| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "spacecraft_2d.h" | 
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| 20 |  | 
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| 21 | #include "weapons/weapon_manager.h" | 
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| 22 | #include "weapons/test_gun.h" | 
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| 23 | #include "weapons/turret.h" | 
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| 24 | #include "weapons/cannon.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/factory.h" | 
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| 27 | #include "util/loading/load_param.h" | 
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| 28 | #include "key_mapper.h" | 
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| 29 | #include "state.h" | 
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| 30 |  | 
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| 31 | #include "graphics_engine.h" | 
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| 32 | #include "particles/dot_emitter.h" | 
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| 33 | #include "particles/sprite_particles.h" | 
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| 34 |  | 
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| 35 | #include "debug.h" | 
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| 36 |  | 
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| 37 | #include "script_class.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 |  | 
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| 41 | ObjectListDefinition(Spacecraft2D); | 
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| 42 | CREATE_FACTORY(Spacecraft2D); | 
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| 43 |  | 
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| 44 | CREATE_SCRIPTABLE_CLASS(Spacecraft2D, | 
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| 45 |                         addMethod("hasPlayer", Executor0ret<Playable, lua_State*,bool>(&Playable::hasPlayer)) | 
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| 46 |                         //Coordinates | 
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| 47 |                             ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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| 48 |                             ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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| 49 |                             ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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| 50 |                             ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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| 51 |                             ->addMethod("setAirFriction", Executor1<Spacecraft2D, lua_State*, float>(&Spacecraft2D::setAirFriction)) | 
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| 52 |                        ); | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  * @brief loads a Spacecraft2D information from a specified file. | 
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| 58 |  * @param fileName the name of the File to load the spacecraft_2d from (absolute path) | 
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| 59 |  */ | 
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| 60 | Spacecraft2D::Spacecraft2D(const std::string& fileName) | 
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| 61 | { | 
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| 62 |   this->init(); | 
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| 63 |   TiXmlDocument doc(fileName); | 
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| 64 |  | 
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| 65 |   if(!doc.LoadFile()) | 
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| 66 |   { | 
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| 67 |     PRINTF(2)("Loading file %s failed for Spacecraft2D.\n", fileName.c_str()); | 
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| 68 |     return; | 
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| 69 |   } | 
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| 70 |  | 
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| 71 |   this->loadParams(doc.RootElement()); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | /** | 
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| 75 |  * @brief creates a new Spaceship from Xml Data | 
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| 76 |  * @param root the xml element containing spaceship data | 
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| 77 |  | 
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| 78 |    @todo add more parameters to load | 
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| 79 | */ | 
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| 80 | Spacecraft2D::Spacecraft2D(const TiXmlElement* root) | 
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| 81 | { | 
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| 82 |   this->init(); | 
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| 83 |   if (root != NULL) | 
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| 84 |     this->loadParams(root); | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 |   //weapons: | 
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| 89 |   Weapon* wpRight = dynamic_cast<Weapon*>(Factory::fabricate("LaserCannon")); | 
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| 90 |   wpRight->setName("Cannon_Right"); | 
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| 91 |   Weapon* wpLeft = dynamic_cast<Weapon*>(Factory::fabricate("LaserCannon")); | 
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| 92 |   wpLeft->setName("Cannon_Left"); | 
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| 93 |  | 
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| 94 |   Weapon* turretLeft = dynamic_cast<Weapon*>(Factory::fabricate("BoomerangGun")); | 
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| 95 |   wpRight->setName("Turret_Left"); | 
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| 96 |   Weapon* turretRight = dynamic_cast<Weapon*>(Factory::fabricate("BoomerangGun")); | 
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| 97 |   wpLeft->setName("Turret_Right"); | 
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| 98 |  | 
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| 99 |   //  cannon->setName("BFG"); | 
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| 100 |  | 
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| 101 |   this->addWeapon(wpLeft, 1, 0); | 
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| 102 |   this->addWeapon(wpRight,1 ,1); | 
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| 103 |   this->addWeapon(turretLeft, 1, 2); | 
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| 104 |   this->addWeapon(turretRight, 1, 3); | 
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| 105 |  | 
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| 106 |   //this->addWeapon(cannon, 0, 2); | 
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| 107 |  | 
