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source: orxonox.OLD/trunk/src/world_entities/space_ships/space_ship.h @ 6222

Last change on this file since 6222 was 6222, checked in by bensch, 18 years ago

orxonox/trunk: merged the christmas branche to the trunk
merged with command:
svn merge -r6165:HEAD christmas_branche/ ../trunk/
no conflicts

File size: 2.4 KB
Line 
1/*!
2 * @file space_ship.h
3 * Implements the Control of a Spaceship
4 */
5
6#ifndef _SPACE_SHIP_H
7#define _SPACE_SHIP_H
8
9#include "playable.h"
10
11
12template<class T> class tList;
13class Vector;
14class Event;
15
16class SpaceShip : public Playable
17{
18
19  public:
20
21    SpaceShip();
22    SpaceShip(const char* fileName);
23    SpaceShip(const TiXmlElement* root);
24    virtual ~SpaceShip();
25
26    void init();
27    void loadParams(const TiXmlElement* root);
28
29    virtual void enter();
30    virtual void leave();
31
32    void addWeapon(Weapon* weapon );
33    void removeWeapon(Weapon* weapon);
34
35    virtual void postSpawn();
36    virtual void leftWorld();
37
38    virtual void collidesWith(WorldEntity* entity, const Vector& location);
39    virtual void tick(float time);
40    virtual void draw() const;
41
42    virtual void process(const Event &event);
43
44
45
46  private:
47
48    void calculateVelocity(float time);
49    void weaponAction();
50
51    // !! temporary !!
52    void ADDWEAPON();
53
54    bool                  bUp;                //!< up button pressed.
55    bool                  bDown;              //!< down button pressed.
56    bool                  bLeft;              //!< left button pressed.
57    bool                  bRight;             //!< right button pressed.
58    bool                  bAscend;            //!< ascend button pressed.
59    bool                  bDescend;           //!< descend button presses.
60    bool                  bFire;              //!< fire button pressed.
61    bool                  bRollL;             //!< rolling button pressed (left)
62    bool                  bRollR;             //!< rolling button pressed (right)
63
64    float                 xMouse;             //!< mouse moved in x-Direction
65    float                 yMouse;             //!< mouse moved in y-Direction
66    float                 mouseSensitivity;   //!< the mouse sensitivity
67    float                 cycle;              //!< hovercycle
68
69    Vector                velocity;           //!< the velocity of the player.
70    Quaternion            mouseDir;           //!< the direction where the player wants to fly
71    Quaternion rotQuat;
72    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
73    float                 acceleration;       //!< the acceleration of the player.
74
75    float                 airViscosity;
76
77};
78
79#endif /* _SPACE_SHIPS_H */
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