| 1 |  | 
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| 2 | /* | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 | ### File Specific: | 
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| 13 |    main-programmer: Patrick Boenzli | 
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| 14 |    co-programmer: | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "spawning_point.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 |  | 
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| 22 | #include "world_entity.h" | 
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| 23 |  | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "compiler.h" | 
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| 27 |  | 
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| 28 | #include "state.h" | 
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| 29 | #include "game_rules.h" | 
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| 30 |  | 
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| 31 | #include "shared_network_data.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 | /// TODO REMOVE converter.h | 
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| 35 | #include "converter.h" | 
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| 36 |  | 
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| 37 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  *  constructor | 
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| 41 |  */ | 
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| 42 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) | 
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| 43 | { | 
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| 44 |   this->setAbsCoor( 0, 0, 0 ); | 
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| 45 |  | 
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| 46 |   this->init(); | 
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| 47 |  | 
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| 48 |   if (root != NULL) | 
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| 49 |     this->loadParams(root); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void SpawningPoint::init() | 
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| 53 | { | 
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| 54 |   this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
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| 55 |   PRINTF(0)("Created SpawningPoint\n"); | 
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| 56 |  | 
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| 57 |   this->teamId = -1; | 
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| 58 |   this->localTimer = 0.0f; | 
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| 59 |  | 
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| 60 |   this->toList( OM_DEAD_TICK ); | 
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| 61 |  | 
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| 62 |   MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); | 
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| 63 |  | 
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| 64 |   this->setSynchronized( true ); | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |  *  deconstructor | 
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| 70 |  */ | 
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| 71 | SpawningPoint::~SpawningPoint () | 
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| 72 | {} | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  * loads the WorldEntity Specific Parameters. | 
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| 77 |  * @param root: the XML-Element to load the Data From | 
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| 78 |  */ | 
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| 79 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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| 80 | { | 
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| 81 |   /* let the world entity its stuff first */ | 
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| 82 |   WorldEntity::loadParams(root); | 
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| 83 |  | 
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| 84 |   /* load teamId */ | 
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| 85 |   LoadParam(root, "teamId", this, SpawningPoint, setTeamId) | 
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| 86 |       .describe("sets teamId"); | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  * pushes a world entity to the spawning queue | 
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| 93 |  *  @param entity WorldEntity to be added | 
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| 94 |  */ | 
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| 95 | void SpawningPoint::pushEntity(Playable* entity, float delay) | 
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| 96 | { | 
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| 97 |   QueueEntry qe; | 
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| 98 |   qe.entity = entity; | 
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| 99 |   qe.respawnTime = this->localTimer + delay; | 
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| 100 |  | 
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| 101 |   queue.push_back( qe ); | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | /** | 
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| 106 |  *  spawn the entity | 
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| 107 |  */ | 
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| 108 | void SpawningPoint::spawn(Playable* entity) | 
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| 109 | { | 
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| 110 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| 111 |  | 
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| 112 |   bool found = false; | 
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| 113 |  | 
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| 114 |   if ( !list ) | 
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| 115 |     return; | 
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| 116 |  | 
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| 117 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 118 |   { | 
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| 119 |     if ( *it == entity ) | 
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| 120 |     { | 
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| 121 |       found = true; | 
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| 122 |       break; | 
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| 123 |     } | 
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| 124 |   } | 
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| 125 |  | 
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| 126 |   if ( !found ) | 
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| 127 |     return; | 
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| 128 |  | 
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| 129 |   PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassCName()); | 
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| 130 |  | 
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| 131 |  | 
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| 132 |   entity->setAbsCoor( this->getAbsCoor() ); | 
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| 133 |   entity->setAbsDir( this->getAbsDir() ); | 
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| 134 |  | 
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| 135 |   //TODO set camera (not smooth) | 
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| 136 |  | 
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| 137 |   if ( State::getGameRules() ) | 
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| 138 |   { | 
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| 139 |     (State::getGameRules())->registerSpawn( entity ); | 
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| 140 |   } | 
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| 141 |  | 
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| 142 |   entity->respawn(); | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  *  this method is called every frame | 
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| 148 |  * @param time: the time in seconds that has passed since the last tick | 
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| 149 |  * | 
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| 150 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 151 |  */ | 
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| 152 | void SpawningPoint::tick(float dt) | 
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| 153 | { | 
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| 154 |   this->localTimer += dt; | 
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| 155 |   std::list<QueueEntry>::iterator it = this->queue.begin(); | 
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| 156 |   for( ; it != this->queue.end(); ) | 
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| 157 |   { | 
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| 158 |     //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); | 
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| 159 |     if( it->respawnTime <= this->localTimer) | 
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| 160 |     { | 
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| 161 |       //spawn the player | 
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| 162 |       this->spawn(it->entity); | 
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| 163 |  | 