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| 108 |   this->getWeaponManager().changeWeaponConfig(1); | 
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| 109 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 | /** | 
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| 114 |  * @brief destructs the spacecraft_2d, deletes alocated memory | 
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| 115 |  */ | 
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| 116 | Spacecraft2D::~Spacecraft2D () | 
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| 117 | { | 
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| 118 |   this->setPlayer(NULL); | 
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| 119 |   delete this->toTravelHeight; | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  * @brief initializes a Spacecraft2D | 
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| 125 |  */ | 
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| 126 | void Spacecraft2D::init() | 
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| 127 | { | 
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| 128 |   //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| 129 |   this->registerObject(this, Spacecraft2D::_objectList); | 
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| 130 |  | 
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| 131 |   this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal ); | 
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| 132 |  | 
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| 133 |   bForward = bBackward = bLeft = bRight = false; | 
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| 134 |   mouseSensitivity = 0.005; | 
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| 135 |  | 
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| 136 |   this->cameraLook = 0.0f; | 
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| 137 |   this->rotation = 0.0f; | 
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| 138 |   this->acceleration = 20.0f; | 
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| 139 |   this->airFriction = 0.0f; | 
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| 140 |  | 
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| 141 |  | 
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| 142 |   this->setHealthMax(1000); | 
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| 143 |   this->setHealth(1000); | 
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| 144 |   this->setDamage(100.0f); | 
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| 145 |  | 
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| 146 |  | 
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| 147 |  | 
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| 148 |   /// 2D-MODE | 
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| 149 |   this->toTravelHeight = NULL; | 
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| 150 |   this->travelSpeed = 0.0f; | 
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| 151 |   this->travelNode = new PNode(); | 
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| 152 |  | 
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| 153 |   this->loadModel("models/ships/mantawing.obj", 5.0f); | 
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| 154 |  | 
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| 155 |   // camera - issue | 
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| 156 |   this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 157 |   this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); | 
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| 158 |   //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); | 
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| 159 |   //this->cameraNode.setParent(this); | 
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| 160 |  | 
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| 161 |   // PARTICLES | 
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| 162 |   this->burstEmitter = new DotEmitter(200, 5.0, .01); | 
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| 163 |   this->burstEmitter->setParent(this); | 
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| 164 |   this->burstEmitter->setRelCoor(0, -0.7, 0); | 
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| 165 |   this->burstEmitter->setRelDir(Quaternion(-M_PI, Vector(0,0,1))); | 
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| 166 |   this->burstEmitter->setName("Spacecraft2D_Burst_emitter_Left"); | 
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| 167 |  | 
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| 168 |   this->burstSystem = new SpriteParticles(1000); | 
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| 169 |   this->burstSystem->addEmitter(this->burstEmitter); | 
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| 170 |   this->burstSystem->setName("SpaceShip_Burst_System"); | 
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| 171 |   ((SpriteParticles*)this->burstSystem)->setMaterialTexture("textures/radial-trans-noise.png"); | 
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| 172 |   this->burstSystem->setLifeSpan(1.0, .3); | 
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| 173 |   this->burstSystem->setRadius(0.0, 1.5); | 
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| 174 |   this->burstSystem->setRadius(0.05, 1.8); | 
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| 175 |   this->burstSystem->setRadius(.5, .8); | 
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| 176 |   this->burstSystem->setRadius(1.0, 0); | 
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| 177 |   this->burstSystem->setColor(0.0, .7,.7,1,.5); | 
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| 178 |   this->burstSystem->setColor(0.2, 0,0,0.8,.5); | 
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| 179 |   this->burstSystem->setColor(0.5, .5,.5,.8,.3); | 
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| 180 |   this->burstSystem->setColor(1.0, .8,.8,.8,.0); | 
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| 181 |  | 
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| 182 |  | 
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| 183 |   //add events to the eventlist of the Playable | 
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| 184 |   this->registerEvent(KeyMapper::PEV_FORWARD); | 
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| 185 |   this->registerEvent(KeyMapper::PEV_BACKWARD); | 
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| 186 |   this->registerEvent(KeyMapper::PEV_LEFT); | 
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| 187 |   this->registerEvent(KeyMapper::PEV_RIGHT); | 
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| 188 |   this->registerEvent(KeyMapper::PEV_FIRE1); | 
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| 189 |   this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); | 
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| 190 |   this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); | 
