| [8067] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Christoph Renner | 
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|  | 13 | co-programmer: ... | 
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|  | 14 |  | 
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|  | 15 | */ | 
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|  | 16 |  | 
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|  | 17 | #include "spectator.h" | 
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|  | 18 |  | 
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|  | 19 | #include "src/lib/util/loading/factory.h" | 
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|  | 20 | #include "key_mapper.h" | 
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|  | 21 |  | 
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|  | 22 |  | 
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|  | 23 | CREATE_FACTORY(Spectator, CL_SPECTATOR); | 
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|  | 24 |  | 
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|  | 25 |  | 
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| [8228] | 26 | using namespace std; | 
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|  | 27 |  | 
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|  | 28 |  | 
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| [8067] | 29 | /** | 
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| [8228] | 30 | *  destructs the Spectator, deletes alocated memory | 
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| [8067] | 31 | */ | 
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| [8228] | 32 | Spectator::~Spectator () | 
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| [8067] | 33 | { | 
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| [8228] | 34 | this->setPlayer(NULL); | 
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|  | 35 | } | 
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|  | 36 |  | 
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|  | 37 |  | 
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|  | 38 | /** | 
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|  | 39 | *  creates a new Spectator from Xml Data | 
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|  | 40 | * @param root the xml element containing Spectator data | 
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|  | 41 |  | 
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|  | 42 | @todo add more parameters to load | 
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|  | 43 | */ | 
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|  | 44 | Spectator::Spectator(const TiXmlElement* root) | 
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|  | 45 | { | 
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|  | 46 | this->init(); | 
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|  | 47 | if (root != NULL) | 
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|  | 48 | this->loadParams(root); | 
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|  | 49 |  | 
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|  | 50 | } | 
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|  | 51 |  | 
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|  | 52 |  | 
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|  | 53 | /** | 
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|  | 54 | * initializes a Spectator | 
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|  | 55 | */ | 
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|  | 56 | void Spectator::init() | 
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|  | 57 | { | 
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|  | 58 | //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| [8067] | 59 | this->setClassID(CL_SPECTATOR, "Spectator"); | 
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|  | 60 |  | 
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| [8228] | 61 | this->getWeaponManager().changeWeaponConfig(1); | 
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|  | 62 |  | 
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| [8067] | 63 | this->bLeft = false; | 
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|  | 64 | this->bRight = false; | 
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|  | 65 | this->bForward = false; | 
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|  | 66 | this->bBackward = false; | 
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|  | 67 | this->xMouse = 0.0f; | 
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|  | 68 | this->yMouse = 0.0f; | 
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| [8228] | 69 |  | 
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|  | 70 | this->setHealthMax(100); | 
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|  | 71 | this->setHealth(80); | 
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|  | 72 |  | 
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|  | 73 | this->mouseDir = this->getAbsDir(); | 
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|  | 74 |  | 
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|  | 75 | //add events to the eventlist | 
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| [8067] | 76 | registerEvent(KeyMapper::PEV_FORWARD); | 
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|  | 77 | registerEvent(KeyMapper::PEV_BACKWARD); | 
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|  | 78 | registerEvent(KeyMapper::PEV_LEFT); | 
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|  | 79 | registerEvent(KeyMapper::PEV_RIGHT); | 
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|  | 80 | registerEvent(KeyMapper::PEV_FIRE1); | 
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|  | 81 | registerEvent(EV_MOUSE_MOTION); | 
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| [8228] | 82 |  | 
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|  | 83 | this->getWeaponManager().setSlotCount(0); | 
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|  | 84 |  | 
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|  | 85 | this->getWeaponManager().getFixedTarget()->setParent(this); | 
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|  | 86 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); | 
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|  | 87 |  | 
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|  | 88 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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|  | 89 |  | 
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|  | 90 |  | 
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| [8067] | 91 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); | 
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|  | 92 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); | 
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|  | 93 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); | 
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|  | 94 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); | 
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|  | 95 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); | 
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|  | 96 | } | 
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|  | 97 |  | 
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| [8228] | 98 |  | 
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| [8067] | 99 | /** | 
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| [8228] | 100 | * loads the Settings of a Spectator from an XML-element. | 
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|  | 101 | * @param root the XML-element to load the Spaceship's properties from | 
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| [8067] | 102 | */ | 
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| [8228] | 103 | void Spectator::loadParams(const TiXmlElement* root) | 
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| [8067] | 104 | { | 
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| [8228] | 105 | Playable::loadParams(root); | 
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| [8067] | 106 | } | 
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|  | 107 |  | 
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| [8228] | 108 | void Spectator::setPlayDirection(const Quaternion& quat, float speed) | 
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| [8067] | 109 | { | 
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| [8228] | 110 | this->mouseDir = quat; | 
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|  | 111 | this->angleY = quat.getHeading(); | 
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|  | 112 | this->angleX = quat.getAttitude(); | 
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| [8067] | 113 | } | 
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|  | 114 |  | 
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| [8228] | 115 |  | 
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|  | 116 | void Spectator::reset() | 
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| [8067] | 117 | { | 
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| [8228] | 118 | this->bLeft = false; | 
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|  | 119 | this->bRight = false; | 
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|  | 120 | this->bForward = false; | 
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|  | 121 | this->bBackward = false; | 
