" | 
|---|
| [6956] | 35 |  | 
|---|
| [10114] | 36 |  | 
|---|
 | 37 | ObjectListDefinition(Terrain); | 
|---|
| [9869] | 38 | CREATE_FACTORY(Terrain); | 
|---|
| [1853] | 39 |  | 
|---|
| [3245] | 40 | /** | 
|---|
| [4836] | 41 |  *  standard constructor | 
|---|
| [5357] | 42 |  */ | 
|---|
| [4607] | 43 | Terrain::Terrain (const TiXmlElement* root) | 
|---|
| [3365] | 44 | { | 
|---|
| [3564] | 45 |   this->init(); | 
|---|
| [7055] | 46 |  | 
|---|
 | 47 |  | 
|---|
| [6695] | 48 |   if( root != NULL) | 
|---|
 | 49 |     this->loadParams(root); | 
|---|
| [4844] | 50 |  | 
|---|
| [7221] | 51 |   //  if (this->model != NULL) | 
|---|
 | 52 |   //this->ssp = new SpatialSeparation((Model*)this->model, 10.0f); | 
|---|
| [3365] | 53 | } | 
|---|
| [1853] | 54 |  | 
|---|
| [4855] | 55 |  | 
|---|
| [3564] | 56 | /** | 
|---|
| [4836] | 57 |  *  Constructor for loading a Terrain out of a file | 
|---|
 | 58 |  * @param fileName The file to load data from. | 
|---|
| [4597] | 59 |  | 
|---|
| [3566] | 60 |    this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. | 
|---|
 | 61 | */ | 
|---|
| [7221] | 62 | Terrain::Terrain(const std::string& fileName) | 
|---|
| [3566] | 63 | { | 
|---|
 | 64 |   this->init(); | 
|---|
 | 65 |  | 
|---|
| [8316] | 66 |   if (fileName.rfind(".obj" ) != std::string::npos || fileName.rfind(".OBJ") != std::string::npos ) | 
|---|
| [7221] | 67 |   { | 
|---|
 | 68 |     this->loadModel(fileName); | 
|---|
 | 69 |   } | 
|---|
| [3566] | 70 |   else | 
|---|
| [7221] | 71 |   { | 
|---|
 | 72 |     // load the hightMap here. | 
|---|
 | 73 |   } | 
|---|
| [3566] | 74 | } | 
|---|
 | 75 |  | 
|---|
 | 76 | /** | 
|---|
| [4836] | 77 |  *  a Constructor for the Debug-Worlds | 
|---|
| [5308] | 78 |  */ | 
|---|
| [3564] | 79 | Terrain::Terrain(DebugTerrain debugTerrain) | 
|---|
 | 80 | { | 
|---|
 | 81 |   this->init(); | 
|---|
 | 82 |   this->buildDebugTerrain(debugTerrain); | 
|---|
 | 83 | } | 
|---|
 | 84 |  | 
|---|
| [3245] | 85 | /** | 
|---|
| [4836] | 86 |  *  standard deconstructor | 
|---|
| [1853] | 87 |  | 
|---|
| [3245] | 88 | */ | 
|---|
| [4746] | 89 | Terrain::~Terrain () | 
|---|
| [3543] | 90 | { | 
|---|
| [9869] | 91 |   if (modelList) | 
|---|
 | 92 |     glDeleteLists(this->modelList, 1); | 
|---|
| [4889] | 93 |   if( this->ssp) | 
|---|
 | 94 |     delete ssp; | 
|---|
| [6956] | 95 |  | 
|---|
 | 96 |   if(this->heightMap) | 
|---|
| [7221] | 97 |     delete heightMap; | 
|---|
| [3543] | 98 | } | 
|---|
| [1853] | 99 |  | 
|---|
| [3245] | 100 |  | 
|---|
| [4746] | 101 | void Terrain::init() | 
|---|
| [3559] | 102 | { | 
|---|
| [9869] | 103 |   this->registerObject(this, Terrain::_objectList); | 
|---|
| [6142] | 104 |   this->toList(OM_ENVIRON_NOTICK); | 
|---|
| [8037] | 105 |   this->toReflectionList(); | 
|---|
| [4597] | 106 |  | 
|---|
| [9869] | 107 |   this->modelList = 0; | 
|---|
| [5308] | 108 |   this->ssp = NULL; | 
|---|
| [5465] | 109 |   this->vegetation = NULL; | 
|---|
| [6956] | 110 |  | 
|---|
 | 111 |   this->heightMap = NULL; | 
|---|
| [7055] | 112 |  | 
|---|
 | 113 |   this->heightMapMaterial = new Material(); | 
|---|
| [3559] | 114 | } | 
