| 1 |  | 
|---|
| 2 | /* | 
|---|
| 3 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 4 |  | 
|---|
| 5 |    Copyright (C) 2004 orx | 
|---|
| 6 |  | 
|---|
| 7 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 8 |    it under the terms of the GNU General Public License as published by | 
|---|
| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 10 |    any later version. | 
|---|
| 11 |  | 
|---|
| 12 | ### File Specific: | 
|---|
| 13 |    main-programmer: Patrick Boenzli | 
|---|
| 14 |    co-programmer: | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #include "spawning_point.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "util/loading/load_param.h" | 
|---|
| 20 | #include "util/loading/factory.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "world_entity.h" | 
|---|
| 23 |  | 
|---|
| 24 | #include "class_list.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include "compiler.h" | 
|---|
| 27 |  | 
|---|
| 28 | #include "state.h" | 
|---|
| 29 | #include "game_rules.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "shared_network_data.h" | 
|---|
| 32 |  | 
|---|
| 33 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); | 
|---|
| 34 |  | 
|---|
| 35 | /** | 
|---|
| 36 |  *  constructor | 
|---|
| 37 |  */ | 
|---|
| 38 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) | 
|---|
| 39 | { | 
|---|
| 40 |   this->setAbsCoor( 0, 0, 0 ); | 
|---|
| 41 |  | 
|---|
| 42 |   this->init(); | 
|---|
| 43 |    | 
|---|
| 44 |   if (root != NULL) | 
|---|
| 45 |     this->loadParams(root); | 
|---|
| 46 | } | 
|---|
| 47 |  | 
|---|
| 48 | void SpawningPoint::init() | 
|---|
| 49 | { | 
|---|
| 50 |   this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
|---|
| 51 |   PRINTF(0)("Created SpawningPoint\n"); | 
|---|
| 52 |    | 
|---|
| 53 |   this->teamId = -1; | 
|---|
| 54 |   this->localTimer = 0.0f; | 
|---|
| 55 |    | 
|---|
| 56 |   this->toList( OM_DEAD_TICK ); | 
|---|
| 57 |    | 
|---|
| 58 |   MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 |  | 
|---|
| 62 | /** | 
|---|
| 63 |  *  deconstructor | 
|---|
| 64 |  */ | 
|---|
| 65 | SpawningPoint::~SpawningPoint () | 
|---|
| 66 | {} | 
|---|
| 67 |  | 
|---|
| 68 |  | 
|---|
| 69 | /** | 
|---|
| 70 |  * loads the WorldEntity Specific Parameters. | 
|---|
| 71 |  * @param root: the XML-Element to load the Data From | 
|---|
| 72 |  */ | 
|---|
| 73 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
|---|
| 74 | { | 
|---|
| 75 |   /* let the world entity its stuff first */ | 
|---|
| 76 |   WorldEntity::loadParams(root); | 
|---|
| 77 |  | 
|---|
| 78 |   /* load teamId */ | 
|---|
| 79 |   LoadParam(root, "teamId", this, SpawningPoint, setTeamId) | 
|---|
| 80 |       .describe("sets teamId"); | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 |  | 
|---|
| 84 |  | 
|---|
| 85 | /** | 
|---|
| 86 |  * pushes a world entity to the spawning queue | 
|---|
| 87 |  *  @param entity WorldEntity to be added | 
|---|
| 88 |  */ | 
|---|
| 89 | void SpawningPoint::pushEntity(Playable* entity, float delay) | 
|---|
| 90 | { | 
|---|
| 91 |   QueueEntry qe; | 
|---|
| 92 |   qe.entity = entity; | 
|---|
| 93 |   qe.respawnTime = this->localTimer + delay; | 
|---|
| 94 |    | 
|---|
| 95 |   queue.push_back( qe ); | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 |  | 
|---|
| 99 | /** | 
|---|
| 100 |  *  spawn the entity | 
|---|
| 101 |  */ | 
|---|
| 102 | void SpawningPoint::spawn(Playable* entity) | 
|---|
| 103 | { | 
|---|
| 104 |   PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassName()); | 
|---|
| 105 |  | 
|---|
| 106 |  | 
|---|
| 107 |   entity->setAbsCoor( this->getAbsCoor() ); | 
|---|
| 108 |   entity->setAbsDir( this->getAbsDir() ); | 
|---|
| 109 |    | 
|---|
| 110 |   //TODO set camera (not smooth) | 
|---|
| 111 |    | 
|---|
| 112 |   if ( State::getGameRules() ) | 
|---|
| 113 |   { | 
|---|
| 114 |     (State::getGameRules())->registerSpawn( entity ); | 
|---|
| 115 |   } | 
|---|
| 116 |    | 
|---|
| 117 |   entity->respawn(); | 
|---|
| 118 | } | 
|---|
| 119 |  | 
|---|
| 120 |  | 
|---|
| 121 | /** | 
|---|
| 122 |  *  this method is called every frame | 
|---|
| 123 |  * @param time: the time in seconds that has passed since the last tick | 
|---|
| 124 |  * | 
|---|
| 125 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
|---|
| 126 |  */ | 
|---|
