| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spectator.h" |
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| 18 | |
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| 19 | #include "src/lib/util/loading/factory.h" |
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| 20 | #include "key_mapper.h" |
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| 21 | |
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| 22 | #include "shared_network_data.h" |
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| 23 | |
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| 24 | #include "class_id_DEPRECATED.h" |
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| 25 | ObjectListDefinitionID(Spectator, CL_SPECTATOR); |
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| 26 | CREATE_FACTORY(Spectator); |
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| 27 | |
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| 28 | |
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| 29 | /** |
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| 30 | * destructs the Spectator, deletes alocated memory |
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| 31 | */ |
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| 32 | Spectator::~Spectator () |
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| 33 | { |
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| 34 | this->setPlayer(NULL); |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * creates a new Spectator from Xml Data |
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| 40 | * @param root the xml element containing Spectator data |
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| 41 | |
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| 42 | @todo add more parameters to load |
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| 43 | */ |
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| 44 | Spectator::Spectator(const TiXmlElement* root) |
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| 45 | { |
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| 46 | this->init(); |
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| 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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| 49 | |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * initializes a Spectator |
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| 55 | */ |
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| 56 | void Spectator::init() |
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| 57 | { |
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| 58 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 59 | this->registerObject(this, Spectator::_objectList); |
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| 60 | |
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| 61 | this->getWeaponManager().changeWeaponConfig(1); |
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| 62 | |
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| 63 | this->bLeft = false; |
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| 64 | this->bRight = false; |
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| 65 | this->bForward = false; |
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| 66 | this->bBackward = false; |
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| 67 | this->xMouse = 0.0f; |
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| 68 | this->yMouse = 0.0f; |
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| 69 | |
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| 70 | this->setHealthMax(100); |
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| 71 | this->setHealth(80); |
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| 72 | |
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| 73 | this->mouseDir = this->getAbsDir(); |
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| 74 | |
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| 75 | //add events to the eventlist |
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| 76 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 77 | registerEvent(KeyMapper::PEV_BACKWARD); |
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| 78 | registerEvent(KeyMapper::PEV_LEFT); |
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| 79 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 80 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 81 | registerEvent(EV_MOUSE_MOTION); |
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| 82 | |
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| 83 | this->getWeaponManager().setSlotCount(0); |
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| 84 | |
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| 85 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 86 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 87 | |
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| 88 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 89 | |
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| 90 | |
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| 91 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 92 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 93 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 94 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 95 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | * loads the Settings of a Spectator from an XML-element. |
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| 101 | * @param root the XML-element to load the Spaceship's properties from |
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| 102 | */ |
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| 103 | void Spectator::loadParams(const TiXmlElement* root) |
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| 104 | { |
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| 105 | Playable::loadParams(root); |
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| 106 | } |
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| 107 | |
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| 108 | void Spectator::setPlayDirection(const Quaternion& quat, float speed) |
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| 109 | { |
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| 110 | this->mouseDir = quat; |
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| 111 | this->angleY = quat.getHeading(); |
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| 112 | this->angleX = quat.getAttitude(); |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | void Spectator::reset() |
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| 117 | { |
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| 118 | this->bLeft = false; |
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| 119 | this->bRight = false; |
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| 120 | this->bForward = false; |
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| 121 | this->bBackward = false; |
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| 122 | this->xMouse = 0.0f; |
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| 123 | this->yMouse = 0.0f; |
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| 124 | |
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| 125 | this->setHealth(80); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | void Spectator::enter() |
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| 130 | { |
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| 131 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false ); |
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| 132 | this->attachCamera(); |
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| 133 | } |
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| 134 | |
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| 135 | void Spectator::leave() |
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| 136 | { |
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| 137 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 138 | this->detachCamera(); |
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| 139 | } |
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| 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | * this function is called, when two entities collide |
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| 144 | * @param entity: the world entity with whom it collides |
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| 145 | * |
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| 146 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 147 | * @todo dont let Spectator fly through walls |
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| 148 | */ |
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| 149 | void Spectator::collidesWith(WorldEntity* entity, const Vector& location) |
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| 150 | { |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | |
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| 155 | /** |
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| 156 | * the function called for each passing timeSnap |
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| 157 | * @param time The timespan passed since last update |
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| 158 | */ |
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| 159 | void Spectator::tick (float time) |
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| 160 | { |
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| 161 | Playable::tick( time ); |
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| 162 | |
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| 163 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) |
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| 164 | { |
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| 165 | xMouse *= time / 10; |
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| 166 | yMouse *= time / 10; |
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| 167 | |
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| 168 | angleX -= xMouse; |
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| 169 | angleY -= yMouse; |
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| 170 | |
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| 171 | if ( angleY > 2.05 ) |
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| 172 | angleY = 2.05; |
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| 173 | |
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| 174 | if ( angleY < -1.15 ) |
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| 175 | angleY = -1.15; |
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| 176 | |
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| 177 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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| 178 | |
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| 179 | xMouse = yMouse = 0; |
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| 180 | } |
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| 181 | |
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| 182 | this->setAbsDir( this->mouseDir ); |
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| 183 | |
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| 184 | Vector velocity; |
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| 185 | |
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| 186 | if ( this->bForward ) |
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| 187 | { |
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| 188 | velocity += this->getAbsDirX(); |
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| 189 | } |
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| 190 | |
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| 191 | if ( this->bBackward ) |
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| 192 | { |
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| 193 | velocity -= this->getAbsDirX(); |
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| 194 | } |
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| 195 | |
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| 196 | if ( this->bRight ) |
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| 197 | { |
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| 198 | velocity += this->getAbsDirZ(); |
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| 199 | } |
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| 200 | |
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| 201 | if ( this->bLeft ) |
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| 202 | { |
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| 203 | velocity -= this->getAbsDirZ(); |
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| 204 | } |
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| 205 | |
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| 206 | velocity *= 100; |
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| 207 | |
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| 208 | this->shiftCoor( velocity*time ); |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | * @todo switch statement ?? |
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| 213 | */ |
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| 214 | void Spectator::process(const Event &event) |
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| 215 | { |
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| 216 | Playable::process(event); |
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| 217 | |
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| 218 | if( event.type == KeyMapper::PEV_LEFT) |
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| 219 | this->bLeft = event.bPressed; |
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| 220 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 221 | this->bRight = event.bPressed; |
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| 222 | else if( event.type == KeyMapper::PEV_FORWARD) |
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| 223 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 224 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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| 225 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 226 | else if( event.type == EV_MOUSE_MOTION) |
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| 227 | { |
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| 228 | this->xMouse += event.xRel; |
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| 229 | this->yMouse += event.yRel; |
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| 230 | } |
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| 231 | } |
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| 232 | |
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| 233 | |
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| 234 | |
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| 235 | |
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