|---|
 | 115 |  | 
|---|
| [4924] | 116 |  | 
|---|
| [4607] | 117 | void Terrain::loadParams(const TiXmlElement* root) | 
|---|
 | 118 | { | 
|---|
| [6512] | 119 |   WorldEntity::loadParams(root); | 
|---|
| [3559] | 120 |  | 
|---|
| [7046] | 121 |   LoadParam(root, "scale", this, Terrain, setScale) | 
|---|
| [7221] | 122 |   .describe("The scale in x,y,z direction"); | 
|---|
| [7046] | 123 |  | 
|---|
 | 124 |   LoadParam(root, "texture", this, Terrain, loadTexture) | 
|---|
| [7221] | 125 |   .describe("The name of the Texture for this heightMap"); | 
|---|
| [7046] | 126 |  | 
|---|
| [5671] | 127 |   LoadParam(root, "vegetation", this, Terrain, loadVegetation) | 
|---|
| [7221] | 128 |   .describe("the fileName of the vegetation, that should be loaded onto this terrain. (must be relative to the data-dir)") ; | 
|---|
| [6956] | 129 |  | 
|---|
 | 130 |   LoadParam(root, "height-map", this, Terrain, loadHeightMap) | 
|---|
| [7221] | 131 |   .describe("The HeightMap, splitted into two strings seperated by ','. 1: HeighMap, 2: ColorMap"); | 
|---|
| [6956] | 132 |  | 
|---|
| [7046] | 133 | } | 
|---|
| [6956] | 134 |  | 
|---|
| [7046] | 135 | void Terrain::setScale(float x, float y, float z) | 
|---|
 | 136 | { | 
|---|
 | 137 |   this->terrainScale = Vector(x, y, z); | 
|---|
| [4607] | 138 | } | 
|---|
 | 139 |  | 
|---|
| [7221] | 140 | void Terrain::loadHeightMap(const std::string& heightMapFile, const std::string& colorMap) | 
|---|
| [6956] | 141 | { | 
|---|
 | 142 |   if (this->heightMap != NULL) | 
|---|
 | 143 |     delete this->heightMap; | 
|---|
 | 144 |   this->heightMap = NULL; | 
|---|
 | 145 |  | 
|---|
| [9869] | 146 |   std::string hmName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(heightMapFile); | 
|---|
 | 147 |   std::string hmColorName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(colorMap); | 
|---|
| [6956] | 148 |  | 
|---|
 | 149 |  | 
|---|
 | 150 |   this->heightMap = new HeightMap(hmName, hmColorName); | 
|---|
| [7221] | 151 |   //   heightMap->scale(Vector(43.0f,4.7f,43.0f)); | 
|---|
| [7046] | 152 |   heightMap->scale(this->terrainScale); | 
|---|
| [6956] | 153 |   heightMap->setAbsCoor(this->getAbsCoor()); | 
|---|
 | 154 |   heightMap->load(); | 
|---|
 | 155 | } | 
|---|
 | 156 |  | 
|---|
 | 157 |  | 
|---|
| [7221] | 158 | void Terrain::loadTexture(const std::string& textureName) | 
|---|
| [6956] | 159 | { | 
|---|
| [7221] | 160 |   PRINTF(4)("Load texture: %s\n", textureName.c_str()); | 
|---|
| [7046] | 161 |  | 
|---|
| [7221] | 162 |   heightMapMaterial->setDiffuse(1.0,1.0,1.0); | 
|---|
 | 163 |   heightMapMaterial->setAmbient(1.0,1.0,1.0 ); | 
|---|
 | 164 |   heightMapMaterial->setSpecular(1.0,1.0,1.0); | 
|---|
 | 165 |   heightMapMaterial->setShininess(.5); | 
|---|
 | 166 |   heightMapMaterial->setTransparency(1.0); | 
|---|
| [6956] | 167 |  | 
|---|
| [7221] | 168 |   heightMapMaterial->setDiffuseMap(textureName); | 
|---|
 | 169 |   //   heightMapMaterial->setAmbientMap(textureName); | 
|---|
 | 170 |   //   heightMapMaterial->setSpecularMap(textureName); | 
|---|
| [6956] | 171 | } | 
|---|
 | 172 |  | 
|---|
 | 173 |  | 
|---|
 | 174 |  | 