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|  | 122 | this->xMouse = 0.0f; | 
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|  | 123 | this->yMouse = 0.0f; | 
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|  | 124 |  | 
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|  | 125 | this->setHealth(80); | 
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|  | 126 | } | 
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|  | 127 |  | 
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|  | 128 |  | 
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|  | 129 | void Spectator::enter() | 
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|  | 130 | { | 
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|  | 131 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false ); | 
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| [8067] | 132 | this->attachCamera(); | 
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|  | 133 | } | 
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|  | 134 |  | 
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| [8228] | 135 | void Spectator::leave() | 
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| [8067] | 136 | { | 
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| [8228] | 137 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| [8067] | 138 | this->detachCamera(); | 
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|  | 139 | } | 
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|  | 140 |  | 
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| [8228] | 141 |  | 
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| [8067] | 142 | /** | 
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| [8228] | 143 | *  this function is called, when two entities collide | 
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|  | 144 | * @param entity: the world entity with whom it collides | 
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|  | 145 | * | 
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|  | 146 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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|  | 147 | * @todo dont let Spectator fly through walls | 
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| [8067] | 148 | */ | 
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| [8228] | 149 | void Spectator::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [8067] | 150 | { | 
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|  | 151 | } | 
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|  | 152 |  | 
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| [8228] | 153 |  | 
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|  | 154 |  | 
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|  | 155 | /** | 
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|  | 156 | *  the function called for each passing timeSnap | 
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|  | 157 | * @param time The timespan passed since last update | 
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|  | 158 | */ | 
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|  | 159 | void Spectator::tick (float time) | 
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| [8067] | 160 | { | 
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|  | 161 | Playable::tick( time ); | 
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|  | 162 |  | 
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|  | 163 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) | 
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|  | 164 | { | 
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|  | 165 | xMouse *= time / 10; | 
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|  | 166 | yMouse *= time / 10; | 
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|  | 167 |  | 
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| [8147] | 168 | angleX -= xMouse; | 
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|  | 169 | angleY -= yMouse; | 
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|  | 170 |  | 
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|  | 171 | if ( angleY > 2.05 ) | 
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|  | 172 | angleY = 2.05; | 
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|  | 173 |  | 
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|  | 174 | if ( angleY < -1.15 ) | 
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|  | 175 | angleY = -1.15; | 
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|  | 176 |  | 
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|  | 177 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); | 
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|  | 178 |  | 
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| [8067] | 179 | xMouse = yMouse = 0; | 
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|  | 180 | } | 
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|  | 181 |  | 
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|  | 182 | this->setAbsDir( this->mouseDir ); | 
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| [8147] | 183 |  | 
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|  | 184 | Vector velocity; | 
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|  | 185 |  | 
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|  | 186 | if ( this->bForward ) | 
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|  | 187 | { | 
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|  | 188 | velocity += this->getAbsDirX(); | 
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|  | 189 | } | 
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|  | 190 |  | 
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|  | 191 | if ( this->bBackward ) | 
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|  | 192 | { | 
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|  | 193 | velocity -= this->getAbsDirX(); | 
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|  | 194 | } | 
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|  | 195 |  | 
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|  | 196 | if ( this->bRight ) | 
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|  | 197 | { | 
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|  | 198 | velocity += this->getAbsDirZ(); | 
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|  | 199 | } | 
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|  | 200 |  | 
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|  | 201 | if ( this->bLeft ) | 
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|  | 202 | { | 
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|  | 203 | velocity -= this->getAbsDirZ(); | 
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|  | 204 | } | 
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|  | 205 |  | 
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|  | 206 | velocity *= 100; | 
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|  | 207 |  | 
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|  | 208 | this->shiftCoor( velocity*time ); | 
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| [8067] | 209 | } | 
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|  | 210 |  | 
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| [8228] | 211 | /** | 
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|  | 212 | * @todo switch statement ?? | 
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|  | 213 | */ | 
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|  | 214 | void Spectator::process(const Event &event) | 
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| [8067] | 215 | { | 
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|  | 216 | Playable::process(event); | 
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|  | 217 |  | 
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|  | 218 | if( event.type == KeyMapper::PEV_LEFT) | 
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|  | 219 | this->bLeft = event.bPressed; | 
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|  | 220 | else if( event.type == KeyMapper::PEV_RIGHT) | 
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|  | 221 | this->bRight = event.bPressed; | 
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|  | 222 | else if( event.type == KeyMapper::PEV_FORWARD) | 
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|  | 223 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); | 
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|  | 224 | else if( event.type == KeyMapper::PEV_BACKWARD) | 
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|  | 225 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); | 
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|  | 226 | else if( event.type == EV_MOUSE_MOTION) | 
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|  | 227 | { | 
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|  | 228 | this->xMouse += event.xRel; | 
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|  | 229 | this->yMouse += event.yRel; | 
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|  | 230 | } | 
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|  | 231 | } | 
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| [8228] | 232 |  | 
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|  | 233 |  | 
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|  | 234 |  | 
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|  | 235 |  | 
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