| 1 |  | 
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| 2 | /* | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 | ### File Specific: | 
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| 13 |    main-programmer: Patrick Boenzli | 
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| 14 |    co-programmer: | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "spawning_point.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 |  | 
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| 22 | #include "world_entity.h" | 
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| 23 |  | 
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| 24 | #include "compiler.h" | 
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| 25 |  | 
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| 26 | #include "state.h" | 
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| 27 | #include "game_rules.h" | 
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| 28 |  | 
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| 29 | #include "shared_network_data.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /// TODO REMOVE converter.h | 
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| 33 | #include "converter.h" | 
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| 34 |  | 
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| 35 | #include "class_id_DEPRECATED.h" | 
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| 36 | ObjectListDefinitionID(SpawningPoint, CL_SPAWNING_POINT); | 
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| 37 | CREATE_FACTORY( SpawningPoint); | 
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| 38 | /** | 
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| 39 |  *  constructor | 
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| 40 |  */ | 
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| 41 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) | 
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| 42 | { | 
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| 43 |   this->setAbsCoor( 0, 0, 0 ); | 
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| 44 |  | 
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| 45 |   this->init(); | 
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| 46 |  | 
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| 47 |   if (root != NULL) | 
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| 48 |     this->loadParams(root); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | void SpawningPoint::init() | 
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| 52 | { | 
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| 53 |   this->registerObject(this, SpawningPoint::_objectList); | 
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| 54 |   PRINTF(0)("Created SpawningPoint\n"); | 
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| 55 |  | 
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| 56 |   this->teamId = -1; | 
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| 57 |   this->localTimer = 0.0f; | 
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| 58 |  | 
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| 59 |   this->toList( OM_DEAD_TICK ); | 
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| 60 |  | 
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| 61 |   MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); | 
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| 62 |  | 
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| 63 |   this->setSynchronized( true ); | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |  *  deconstructor | 
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| 69 |  */ | 
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| 70 | SpawningPoint::~SpawningPoint () | 
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| 71 | {} | 
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| 72 |  | 
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| 73 |  | 
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| 74 | /** | 
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| 75 |  * loads the WorldEntity Specific Parameters. | 
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| 76 |  * @param root: the XML-Element to load the Data From | 
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| 77 |  */ | 
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| 78 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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| 79 | { | 
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| 80 |   /* let the world entity its stuff first */ | 
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| 81 |   WorldEntity::loadParams(root); | 
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| 82 |  | 
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| 83 |   /* load teamId */ | 
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| 84 |   LoadParam(root, "teamId", this, SpawningPoint, setTeamId) | 
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| 85 |   .describe("sets teamId"); | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |  * pushes a world entity to the spawning queue | 
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| 92 |  *  @param entity WorldEntity to be added | 
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| 93 |  */ | 
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| 94 | void SpawningPoint::pushEntity(Playable* entity, float delay) | 
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| 95 | { | 
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| 96 |   QueueEntry qe; | 
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| 97 |   qe.entity = entity; | 
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| 98 |   qe.respawnTime = this->localTimer + delay; | 
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| 99 |  | 
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| 100 |   queue.push_back( qe ); | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  *  spawn the entity | 
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| 106 |  */ | 
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| 107 | void SpawningPoint::spawn(Playable* entity) | 
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| 108 | { | 
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| 109 |   bool found = false; | 
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| 110 |  | 
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| 111 |   for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); | 
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| 112 |        it != Playable::objectList().end(); | 
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| 113 |        ++it) | 
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| 114 |   { | 
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| 115 |     if ( *it == entity ) | 
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| 116 |     { | 
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| 117 |       found = true; | 
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| 118 |       break; | 
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| 119 |     } | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   if ( !found ) | 
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| 123 |     return; | 
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| 124 |  | 
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| 125 |   PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassCName()); | 
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| 126 |  | 
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| 127 |  | 
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| 128 |   entity->setAbsCoor( this->getAbsCoor() ); | 
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| 129 |   entity->setAbsDir( this->getAbsDir() ); | 
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| 130 |  | 
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| 131 |   //TODO set camera (not smooth) | 
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| 132 |  | 
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| 133 |   if ( State::getGameRules() ) | 
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| 134 |   { | 
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| 135 |     (State::getGameRules())->registerSpawn( entity ); | 
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| 136 |   } | 
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| 137 |  | 
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| 138 |   entity->respawn(); | 
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| 139 | } | 
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| 140 |  | 
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| 141 |  | 
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| 142 | /** | 
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| 143 |  *  this method is called every frame | 
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| 144 |  * @param time: the time in seconds that has passed since the last tick | 
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| 145 |  * | 
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| 146 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 147 |  */ | 
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| 148 | void SpawningPoint::tick(float dt) | 
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| 149 | { | 
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| 150 |   this->localTimer += dt; | 
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| 151 |   std::list<QueueEntry>::iterator it = this->queue.begin(); | 
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| 152 |   for( ; it != this->queue.end(); ) | 
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| 153 |   { | 
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| 154 |     //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); | 
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| 155 |     if( it->respawnTime <= this->localTimer) | 