|---|
| [7221] | 175 | void Terrain::loadVegetation(const std::string& vegetationFile) | 
|---|
| [5465] | 176 | { | 
|---|
| [7221] | 177 |   PRINTF(4)("loadVegetation: %s\n", vegetationFile.c_str()); | 
|---|
| [5465] | 178 |   if (this->vegetation) | 
|---|
| [9869] | 179 |     this->vegetation = 0; | 
|---|
| [7221] | 180 |   if (!vegetationFile.empty()) | 
|---|
| [5465] | 181 |   { | 
|---|
| [7221] | 182 |     PRINTF(4)("fetching %s\n", vegetationFile.c_str()); | 
|---|
| [9869] | 183 |     this->loadModel(vegetationFile, 1.0, 2); | 
|---|
 | 184 |     this->vegetation = this->getModel(2); | 
|---|
| [5465] | 185 |   } | 
|---|
 | 186 |   else | 
|---|
 | 187 |     this->vegetation = NULL; | 
|---|
 | 188 | } | 
|---|
 | 189 |  | 
|---|
 | 190 |  | 
|---|
 | 191 |  | 
|---|
| [6956] | 192 |  | 
|---|
 | 193 |  | 
|---|
| [5500] | 194 | void Terrain::draw () const | 
|---|
| [4597] | 195 | { | 
|---|
| [3559] | 196 |   glPushMatrix(); | 
|---|
| [4597] | 197 |  | 
|---|
| [3559] | 198 |   /* translate */ | 
|---|
| [4597] | 199 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 200 |                 this->getAbsCoor ().y, | 
|---|
 | 201 |                 this->getAbsCoor ().z); | 
|---|
| [3559] | 202 |   /* rotate */ | 
|---|
| [7221] | 203 |   // Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| [6956] | 204 |   //glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| [3559] | 205 |  | 
|---|
| [9869] | 206 |   if (this->modelList) | 
|---|
 | 207 |     glCallList(this->modelList); | 
|---|
| [5994] | 208 |   else if (this->getModel()) | 
|---|
 | 209 |     this->getModel()->draw(); | 
|---|
| [7046] | 210 |  | 
|---|
| [5465] | 211 |   if (this->vegetation) | 
|---|
 | 212 |     this->vegetation->draw(); | 
|---|
| [6956] | 213 |  | 
|---|
| [7046] | 214 |   if( this->heightMap) | 
|---|
 | 215 |   { | 
|---|
 | 216 |     this->heightMapMaterial->select(); | 
|---|
 | 217 |  | 
|---|
 | 218 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|---|
 | 219 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|---|
 | 220 |     this->heightMap->draw(); | 
|---|
 | 221 |   } | 
|---|
| [3559] | 222 |   glPopMatrix(); | 
|---|
| [4904] | 223 |  | 
|---|
| [6956] | 224 |  | 
|---|
| [7221] | 225 |   /* | 
|---|
 | 226 |     glMatrixMode(GL_MODELVIEW); | 
|---|
 | 227 |     glPushMatrix(); | 
|---|
 | 228 |     glLoadIdentity(); | 
|---|
 | 229 |     Vector camera =   State::getCameraNode()->getAbsCoor(); // Go on here ..........!!! | 
|---|
| [6956] | 230 |  | 
|---|
| [7221] | 231 |     float height =    heightMap->getHeight(camera.x, camera.z); | 
|---|
| [6956] | 232 |  | 
|---|
| [7221] | 233 |     glEnable (GL_COLOR_MATERIAL) ; | 
|---|
 | 234 |     glBegin(GL_QUADS);            // Draw The Cube Using quads | 
|---|
 | 235 |     glColor3f(0.0f,1.0f,0.0f);  // Color Blue | 
|---|
 | 236 |     glVertex3f(camera.x + 63.0f,Terrain->getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f);      // Top Right Of The Quad (Top) | 
|---|
 | 237 |     glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f);      // Top Left Of The Quad (Top) | 
|---|