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| 191 |   this->registerEvent(EV_MOUSE_MOTION); | 
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| 192 |  | 
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| 193 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 194 |  | 
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| 195 |   // WEAPON_MANAGER configuration | 
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| 196 |   this->getWeaponManager().setSlotCount(5); | 
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| 197 |  | 
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| 198 |   this->getWeaponManager().setSlotPosition(0, Vector(1.843, -0.335, 2.029) * 5.0); | 
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| 199 |   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 200 |  | 
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| 201 |   this->getWeaponManager().setSlotPosition(1, Vector(1.843, -0.335, -2.029) * 5.0); | 
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| 202 |   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 203 |  | 
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| 204 |   /// TODO: THESE ARE TOO MUCH | 
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| 205 |   this->getWeaponManager().setSlotPosition(2, Vector(-0.351, -.238, 1.406) * 5.0); | 
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| 206 |   this->getWeaponManager().setSlotDirection(2, Quaternion(-1.7, Vector(0,1,0))); | 
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| 207 |  | 
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| 208 |   this->getWeaponManager().setSlotPosition(3, Vector(-0.351, -.238, -1.406) * 5.0); | 
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| 209 |   this->getWeaponManager().setSlotDirection(3, Quaternion(1.7, Vector(0,1,0))); | 
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| 210 |  | 
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| 211 |   this->cameraNode.setRelCoor(1,5,0); | 
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| 212 |   this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); | 
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| 213 |   this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); | 
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| 214 |  | 
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| 215 |   registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); | 
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| 216 |   registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); | 
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| 217 |   registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); | 
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| 218 |   registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); | 
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| 219 |   //registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); | 
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| 220 |   registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); | 
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| 221 |   registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); | 
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| 222 |  | 
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| 223 |   this->setDamage( 1000.0f); | 
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| 224 |   this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, WorldEntity::staticClassID()); | 
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| 225 |  | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 |  * @brief loads the Settings of a Spacecraft2D from an XML-element. | 
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| 230 |  * @param root the XML-element to load the Spaceship's properties from | 
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| 231 |  */ | 
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| 232 | void Spacecraft2D::loadParams(const TiXmlElement* root) | 
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| 233 | { | 
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| 234 |   Playable::loadParams(root); | 
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| 235 |  | 
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| 236 |   LoadParam(root, "travel-speed", this, Spacecraft2D, setTravelSpeed); | 
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| 237 |   LoadParam(root, "travel-height", this, Spacecraft2D, setTravelHeight); | 
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| 238 |   LoadParam(root, "travel-distance", this, Spacecraft2D, setTravelDistance); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | void Spacecraft2D::setPlayDirection(const Quaternion& rot, float speed) | 
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| 242 | { | 
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| 243 |   this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | void Spacecraft2D::setTravelSpeed(float travelSpeed) | 
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| 247 | { | 
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| 248 |   this->travelSpeed = travelSpeed; | 
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| 249 | } | 
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| 250 |  | 
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| 251 |  | 
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| 252 | void Spacecraft2D::setTravelHeight(float travelHeight) | 
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| 253 | { | 
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| 254 |   if (this->toTravelHeight == NULL) | 
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| 255 |     this->toTravelHeight = new float; | 
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| 256 |   *this->toTravelHeight = travelHeight; | 
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| 257 | } | 
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| 258 |  | 
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| 259 |  | 
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| 260 | void Spacecraft2D::setTravelDistance(const Vector2D& distance) | 
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| 261 | { | 
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| 262 |   this->travelDistance = distance; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | void Spacecraft2D::setTravelDistance(float x, float y) | 
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| 266 | { | 
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| 267 |   this->setTravelDistance(Vector2D(x, y)); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 |  | 
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| 272 | void Spacecraft2D::enter() | 
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| 273 | { | 
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| 274 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); | 
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| 275 | //   this->setPlaymode(this->getPlaymode()); | 
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| 276 |   this->setPlaymode(Playable::Horizontal); | 
