| 1 |  | 
|---|
| 2 | /* | 
|---|
| 3 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 4 |  | 
|---|
| 5 | Copyright (C) 2004 orx | 
|---|
| 6 |  | 
|---|
| 7 | This program is free software; you can redistribute it and/or modify | 
|---|
| 8 | it under the terms of the GNU General Public License as published by | 
|---|
| 9 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 10 | any later version. | 
|---|
| 11 |  | 
|---|
| 12 | ### File Specific: | 
|---|
| 13 | main-programmer: Patrick Boenzli | 
|---|
| 14 | co-programmer: | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #include "spawning_point.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "util/loading/load_param.h" | 
|---|
| 20 | #include "util/loading/factory.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "world_entity.h" | 
|---|
| 23 |  | 
|---|
| 24 | #include "compiler.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include <map> | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | *  constructor | 
|---|
| 31 | */ | 
|---|
| 32 | SpawningPoint::SpawningPoint (ClassID classid, const Vector& position) | 
|---|
| 33 | { | 
|---|
| 34 | this->setAbsCoor(position); | 
|---|
| 35 | this->classid = classid; | 
|---|
| 36 | this->mode = SPT_ALL_AT_ONCE; | 
|---|
| 37 | this->delay = 0; | 
|---|
| 38 |  | 
|---|
| 39 | this->init(); | 
|---|
| 40 | } | 
|---|
| 41 |  | 
|---|
| 42 |  | 
|---|
| 43 | /** | 
|---|
| 44 | *  standard constructor | 
|---|
| 45 | */ | 
|---|
| 46 | SpawningPoint::SpawningPoint (const Vector& position, ClassID classid, SpawningPointMode mode, float delay) | 
|---|
| 47 | { | 
|---|
| 48 | this->setAbsCoor(position); | 
|---|
| 49 | this->classid = classid; | 
|---|
| 50 | this->mode = mode; | 
|---|
| 51 | this->delay = delay; | 
|---|
| 52 |  | 
|---|
| 53 | this->init(); | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 |  | 
|---|
| 57 |  | 
|---|
| 58 | void SpawningPoint::init() | 
|---|
| 59 | { | 
|---|
| 60 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 |  | 
|---|
| 64 | /** | 
|---|
| 65 | *  deconstructor | 
|---|
| 66 | */ | 
|---|
| 67 | SpawningPoint::~SpawningPoint () | 
|---|
| 68 | {} | 
|---|
| 69 |  | 
|---|
| 70 |  | 
|---|
| 71 | /** | 
|---|
| 72 | * loads the WorldEntity Specific Parameters. | 
|---|
| 73 | * @param root: the XML-Element to load the Data From | 
|---|
| 74 | */ | 
|---|
| 75 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
|---|
| 76 | { | 
|---|
| 77 | /* let the world entity its stuff first */ | 
|---|
| 78 | WorldEntity::loadParams(root); | 
|---|
| 79 |  | 
|---|
| 80 | /* now load the frequency */ | 
|---|
| 81 | LoadParam(root, "delay", this, SpawningPoint, setSpawningDelay) | 
|---|
| 82 | .describe("sets the delay of the spawning point"); | 
|---|
| 83 |  | 
|---|
| 84 |  | 
|---|
| 85 | /* now load the seed */ | 
|---|
| 86 | //   LoadParam(root, "entity", this, SpawningPoint, setSpawningEntity) | 
|---|
| 87 | //       .describe("sets the spawning entity"); | 
|---|
| 88 |  | 
|---|
| 89 | /* now load the seed */ | 
|---|
| 90 | /*  LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) | 
|---|
| 91 | .describe("sets the class id of the entity to spawn") | 
|---|
| 92 | .defaultValues(CL_WORLD_ENTITY);*/ | 
|---|
| 93 | } | 
|---|
| 94 |  | 
|---|
| 95 |  | 
|---|
| 96 |  | 
|---|
| 97 | /** | 
|---|
| 98 | * pushes a world entity to the spawning queue | 
|---|
| 99 | *  @param entity WorldEntity to be added | 
|---|
| 100 | */ | 
|---|
| 101 | void SpawningPoint::pushEntity(WorldEntity* entity, float delay) | 
|---|
| 102 | { | 
|---|
| 103 | this->queue[entity] = this->localTimer + delay; | 
|---|
| 104 | } | 
|---|
| 105 |  | 
|---|
| 106 |  | 
|---|
| 107 | /** | 
|---|
| 108 | *  spawn the entity | 
|---|
| 109 | */ | 
|---|
| 110 | void SpawningPoint::spawn(WorldEntity* entity) | 
|---|
| 111 | { | 
|---|
| 112 | PRINTF(1)("Spawningpoint spawns new Entity (%s)\n", entity->getClassName()); | 
|---|
| 113 |  | 
|---|
| 114 |  | 
|---|
| 115 | //BaseObject* spawningEntity = Factory::fabricate(this->classID); | 
|---|
| 116 | //   if( likely(this->world != NULL)) | 
|---|
| 117 | //     this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); | 
|---|
| 118 | } | 
|---|
| 119 |  | 
|---|
| 120 |  | 
|---|
| 121 | /** | 
|---|
| 122 | *  this method is called every frame | 
|---|
| 123 | * @param time: the time in seconds that has passed since the last tick | 
|---|
| 124 | * | 
|---|
| 125 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
|---|
| 126 | */ | 
|---|
| 127 | void SpawningPoint::tick(float dt) | 
|---|
| 128 | { | 
|---|
| 129 | this->localTimer += dt; | 
|---|
| 130 |  | 
|---|
| 131 | std::map<WorldEntity*, float>::iterator it = this->queue.begin(); | 
|---|
| 132 | for( ; it != this->queue.end(); it++) | 
|---|
| 133 | { | 
|---|
| 134 | // | 
|---|
| 135 | if( it->second <= this->localTimer) | 
|---|
| 136 | { | 
|---|
| 137 | //spawn the player | 
|---|
| 138 | this->spawn(it->first); | 
|---|
| 139 | } | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 | } | 
|---|
| 143 |  | 
|---|
| 144 |  | 
|---|
| 145 | /** | 
|---|
| 146 | *  the entity is drawn onto the screen with this function | 
|---|
| 147 | * | 
|---|
| 148 | * This is a central function of an entity: call it to let the entity painted to the screen. | 
|---|
| 149 | * Just override this function with whatever you want to be drawn. | 
|---|
| 150 | */ | 
|---|
| 151 | void SpawningPoint::draw() | 
|---|
| 152 | {} | 
|---|