| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific: | 
|---|
| 12 |    main-programmer: Christoph Renner | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 |  | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #include "spectator.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "src/lib/util/loading/factory.h" | 
|---|
| 20 | #include "key_mapper.h" | 
|---|
| 21 |  | 
|---|
| 22 |  | 
|---|
| 23 | CREATE_FACTORY(Spectator, CL_SPECTATOR); | 
|---|
| 24 |  | 
|---|
| 25 |  | 
|---|
| 26 | /** | 
|---|
| 27 |  * constructor | 
|---|
| 28 |  */ | 
|---|
| 29 | Spectator::Spectator( const TiXmlElement * root ) | 
|---|
| 30 | { | 
|---|
| 31 |   this->setClassID(CL_SPECTATOR, "Spectator"); | 
|---|
| 32 |    | 
|---|
| 33 |   bool                  bLeft; | 
|---|
| 34 |   bool                  bRight; | 
|---|
| 35 |   bool                  bForward; | 
|---|
| 36 |   bool                  bBackward; | 
|---|
| 37 |      | 
|---|
| 38 |   float                 xMouse;             //!< mouse moved in x-Direction | 
|---|
| 39 |   float                 yMouse;             //!< mouse moved in y-Direction | 
|---|
| 40 |  | 
|---|
| 41 |   this->bLeft = false; | 
|---|
| 42 |   this->bRight = false; | 
|---|
| 43 |   this->bForward = false; | 
|---|
| 44 |   this->bBackward = false; | 
|---|
| 45 |   this->xMouse = 0.0f; | 
|---|
| 46 |   this->yMouse = 0.0f; | 
|---|
| 47 |      | 
|---|
| 48 |   registerEvent(KeyMapper::PEV_FORWARD); | 
|---|
| 49 |   registerEvent(KeyMapper::PEV_BACKWARD); | 
|---|
| 50 |   registerEvent(KeyMapper::PEV_LEFT); | 
|---|
| 51 |   registerEvent(KeyMapper::PEV_RIGHT); | 
|---|
| 52 |   registerEvent(KeyMapper::PEV_FIRE1); | 
|---|
| 53 |   registerEvent(EV_MOUSE_MOTION); | 
|---|
| 54 |    | 
|---|
| 55 |   registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); | 
|---|
| 56 |   registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); | 
|---|
| 57 |   registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); | 
|---|
| 58 |   registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); | 
|---|
| 59 |   registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); | 
|---|
| 60 | } | 
|---|
| 61 |  | 
|---|
| 62 | /** | 
|---|
| 63 |  * destructor | 
|---|
| 64 |  */ | 
|---|
| 65 | Spectator::~Spectator( ) | 
|---|
| 66 | { | 
|---|
| 67 |   this->setPlayer(NULL); | 
|---|
| 68 | } | 
|---|
| 69 |  | 
|---|
| 70 | void Spectator::setPlayDirection( const Quaternion & rot, float speed ) | 
|---|
| 71 | { | 
|---|
| 72 |   this->mouseDir =  rot; | 
|---|
| 73 |   this->rotY = Quaternion( rot.getHeading(), Vector( 0, 1, 0) ); | 
|---|
| 74 |   this->rotAxis = Quaternion( rot.getAttitude(), Vector( 0, 0, 1 ) ); | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | void Spectator::enter( ) | 
|---|
| 78 | { | 
|---|
| 79 |   this->attachCamera(); | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | void Spectator::leave( ) | 
|---|
| 83 | { | 
|---|
| 84 |   this->detachCamera(); | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | /** | 
|---|
| 88 |  * collision handling | 
|---|
| 89 |  * @param entity other entity | 
|---|
| 90 |  * @param location  | 
|---|
| 91 |  * @todo dont allow spectator to go through walls | 
|---|
| 92 |  */ | 
|---|
| 93 | void Spectator::collidesWith( WorldEntity * entity, const Vector & location ) | 
|---|
| 94 | { | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | void Spectator::tick( float time ) | 
|---|
| 98 | { | 
|---|
| 99 |   Playable::tick( time ); | 
|---|
| 100 |    | 
|---|
| 101 |   if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) | 
|---|
| 102 |   { | 
|---|
| 103 |     xMouse *= time / 10; | 
|---|
| 104 |     yMouse *= time / 10; | 
|---|
| 105 |      | 
|---|
| 106 |     this->rotY *= Quaternion(-M_PI/4.0*this->xMouse, Vector(0,1,0)); | 
|---|
| 107 |     this->rotAxis *= Quaternion(-M_PI/4.0*this->yMouse, Vector(0,0,1) ); | 
|---|
| 108 |  | 
|---|
| 109 |     this->mouseDir = rotY * rotAxis; | 
|---|
| 110 |     //this->mouseDir *= Quaternion(-M_PI/4.0*this->yMouse, Vector(0,0,1)); | 
|---|
| 111 |     xMouse = yMouse = 0; | 
|---|
| 112 |   } | 
|---|
| 113 |    | 
|---|
| 114 |   this->setAbsDir( this->mouseDir ); | 
|---|
| 115 | } | 
|---|
| 116 |  | 
|---|
| 117 | void Spectator::process( const Event & event ) | 
|---|
| 118 | { | 
|---|
| 119 |   Playable::process(event); | 
|---|
| 120 |  | 
|---|
| 121 |   if( event.type == KeyMapper::PEV_LEFT) | 
|---|
| 122 |     this->bLeft = event.bPressed; | 
|---|
| 123 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
|---|
| 124 |     this->bRight = event.bPressed; | 
|---|
| 125 |   else if( event.type == KeyMapper::PEV_FORWARD) | 
|---|
| 126 |     this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); | 
|---|
| 127 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
|---|
| 128 |     this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); | 
|---|
| 129 |   else if( event.type == EV_MOUSE_MOTION) | 
|---|
| 130 |   { | 
|---|
| 131 |     this->xMouse += event.xRel; | 
|---|
| 132 |     this->yMouse += event.yRel; | 
|---|
| 133 |   } | 
|---|
| 134 | } | 
|---|