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| 277 |   this->setTravelSpeed(10.0f); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | void Spacecraft2D::leave() | 
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| 281 | { | 
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| 282 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 283 |   this->detachCamera(); | 
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| 284 |  | 
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| 285 | } | 
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| 286 |  | 
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| 287 |  | 
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| 288 | void Spacecraft2D::enterPlaymode(Playable::Playmode playmode) | 
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| 289 | { | 
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| 290 |   switch(playmode) | 
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| 291 |   { | 
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| 292 |     case Playable::Full3D: | 
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| 293 |       if (State::getCameraNode != NULL) | 
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| 294 |       { | 
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| 295 |         Vector absCoor = this->getAbsCoor(); | 
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| 296 |         this->setParent(PNode::getNullParent()); | 
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| 297 |         this->setAbsCoor(absCoor); | 
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| 298 |         State::getCameraNode()->setParentSoft(&this->cameraNode); | 
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| 299 |         State::getCameraNode()->setRelCoorSoft(-10, 0,0); | 
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| 300 |         State::getCameraTargetNode()->setParentSoft(&this->cameraNode); | 
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| 301 |         State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); | 
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| 302 |  | 
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| 303 |       } | 
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| 304 |       break; | 
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| 305 |  | 
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| 306 |  | 
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| 307 |     case Playable::Horizontal: | 
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| 308 |       if (State::getCameraNode != NULL) | 
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| 309 |       { | 
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| 310 |         this->debugNode(1); | 
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| 311 |         this->travelNode->debugNode(1); | 
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| 312 |  | 
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| 313 |         this->travelNode->setAbsCoor(this->getAbsCoor()); | 
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| 314 |         this->travelNode->updateNode(0.01f); | 
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| 315 |  | 
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| 316 |         this->setParent(this->travelNode); | 
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| 317 |         this->setRelCoor(0,0,0); | 
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| 318 |  | 
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| 319 |         State::getCameraNode()->setParentSoft(this->travelNode); | 
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| 320 |         State::getCameraNode()->setRelCoorSoft(-3, 100,0); | 
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| 321 |         State::getCameraTargetNode()->setParentSoft(this->travelNode); | 
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| 322 |         State::getCameraTargetNode()->setRelCoorSoft(5,0,1); | 
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| 323 |  | 
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| 324 |  | 
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| 325 |         this->debugNode(1); | 
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| 326 |         this->travelNode->debugNode(1); | 
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| 327 |       } | 
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| 328 |       break; | 
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| 329 |  | 
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| 330 |     default: | 
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| 331 |       PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); | 
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| 332 |   } | 
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| 333 | } | 
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| 334 |  | 
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| 335 |  | 
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| 336 |  | 
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| 337 | /** | 
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| 338 |  * @brief effect that occurs after the Spacecraft2D is spawned | 
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| 339 | */ | 
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| 340 | void Spacecraft2D::postSpawn () | 
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| 341 | { | 
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| 342 |   //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | /** | 
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| 346 |  * @brief the action occuring if the spacecraft_2d left the game | 
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| 347 | */ | 
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| 348 | void Spacecraft2D::leftWorld () | 
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| 349 | {} | 
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| 350 |  | 
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| 351 | /** | 
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| 352 |  * @brief this function is called, when two entities collide | 
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| 353 |  * @param entity: the world entity with whom it collides | 
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| 354 |  * | 
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| 355 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 356 |  */ | 
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| 357 | void Spacecraft2D::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 358 | { | 
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| 359 |   Playable::collidesWith(entity, location); | 
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| 360 | } | 
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| 361 |  | 
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| 362 |  | 
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| 363 |  | 
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| 364 | /** | 
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| 365 |  * @brief the function called for each passing timeSnap | 