 | 238 |     glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f);      // Bottom Left Of The Quad (Top) | 
|---|
 | 239 |     glVertex3f(camera.x+ 63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f);      // Bottom Right Of The Quad (Top) | 
|---|
 | 240 |     glEnd();                      // End Drawing The Plan | 
|---|
| [6956] | 241 |  | 
|---|
| [7221] | 242 |     glPopMatrix();*/ | 
|---|
| [6956] | 243 |  | 
|---|
 | 244 |  | 
|---|
| [7221] | 245 |   /* THIS IS ONLY FOR DEBUGGING INFORMATION */ | 
|---|
| [9877] | 246 |   //  if (this->ssp != NULL) | 
|---|
 | 247 |   //    this->ssp->drawQuadtree(); | 
|---|
| [3559] | 248 | } | 
|---|
| [3564] | 249 |  | 
|---|
 | 250 |  | 
|---|
 | 251 | void Terrain::buildDebugTerrain(DebugTerrain debugTerrain) | 
|---|
 | 252 | { | 
|---|
 | 253 |   // if the terrain is the Terrain of Dave | 
|---|
 | 254 |   if (debugTerrain == TERRAIN_DAVE) | 
|---|
| [7221] | 255 |   { | 
|---|
| [9869] | 256 |     modelList = glGenLists(1); | 
|---|
 | 257 |     glNewList (modelList, GL_COMPILE); | 
|---|
| [4597] | 258 |  | 
|---|
| [7221] | 259 |     glColor3f(1.0,0,0); | 
|---|
| [4597] | 260 |  | 
|---|
| [7221] | 261 |     int sizeX = 100; | 
|---|
 | 262 |     int sizeZ = 80; | 
|---|
 | 263 |     float length = 1000; | 
|---|
 | 264 |     float width = 200; | 
|---|
 | 265 |     float widthX = float (length /sizeX); | 
|---|
 | 266 |     float widthZ = float (width /sizeZ); | 
|---|
| [4597] | 267 |  | 
|---|
| [7221] | 268 |     float height [sizeX][sizeZ]; | 
|---|
 | 269 |     Vector normal_vectors[sizeX][sizeZ]; | 
|---|
| [4597] | 270 |  | 
|---|
 | 271 |  | 
|---|
| [7221] | 272 |     for ( int i = 0; i<sizeX-1; i+=1) | 
|---|
 | 273 |       for (int j = 0; j<sizeZ-1;j+=1) | 
|---|
 | 274 |         //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; | 
|---|
| [3564] | 275 | #ifdef __WIN32__ | 
|---|
| [7221] | 276 |         height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; | 
|---|
| [3564] | 277 | #else | 
|---|
| [7221] | 278 |         height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; | 
|---|
| [3564] | 279 | #endif | 
|---|
| [4597] | 280 |  | 
|---|
| [7221] | 281 |     //Die Huegel ein wenig glaetten | 
|---|
 | 282 |     for (int h=1; h<2;h++) | 
|---|
 | 283 |       for (int i=1;i<sizeX-2 ;i+=1 ) | 
|---|
 | 284 |         for(int j=1;j<sizeZ-2;j+=1) | 
|---|
 | 285 |           height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; | 
|---|
| [4597] | 286 |  | 
|---|
| [7221] | 287 |     //Berechnung von normalen Vektoren | 
|---|
 | 288 |     for(int i=1;i<sizeX-2;i+=1) | 
|---|
 | 289 |       for(int j=1;j<sizeZ-2 ;j+=1) | 
|---|
 | 290 |       { | 
|---|
 | 291 |         Vector v1 = Vector (widthX*(1),      height[i][j],      widthZ*(j) ); | 
|---|
 | 292 |         Vector v2 = Vector (widthX*(i-1),    height[i-1][j],    widthZ*(j)); | 
|---|
 | 293 |         Vector v3 = Vector (widthX*(i),      height[i][j+1],    widthZ*(j+1)); | 
|---|
 | 294 |         Vector v4 = Vector (widthX*(i+1),    height[i+1][j],    widthZ*(j)); | 
|---|
 | 295 |         Vector v5 = Vector (widthX*(i),      height[i][j-1],    widthZ*(j-1)); | 
|---|
| [4597] | 296 |  | 
|---|
| [7221] | 297 |         Vector c1 = v2 - v1; | 