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| 156 |     { | 
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| 157 |       //spawn the player | 
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| 158 |       this->spawn(it->entity); | 
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| 159 |  | 
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| 160 |       bool found = false; | 
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| 161 |  | 
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| 162 |       for (ObjectList<Playable>::const_iterator it2 = Playable::objectList().begin(); | 
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| 163 |            it2 != Playable::objectList().end(); | 
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| 164 |            ++it2) | 
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| 165 |       { | 
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| 166 |         if ( *it2 == it->entity ) | 
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| 167 |         { | 
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| 168 |           found = true; | 
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| 169 |           break; | 
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| 170 |         } | 
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| 171 |       } | 
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| 172 |  | 
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| 173 |       if ( found && SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| 174 |         this->sendRespawnMessage( it->entity->getUniqueID() ); | 
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| 175 |  | 
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| 176 |       std::list<QueueEntry>::iterator delit = it; | 
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| 177 |       it++; | 
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| 178 |  | 
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| 179 |       queue.erase( delit ); | 
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| 180 |  | 
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| 181 |       continue; | 
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| 182 |     } | 
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| 183 |  | 
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| 184 |     it++; | 
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| 185 |   } | 
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| 186 |  | 
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| 187 | } | 
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| 188 |  | 
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| 189 |  | 
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| 190 | /** | 
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| 191 |  *  the entity is drawn onto the screen with this function | 
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| 192 |  * | 
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| 193 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 194 |  * Just override this function with whatever you want to be drawn. | 
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| 195 |  */ | 
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| 196 | void SpawningPoint::draw() const | 
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| 197 | {} | 
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| 198 |  | 
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| 199 | void SpawningPoint::sendRespawnMessage( int uniqueId ) | 
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| 200 | { | 
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| 201 |   byte buf[2*INTSIZE]; | 
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| 202 |  | 
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| 203 |   assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); | 
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| 204 |   assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); | 
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| 205 |  | 
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| 206 |   MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); | 
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| 207 | } | 
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| 208 |  | 
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| 209 | /** | 
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| 210 |  * message handler for respawn message | 
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| 211 |  */ | 
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| 212 | bool SpawningPoint::respawnMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  ) | 
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| 213 | { | 
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| 214 |   if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| 215 |   { | 
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| 216 |     PRINTF(2)("server received spawn message!\n"); | 
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| 217 |     return true; | 
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| 218 |   } | 
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| 219 |  | 
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| 220 |   int spUniqueId; | 
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| 221 |   int uniqueId; | 
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| 222 |  | 
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| 223 |   if ( dataLength != 2*INTSIZE ) | 
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| 224 |   { | 
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| 225 |     PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); | 
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| 226 |     return true; | 
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| 227 |   } | 
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| 228 |  | 
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| 229 |   assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); | 
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| 230 |   assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); | 
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| 231 |  | 
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| 232 |   PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); | 
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| 233 |  | 
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| 234 |   SpawningPoint * sp = NULL; | 
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| 235 |   Playable      * playable = NULL; | 
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| 236 |  | 
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| 237 |   for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); | 
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| 238 |        it != SpawningPoint::objectList().end(); | 
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| 239 |        ++it) | 
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| 240 |   { | 
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| 241 |     PRINTF(0)("%d:%d\n", (*it)->getUniqueID(), spUniqueId); | 
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| 242 |     if ( (*it)->getUniqueID() == spUniqueId ) | 
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| 243 |     { | 
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| 244 |       sp = (*it); | 
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| 245 |       break; | 
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| 246 |     } | 
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| 247 |   } | 
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| 248 |  | 
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| 249 |   if ( !sp ) | 
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| 250 |   { | 
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| 251 |     PRINTF(0)("could not find spawning point\n"); | 
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| 252 |     return false; | 
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| 253 |   } | 
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| 254 |  | 
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| 255 |   for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); | 
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| 256 |        it != Playable::objectList().end(); | 
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| 257 |        ++it) | 
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| 258 |   { | 
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| 259 |     if ( (*it)->getUniqueID() == uniqueId ) | 
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| 260 |     { | 
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| 261 |       playable = (*it); | 
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| 262 |       break; | 
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| 263 |     } | 
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| 264 |   } | 
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| 265 |  | 
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| 266 |   if ( !playable ) | 
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| 267 |   { | 
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| 268 |     PRINTF(0)("could not find playable\n"); | 
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| 269 |     return false; | 
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| 270 |   } | 
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| 271 |  | 
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| 272 |   sp->spawn( playable ); | 
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| 273 |  | 
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| 274 |   return true; | 
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| 275 | } | 
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| 276 |  | 
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