| 127 | void SpawningPoint::tick(float dt) | 
|---|
| 128 | { | 
|---|
| 129 |   this->localTimer += dt; | 
|---|
| 130 |   std::list<QueueEntry>::iterator it = this->queue.begin(); | 
|---|
| 131 |   for( ; it != this->queue.end(); ) | 
|---|
| 132 |   { | 
|---|
| 133 |     //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); | 
|---|
| 134 |     if( it->respawnTime <= this->localTimer) | 
|---|
| 135 |     { | 
|---|
| 136 |       //spawn the player | 
|---|
| 137 |       this->spawn(it->entity); | 
|---|
| 138 |        | 
|---|
| 139 |       if ( SharedNetworkData::getInstance()->isGameServer() ) | 
|---|
| 140 |         this->sendRespawnMessage( it->entity->getUniqueID() ); | 
|---|
| 141 |  | 
|---|
| 142 |       std::list<QueueEntry>::iterator delit = it; | 
|---|
| 143 |       it++; | 
|---|
| 144 |        | 
|---|
| 145 |       queue.erase( delit ); | 
|---|
| 146 |        | 
|---|
| 147 |       continue; | 
|---|
| 148 |     } | 
|---|
| 149 |      | 
|---|
| 150 |     it++; | 
|---|
| 151 |   } | 
|---|
| 152 |  | 
|---|
| 153 | } | 
|---|
| 154 |  | 
|---|
| 155 |  | 
|---|
| 156 | /** | 
|---|
| 157 |  *  the entity is drawn onto the screen with this function | 
|---|
| 158 |  * | 
|---|
| 159 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
|---|
| 160 |  * Just override this function with whatever you want to be drawn. | 
|---|
| 161 |  */ | 
|---|
| 162 | void SpawningPoint::draw() | 
|---|
| 163 | { | 
|---|
| 164 | } | 
|---|
| 165 |  | 
|---|
| 166 | void SpawningPoint::sendRespawnMessage( int uniqueId ) | 
|---|
| 167 | { | 
|---|
| 168 |   byte * buf = new byte[2*INTSIZE]; | 
|---|
| 169 |    | 
|---|
| 170 |   assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); | 
|---|
| 171 |   assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); | 
|---|
| 172 |    | 
|---|
| 173 |   MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); | 
|---|
| 174 | } | 
|---|
| 175 |  | 
|---|
| 176 | bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
|---|
| 177 | { | 
|---|
| 178 |   if ( SharedNetworkData::getInstance()->isGameServer() ) | 
|---|
| 179 |   { | 
|---|
| 180 |     PRINTF(2)("server received spawn message!\n"); | 
|---|
| 181 |     return true; | 
|---|
| 182 |   } | 
|---|
| 183 |      | 
|---|
| 184 |   int spUniqueId; | 
|---|
| 185 |   int uniqueId; | 
|---|
| 186 |    | 
|---|
| 187 |   if ( dataLength != 2*INTSIZE ) | 
|---|
| 188 |   { | 
|---|
| 189 |     PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); | 
|---|
| 190 |     return true; | 
|---|
| 191 |   } | 
|---|
| 192 |    | 
|---|
| 193 |   assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); | 
|---|
| 194 |   assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); | 
|---|
| 195 |    | 
|---|
| 196 |   SpawningPoint * sp = NULL; | 
|---|
| 197 |   Playable      * playable = NULL; | 
|---|
| 198 |    | 
|---|
| 199 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
|---|
| 200 |    | 
|---|
| 201 |   if ( list ) | 
|---|
| 202 |   { | 
|---|
| 203 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| 204 |     { | 
|---|
| 205 |       if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == uniqueId ) | 
|---|
| 206 |       { | 
|---|
| 207 |         sp = dynamic_cast<SpawningPoint*>(*it); | 
|---|
| 208 |         break; | 
|---|
| 209 |       } | 
|---|
| 210 |     } | 
|---|
| 211 |   } | 
|---|
| 212 |    | 
|---|
| 213 |   if ( !sp ) | 
|---|
| 214 |   { | 
|---|
| 215 |     PRINTF(2)("could not find spawning point\n"); | 
|---|
| 216 |     return false; | 
|---|
| 217 |   } | 
|---|
| 218 |    | 
|---|
| 219 |   list = ClassList::getList( CL_PLAYABLE ); | 
|---|
| 220 |    | 
|---|
| 221 |   if ( list ) | 
|---|
| 222 |   { | 
|---|
| 223 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| 224 |     { | 
|---|
| 225 |       if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) | 
|---|
| 226 |       { | 
|---|
| 227 |         playable = dynamic_cast<Playable*>(*it); | 
|---|
| 228 |         break; | 
|---|
| 229 |       } | 
|---|
| 230 |     } | 
|---|
| 231 |   } | 
|---|
| 232 |    | 
|---|
| 233 |   if ( !playable ) | 
|---|
| 234 |   { | 
|---|
| 235 |     PRINTF(2)("could not find playable\n"); | 
|---|
| 236 |     return false; | 
|---|
| 237 |   } | 
|---|
| 238 |    | 
|---|
| 239 |   sp->spawn( playable ); | 
|---|
| 240 |    | 
|---|
| 241 |   return true; | 
|---|
| 242 | } | 
|---|
| 243 |  | 
|---|