|---|
 | 298 |         Vector c2 = v3 - v1; | 
|---|
 | 299 |         Vector c3=  v4 - v1; | 
|---|
 | 300 |         Vector c4 = v5 - v1; | 
|---|
 | 301 |         Vector zero = Vector (0,0,0); | 
|---|
 | 302 |         normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); | 
|---|
 | 303 |         normal_vectors[i][j].normalize(); | 
|---|
 | 304 |       } | 
|---|
| [4597] | 305 |  | 
|---|
| [7221] | 306 |     glBegin(GL_QUADS); | 
|---|
 | 307 |     int snowheight=3; | 
|---|
 | 308 |     for ( int i = 0; i<sizeX; i+=1) | 
|---|
 | 309 |       for (int j = 0; j<sizeZ;j+=1) | 
|---|
 | 310 |       { | 
|---|
 | 311 |         Vector v1 = Vector (widthX*(i),      height[i][j]-20,       widthZ*(j)  -width/2); | 
|---|
 | 312 |         Vector v2 = Vector (widthX*(i+1),    height[i+1][j]-20,     widthZ*(j)  -width/2); | 
|---|
 | 313 |         Vector v3 = Vector (widthX*(i+1),    height[i+1][j+1]-20,   widthZ*(j+1)-width/2); | 
|---|
 | 314 |         Vector v4 = Vector (widthX*(i),      height[i][j+1]-20,     widthZ*(j+1)-width/2); | 
|---|
 | 315 |         float a[3]; | 
|---|
 | 316 |         if(height[i][j]<snowheight) | 
|---|
 | 317 |         { | 
|---|
 | 318 |           a[0]=0; | 
|---|
 | 319 |           a[1]=1.0-height[i][j]/10-.3; | 
|---|
 | 320 |           a[2]=0; | 
|---|
 | 321 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
 | 322 |         } | 
|---|
 | 323 |         else | 
|---|
 | 324 |         { | 
|---|
 | 325 |           a[0]=1.0; | 
|---|
 | 326 |           a[1]=1.0; | 
|---|
 | 327 |           a[2]=1.0; | 
|---|
 | 328 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| [4597] | 329 |  | 
|---|
| [7221] | 330 |         } | 
|---|
 | 331 |         glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); | 
|---|
 | 332 |         glVertex3f(v1.x, v1.y, v1.z); | 
|---|
 | 333 |         if(height[i+1][j]<snowheight) | 
|---|
 | 334 |         { | 
|---|
 | 335 |           a[0]=0; | 
|---|
 | 336 |           a[1] =1.0-height[i+1][j]/10-.3; | 
|---|
 | 337 |           a[2]=0; | 
|---|
 | 338 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
 | 339 |         } | 
|---|
 | 340 |         else | 
|---|
 | 341 |         { | 
|---|
 | 342 |           a[0]=1.0; | 
|---|
 | 343 |           a[1]=1.0; | 
|---|
 | 344 |           a[2]=1.0; | 
|---|
 | 345 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| [4597] | 346 |  | 
|---|
| [7221] | 347 |         } | 
|---|
 | 348 |         glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); | 
|---|
 | 349 |         glVertex3f(v2.x, v2.y, v2.z); | 
|---|
 | 350 |         if(height[i+1][j+1]<snowheight) | 
|---|
 | 351 |         { | 
|---|
 | 352 |           a[0]=0; | 
|---|
 | 353 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
 | 354 |           a[2]=0; | 
|---|
 | 355 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
 | 356 |         } | 
|---|
 | 357 |         else | 
|---|
 | 358 |         { | 
|---|
 | 359 |           a[0]=1.0; | 
|---|
 | 360 |           a[1]=1.0; | 
|---|
 | 361 |           a[2]=1.0; | 
|---|
 | 362 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| [4597] | 363 |  | 
|---|
 | 364 |  | 
