[5996] | 1 | |
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| 2 | /*! |
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[6799] | 3 | * @file hover.h |
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| 4 | * Implements the Control of a Hover |
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[5996] | 5 | */ |
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| 6 | |
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[6799] | 7 | #ifndef _HOVER_H |
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| 8 | #define _HOVER_H |
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[5996] | 9 | |
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| 10 | #include "playable.h" |
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| 11 | |
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[6799] | 12 | class Hover : public Playable |
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[5996] | 13 | { |
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| 14 | public: |
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| 15 | |
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[6799] | 16 | Hover(); |
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| 17 | Hover(const char* fileName); |
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| 18 | Hover(const TiXmlElement* root); |
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| 19 | virtual ~Hover(); |
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[5996] | 20 | |
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| 21 | void init(); |
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[6512] | 22 | virtual void loadParams(const TiXmlElement* root); |
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[5996] | 23 | |
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[6222] | 24 | virtual void enter(); |
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| 25 | virtual void leave(); |
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[6724] | 26 | virtual void attachCamera(); |
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[6222] | 27 | |
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[5996] | 28 | virtual void postSpawn(); |
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| 29 | virtual void leftWorld(); |
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| 30 | |
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| 31 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 32 | virtual void tick(float time); |
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[6005] | 33 | virtual void draw() const; |
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[5996] | 34 | |
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| 35 | virtual void process(const Event &event); |
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| 36 | |
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| 37 | private: |
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| 38 | void calculateVelocity(float time); |
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| 39 | void weaponAction(); |
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| 40 | |
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| 41 | bool bUp; //!< up button pressed. |
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| 42 | bool bDown; //!< down button pressed. |
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| 43 | bool bLeft; //!< left button pressed. |
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| 44 | bool bRight; //!< right button pressed. |
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| 45 | bool bAscend; //!< ascend button pressed. |
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| 46 | bool bDescend; //!< descend button presses. |
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| 47 | bool bFire; //!< fire button pressed. |
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| 48 | bool bRollL; //!< rolling button pressed (left) |
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| 49 | bool bRollR; //!< rolling button pressed (right) |
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| 50 | |
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| 51 | float xMouse; //!< mouse moved in x-Direction |
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| 52 | float yMouse; //!< mouse moved in y-Direction |
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[6637] | 53 | int yInvert; |
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[5996] | 54 | float mouseSensitivity; //!< the mouse sensitivity |
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[6724] | 55 | int controlVelocityX; |
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| 56 | int controlVelocityY; |
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[6637] | 57 | //float cycle; //!< hovercycle |
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[6799] | 58 | |
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[6800] | 59 | PNode wingNodeLeft; |
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| 60 | PNode wingNodeRight; |
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| 61 | PNode rotorNodeLeft; |
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| 62 | PNode rotorNodeRight; |
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[6799] | 63 | |
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[6724] | 64 | PNode cameraNode; |
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[5996] | 65 | |
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| 66 | Vector velocity; //!< the velocity of the player. |
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| 67 | Vector velocityDir; //!< the direction of the velocity of the spaceship |
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| 68 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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| 69 | float acceleration; //!< the acceleration of the player. |
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[6637] | 70 | //float rotorspeed; //!< the speed of the rotor. |
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| 71 | //float tailrotorspeed; //!< the relativ speed ot the tail rotor |
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[6222] | 72 | |
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[6162] | 73 | float airViscosity; |
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[5996] | 74 | |
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| 75 | }; |
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| 76 | |
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[6799] | 77 | #endif /* _HOVERS_H */ |
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