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| 366 |  * @param time The timespan passed since last update | 
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| 367 | */ | 
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| 368 | void Spacecraft2D::tick (float dt) | 
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| 369 | { | 
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| 370 |   //  this->debugNode(1); | 
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| 371 |   Playable::tick(dt); | 
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| 372 |  | 
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| 373 |   // spaceship controlled movement | 
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| 374 |   this->movement(dt); | 
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| 375 |  | 
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| 376 |   // TRYING TO FIX PNode. | 
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| 377 |   this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); | 
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| 378 |   this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | /** | 
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| 382 |  * @brief calculate the velocity | 
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| 383 |  * @param time the timeslice since the last frame | 
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| 384 | */ | 
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| 385 | void Spacecraft2D::movement (float dt) | 
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| 386 | { | 
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| 387 |   Vector accel(0.0, 0.0, 0.0); | 
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| 388 |  | 
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| 389 |   if( this->bForward ) | 
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| 390 |   { | 
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| 391 |     accel += Vector(this->acceleration, 0, 0); | 
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| 392 |   } | 
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| 393 |  | 
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| 394 |   if( this->bBackward ) | 
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| 395 |   { | 
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| 396 |     accel -= Vector(this->acceleration, 0, 0); | 
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| 397 |   } | 
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| 398 |   if( this->bLeft) | 
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| 399 |   { | 
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| 400 |     accel -= Vector(0, 0, this->acceleration); | 
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| 401 |   } | 
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| 402 |  | 
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| 403 |   if( this->bRight) | 
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| 404 |   { | 
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| 405 |     accel += Vector(0, 0, this->acceleration); | 
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| 406 |   } | 
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| 407 |  | 
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| 408 |   switch(this->getPlaymode()) | 
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| 409 |   { | 
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| 410 |     case Playable::Full3D: | 
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| 411 |       { | 
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| 412 |         Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); | 
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| 413 |  | 
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| 414 |         // this is the air friction (necessary for a smooth control) | 
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| 415 |         Vector damping = (this->velocity * this->airFriction); | 
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| 416 |  | 
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| 417 |  | 
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| 418 |         this->velocity += (accelerationDir - damping)* dt; | 
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| 419 |         this->shiftCoor (this->velocity * dt); | 
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| 420 |  | 
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| 421 |         // limit the maximum rotation speed. | 
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| 422 |         if (this->rotation != 0.0f) | 
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| 423 |         { | 
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| 424 |           float maxRot = 10.0 * dt; | 
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| 425 |           if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; | 
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| 426 |           if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; | 
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| 427 |           this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); | 
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| 428 |  | 
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| 429 |           this->rotation = 0.0f; | 
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| 430 |         } | 
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| 431 |  | 
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| 432 |         this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); | 
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| 433 |       } | 
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| 434 |       break; | 
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| 435 |  | 
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| 436 |     case Playable::Horizontal: | 
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| 437 |       { | 
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| 438 |  | 
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| 439 |         if (this->toTravelHeight != NULL) | 
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| 440 |         { | 
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| 441 |           this->travelNode->shiftCoor(Vector(0, (*toTravelHeight - this->travelNode->getAbsCoor().y) * dt * 10.0, 0)); | 
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| 442 |           if (fabsf(this->travelNode->getAbsCoor().y - *this->toTravelHeight) < .1) | 
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| 443 |           { | 
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| 444 |             delete this->toTravelHeight; | 
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| 445 |             this->toTravelHeight = NULL; | 
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| 446 |           } | 
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| 447 |         } | 
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| 448 |         this->travelNode->shiftCoor(Vector(this->travelSpeed * dt, 0, 0)); | 