|---|
| [7221] | 365 |         } | 
|---|
 | 366 |         glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); | 
|---|
 | 367 |         glVertex3f(v3.x, v3.y, v3.z); | 
|---|
 | 368 |         if(height[i][j+1]<snowheight) | 
|---|
 | 369 |         { | 
|---|
 | 370 |           a[0]=0; | 
|---|
 | 371 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
 | 372 |           a[2]=0; | 
|---|
 | 373 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
 | 374 |         } | 
|---|
 | 375 |         else | 
|---|
 | 376 |         { | 
|---|
 | 377 |           a[0]=1.0; | 
|---|
 | 378 |           a[1]=1.0; | 
|---|
 | 379 |           a[2]=1.0; | 
|---|
 | 380 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
 | 381 |         } | 
|---|
 | 382 |         glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); | 
|---|
 | 383 |         glVertex3f(v4.x, v4.y, v4.z); | 
|---|
| [4597] | 384 |  | 
|---|
| [7221] | 385 |       } | 
|---|
 | 386 |     glEnd(); | 
|---|
 | 387 |     glEndList(); | 
|---|
 | 388 |   } | 
|---|
| [3564] | 389 |  | 
|---|
 | 390 |   if (debugTerrain == TERRAIN_BENSCH) | 
|---|
| [7221] | 391 |   { | 
|---|
 | 392 |     /* | 
|---|
 | 393 |       this->model = (OBJModel*) new Model(); | 
|---|
 | 394 |     this->model->setName("CUBE"); | 
|---|
 | 395 |     this->model->addVertex (-0.5, -0.5, 0.5); | 
|---|
 | 396 |     this->model->addVertex (0.5, -0.5, 0.5); | 
|---|
 | 397 |     this->model->addVertex (-0.5, 0.5, 0.5); | 
|---|
 | 398 |     this->model->addVertex (0.5, 0.5, 0.5); | 
|---|
 | 399 |     this->model->addVertex (-0.5, 0.5, -0.5); | 
|---|
 | 400 |     this->model->addVertex (0.5, 0.5, -0.5); | 
|---|
 | 401 |     this->model->addVertex (-0.5, -0.5, -0.5); | 
|---|
 | 402 |     this->model->addVertex (0.5, -0.5, -0.5); | 
|---|
| [4597] | 403 |  | 
|---|
| [7221] | 404 |     this->model->addVertexTexture (0.0, 0.0); | 
|---|
 | 405 |     this->model->addVertexTexture (1.0, 0.0); | 
|---|
 | 406 |     this->model->addVertexTexture (0.0, 1.0); | 
|---|
 | 407 |     this->model->addVertexTexture (1.0, 1.0); | 
|---|
 | 408 |     this->model->addVertexTexture (0.0, 2.0); | 
|---|
 | 409 |     this->model->addVertexTexture (1.0, 2.0); | 
|---|
 | 410 |     this->model->addVertexTexture (0.0, 3.0); | 
|---|
 | 411 |     this->model->addVertexTexture (1.0, 3.0); | 
|---|
 | 412 |     this->model->addVertexTexture (0.0, 4.0); | 
|---|
 | 413 |     this->model->addVertexTexture (1.0, 4.0); | 
|---|
 | 414 |     this->model->addVertexTexture (2.0, 0.0); | 
|---|
 | 415 |     this->model->addVertexTexture (2.0, 1.0); | 
|---|
 | 416 |     this->model->addVertexTexture (-1.0, 0.0); | 
|---|
 | 417 |     this->model->addVertexTexture (-1.0, 1.0); | 
|---|
| [3564] | 418 |  | 
|---|
| [7221] | 419 |     this->model->finalize(); | 
|---|
 | 420 |     */ | 
|---|
 | 421 |   } | 
|---|
| [3564] | 422 | } | 
|---|
| [6341] | 423 |  | 
|---|
| [6956] | 424 | float Terrain::getHeight(float x, float y) | 
|---|
 | 425 | { | 
|---|
| [7221] | 426 |   if(this->heightMap != NULL) | 
|---|
 | 427 |     return (this->heightMap->getHeight(x, y)); | 
|---|
 | 428 |   return 0; | 
|---|
| [6956] | 429 | } | 
|---|