| 
                Last change
                  on this file since 10640 was
                  10618,
                  checked in by bknecht, 19 years ago
           | 
        
        
          | 
               
merged cleanup into trunk (only improvements) 
 
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        | 
            File size:
            1.3 KB
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  | Rev | Line |   | 
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| [8067] | 1 | /*! | 
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 | 2 |  * @file cpectator.h | 
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 | 3 |  * Implements a playable for lazy people | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 | #ifndef _SPECTATOR_H | 
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 | 7 | #define _SPECTATOR_H | 
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 | 8 |  | 
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 | 9 | #include "playable.h" | 
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 | 10 |  | 
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 | 11 | class Spectator : public Playable | 
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 | 12 | { | 
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| [9869] | 13 |   ObjectListDeclaration(Spectator); | 
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| [8228] | 14 |  | 
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| [8067] | 15 |   public: | 
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| [8228] | 16 |     Spectator(const TiXmlElement* root = NULL); | 
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| [8067] | 17 |     virtual ~Spectator(); | 
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| [8228] | 18 |  | 
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 | 19 |     virtual void loadParams(const TiXmlElement* root); | 
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 | 20 |  | 
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| [8067] | 21 |     virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); | 
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 | 22 |  | 
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 | 23 |     virtual void enter(); | 
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 | 24 |     virtual void leave(); | 
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| [8228] | 25 |  | 
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 | 26 |     virtual void reset(); | 
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 | 27 |  | 
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| [8067] | 28 |     virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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 | 29 |     virtual void tick(float time); | 
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 | 30 |  | 
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 | 31 |     virtual void process(const Event &event); | 
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| [10618] | 32 |      | 
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 | 33 |     void allowGhost( bool flag ); | 
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 | 34 |      | 
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 | 35 |     static void enableGhost(); | 
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| [8228] | 36 |  | 
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| [8067] | 37 |   private: | 
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| [8228] | 38 |     void init(); | 
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 | 39 |  | 
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| [8067] | 40 |     bool                  bLeft; | 
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 | 41 |     bool                  bRight; | 
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 | 42 |     bool                  bForward; | 
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 | 43 |     bool                  bBackward; | 
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| [9869] | 44 |  | 
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| [8067] | 45 |     float                 xMouse;             //!< mouse moved in x-Direction | 
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 | 46 |     float                 yMouse;             //!< mouse moved in y-Direction | 
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 | 47 |     Quaternion            mouseDir;           //!< the direction where the player wants to fly | 
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 | 48 |  | 
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| [8147] | 49 |     float                 angleX; | 
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 | 50 |     float                 angleY; | 
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| [10618] | 51 |      | 
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 | 52 |     static Spectator*     ghost; | 
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 | 53 |     static Playable*      regularPlayable; | 
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| [8228] | 54 |  | 
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| [8067] | 55 | }; | 
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 | 56 |  | 
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 | 57 | #endif | 
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