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| 449 |  | 
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| 450 |         accel.y = 0.0; | 
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| 451 |  | 
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| 452 |         Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); | 
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| 453 |         accelerationDir.y = 0.0; | 
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| 454 |  | 
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| 455 |         // this is the air friction (necessary for a smooth control) | 
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| 456 |         Vector damping = (this->velocity * this->airFriction); | 
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| 457 |  | 
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| 458 |  | 
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| 459 |         this->velocity += (accelerationDir - damping)* dt; | 
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| 460 |  | 
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| 461 |         if (this->getRelCoor().z > this->travelDistance.y && velocity.z > 0.0) | 
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| 462 |           this->velocity.z = 0.0f; | 
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| 463 |         if (this->getRelCoor().z < -this->travelDistance.y && velocity.z < 0.0) | 
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| 464 |           this->velocity.z = 0.0f; | 
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| 465 |  | 
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| 466 |         if (this->getRelCoor().x > this->travelDistance.x && velocity.x > 0.0) | 
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| 467 |           this->velocity.x = 0.0f; | 
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| 468 |         if (this->getRelCoor().x < -this->travelDistance.x && velocity.x < 0.0) | 
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| 469 |           this->velocity.x = 0.0f; | 
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| 470 |  | 
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| 471 |  | 
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| 472 |         this->shiftCoor (this->velocity * dt); | 
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| 473 |         if (accel.z == 0) | 
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| 474 |           this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 5.0f); | 
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| 475 |         else | 
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| 476 |           this->setRelDirSoft(Quaternion(this->velocity.z * .004, Vector(1,0,0)), 4.5f); | 
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| 477 |       } | 
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| 478 |       break; | 
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| 479 |  | 
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| 480 |     default: | 
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| 481 |       PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); | 
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| 482 |   } | 
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| 483 | } | 
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| 484 |  | 
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| 485 |  | 
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| 486 | void Spacecraft2D::draw() const | 
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| 487 | { | 
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| 488 |   WorldEntity::draw(); | 
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| 489 | } | 
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| 490 |  | 
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| 491 | /** | 
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| 492 |  * @todo switch statement ?? | 
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| 493 |  */ | 
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| 494 | void Spacecraft2D::process(const Event &event) | 
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| 495 | { | 
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| 496 |   Playable::process(event); | 
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| 497 |  | 
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| 498 |   if( event.type == KeyMapper::PEV_LEFT) | 
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| 499 |     this->bLeft = event.bPressed; | 
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| 500 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
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| 501 |     this->bRight = event.bPressed; | 
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| 502 |   else if( event.type == KeyMapper::PEV_FORWARD) | 
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| 503 |     this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); | 
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| 504 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
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| 505 |   {this->bBackward = event.bPressed; printf(" %f, %f, %f \n",getAbsCoorX(),getAbsCoorY(),getAbsCoorZ());} //this->shiftCoor(0,-.1,0); | 
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| 506 |   else if( event.type == EV_MOUSE_MOTION) | 
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| 507 |   { | 
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| 508 |  | 
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| 509 |  | 
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| 510 |  | 
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| 511 |     if (this->getPlaymode() == Playable::Full3D) | 
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| 512 |     { | 
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| 513 |       float xMouse, yMouse; | 
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| 514 |       xMouse = event.xRel*mouseSensitivity; | 
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| 515 |       yMouse = event.yRel*mouseSensitivity; | 
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| 516 |  | 
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| 517 |       // rotate the Player around the y-axis | 
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| 518 |       this->rotation += xMouse; | 
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| 519 |  | 
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| 520 |       this->cameraLook += yMouse; | 
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| 521 |       // rotate the Camera around the z-axis | 
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| 522 |       if (cameraLook > M_PI_4) | 
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| 523 |         cameraLook = M_PI_4; | 
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| 524 |       else if (cameraLook < -M_PI_4) | 
|---|
| 525 |         cameraLook = -M_PI_4; | 
|---|
| 526 |     } | 
|---|
| 527 |   } | 
|---|
| 528 | } | 
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