| 1 | |
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| 2 | /*! |
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| 3 | * @file helicopter.h |
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| 4 | * Implements the Control of a Helicopter |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _HELICOPTER_H |
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| 8 | #define _HELICOPTER_H |
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| 9 | |
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| 10 | #include "playable.h" |
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| 11 | |
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| 12 | |
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| 13 | class Helicopter : public Playable |
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| 14 | { |
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| 15 | |
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| 16 | public: |
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| 17 | |
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| 18 | Helicopter(); |
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| 19 | Helicopter(const char* fileName); |
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| 20 | Helicopter(const TiXmlElement* root); |
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| 21 | virtual ~Helicopter(); |
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| 22 | |
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| 23 | virtual void loadParams(const TiXmlElement* root); |
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| 24 | virtual void setAbsDirPlay(const Quaternion& rot){/* FIXME */}; |
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| 25 | |
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| 26 | virtual void enter(); |
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| 27 | virtual void leave(); |
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| 28 | |
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| 29 | virtual void postSpawn(); |
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| 30 | virtual void leftWorld(); |
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| 31 | |
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| 32 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 33 | virtual void tick(float time); |
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| 34 | virtual void draw() const; |
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| 35 | |
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| 36 | virtual void process(const Event &event); |
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| 37 | |
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| 38 | |
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| 39 | |
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| 40 | private: |
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| 41 | void init(); |
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| 42 | void calculateVelocity(float time); |
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| 43 | |
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| 44 | bool bUp; //!< up button pressed. |
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| 45 | bool bDown; //!< down button pressed. |
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| 46 | bool bLeft; //!< left button pressed. |
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| 47 | bool bRight; //!< right button pressed. |
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| 48 | bool bAscend; //!< ascend button pressed. |
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| 49 | bool bDescend; //!< descend button presses. |
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| 50 | bool bFire; //!< fire button pressed. |
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| 51 | bool bRollL; //!< rolling button pressed (left) |
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| 52 | bool bRollR; //!< rolling button pressed (right) |
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| 53 | |
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| 54 | float xMouse; //!< mouse moved in x-Direction |
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| 55 | float yMouse; //!< mouse moved in y-Direction |
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| 56 | int yInvert; |
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| 57 | float mouseSensitivity; //!< the mouse sensitivity |
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| 58 | int controlVelocityX; //!< defines max velocity of Xaxis of mousecontrol |
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| 59 | int controlVelocityY; //!< defines max velocity of Yaxis of mousecontrol |
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| 60 | |
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| 61 | PNode topRotor; //!< the position of the toprotor |
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| 62 | PNode tailRotor; //!< the position of the tailrotor |
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| 63 | |
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| 64 | PNode cameraNode; //!< the position the camera is locked at (used to look up and down without turning the helicopter) |
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| 65 | |
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| 66 | Vector velocity; //!< the velocity of the player. |
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| 67 | Vector velocityDir; //!< the direction of the velocity of the spaceship |
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| 68 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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| 69 | float acceleration; //!< the acceleration of the player. |
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| 70 | |
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| 71 | float airViscosity; |
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| 72 | |
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| 73 | }; |
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| 74 | |
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| 75 | #endif /* _HELICOPTERS_H */ |
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