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| 164 |       const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| 165 |  | 
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| 166 |       bool found = false; | 
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| 167 |  | 
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| 168 |       if ( !list ) | 
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| 169 |         return; | 
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| 170 |  | 
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| 171 |       for ( std::list<BaseObject*>::const_iterator it2 = list->begin(); it2 != list->end(); it2++ ) | 
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| 172 |       { | 
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| 173 |         if ( *it2 == it->entity ) | 
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| 174 |         { | 
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| 175 |           found = true; | 
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| 176 |           break; | 
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| 177 |         } | 
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| 178 |       } | 
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| 179 |  | 
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| 180 |       if ( found && SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| 181 |         this->sendRespawnMessage( it->entity->getUniqueID() ); | 
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| 182 |  | 
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| 183 |       std::list<QueueEntry>::iterator delit = it; | 
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| 184 |       it++; | 
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| 185 |  | 
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| 186 |       queue.erase( delit ); | 
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| 187 |  | 
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| 188 |       continue; | 
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| 189 |     } | 
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| 190 |  | 
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| 191 |     it++; | 
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| 192 |   } | 
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| 193 |  | 
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| 194 | } | 
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| 195 |  | 
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| 196 |  | 
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| 197 | /** | 
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| 198 |  *  the entity is drawn onto the screen with this function | 
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| 199 |  * | 
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| 200 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 201 |  * Just override this function with whatever you want to be drawn. | 
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| 202 |  */ | 
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| 203 | void SpawningPoint::draw() const | 
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| 204 | { | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void SpawningPoint::sendRespawnMessage( int uniqueId ) | 
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| 208 | { | 
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| 209 |   byte buf[2*INTSIZE]; | 
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| 210 |  | 
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| 211 |   assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); | 
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| 212 |   assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); | 
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| 213 |  | 
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| 214 |   MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |  * message handler for respawn message | 
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| 219 |  */ | 
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| 220 | bool SpawningPoint::respawnMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  ) | 
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| 221 | { | 
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| 222 |   if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| 223 |   { | 
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| 224 |     PRINTF(2)("server received spawn message!\n"); | 
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| 225 |     return true; | 
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| 226 |   } | 
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| 227 |  | 
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| 228 |   int spUniqueId; | 
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| 229 |   int uniqueId; | 
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| 230 |  | 
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| 231 |   if ( dataLength != 2*INTSIZE ) | 
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| 232 |   { | 
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| 233 |     PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); | 
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| 234 |     return true; | 
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| 235 |   } | 
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| 236 |  | 
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| 237 |   assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); | 
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| 238 |   assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); | 
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| 239 |  | 
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| 240 |   PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); | 
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| 241 |  | 
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| 242 |   SpawningPoint * sp = NULL; | 
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| 243 |   Playable      * playable = NULL; | 
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| 244 |  | 
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| 245 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
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| 246 |  | 
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| 247 |   if ( list ) | 
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| 248 |   { | 
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| 249 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 250 |     { | 
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| 251 |       PRINTF(0)("%d:%d\n", dynamic_cast<SpawningPoint*>(*it)->getUniqueID(), spUniqueId); | 
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| 252 |       if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == spUniqueId ) | 
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| 253 |       { | 
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| 254 |         sp = dynamic_cast<SpawningPoint*>(*it); | 
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| 255 |         break; | 
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| 256 |       } | 
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| 257 |     } | 
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| 258 |   } | 
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| 259 |  | 
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| 260 |   if ( !sp ) | 
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| 261 |   { | 
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| 262 |     PRINTF(0)("could not find spawning point\n"); | 
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| 263 |     return false; | 
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| 264 |   } | 
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| 265 |  | 
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| 266 |   list = ClassList::getList( CL_PLAYABLE ); | 
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| 267 |  | 
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| 268 |   if ( list ) | 
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| 269 |   { | 
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| 270 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 271 |     { | 
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| 272 |       if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) | 
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| 273 |       { | 
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| 274 |         playable = dynamic_cast<Playable*>(*it); | 
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| 275 |         break; | 
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| 276 |       } | 
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| 277 |     } | 
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| 278 |   } | 
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| 279 |  | 
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| 280 |   if ( !playable ) | 
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| 281 |   { | 
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| 282 |     PRINTF(0)("could not find playable\n"); | 
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| 283 |     return false; | 
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| 284 |   } | 
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| 285 |  | 
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| 286 |   sp->spawn( playable ); | 
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| 287 |  | 
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| 288 |   return true; | 
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| 289 | } | 
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| 290 |  | 
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