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source: orxonox.OLD/trunk/src/world_entities/space_ships/helicopter.h @ 8783

Last change on this file since 8783 was 8783, checked in by patrick, 18 years ago

merged the script engine branche back to trunk

File size: 2.9 KB
RevLine 
[5996]1
2/*!
[6002]3 * @file helicopter.h
4 * Implements the Control of a Helicopter
[5996]5 */
6
[6002]7#ifndef _HELICOPTER_H
8#define _HELICOPTER_H
[5996]9
10#include "playable.h"
11
[7810]12#include "sound_buffer.h"
13#include "sound_source.h"
[5996]14
[8711]15#include "script_class.h"
16
[6002]17class Helicopter : public Playable
[5996]18{
19
20  public:
21
[6002]22    Helicopter();
[7221]23    Helicopter(const std::string& fileName);
[6002]24    Helicopter(const TiXmlElement* root);
25    virtual ~Helicopter();
[5996]26
[6512]27    virtual void loadParams(const TiXmlElement* root);
[7346]28    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {/* FIXME */};
[5996]29
[6222]30    virtual void enter();
31    virtual void leave();
32
[5996]33    virtual void postSpawn();
34    virtual void leftWorld();
35
36    virtual void collidesWith(WorldEntity* entity, const Vector& location);
37    virtual void tick(float time);
[6005]38    virtual void draw() const;
[5996]39
40    virtual void process(const Event &event);
[8408]41   
[8711]42    virtual void moveUp(bool move){bAscend = move;};
43    virtual void moveDown(bool move){bDescend = move;};
[5996]44
45
46
47  private:
[6804]48    void init();
[5996]49    void calculateVelocity(float time);
50
51    bool                  bUp;                //!< up button pressed.
52    bool                  bDown;              //!< down button pressed.
53    bool                  bLeft;              //!< left button pressed.
54    bool                  bRight;             //!< right button pressed.
55    bool                  bAscend;            //!< ascend button pressed.
56    bool                  bDescend;           //!< descend button presses.
57    bool                  bFire;              //!< fire button pressed.
58    bool                  bRollL;             //!< rolling button pressed (left)
59    bool                  bRollR;             //!< rolling button pressed (right)
60
61    float                 xMouse;             //!< mouse moved in x-Direction
62    float                 yMouse;             //!< mouse moved in y-Direction
[6637]63    int                   yInvert;
[5996]64    float                 mouseSensitivity;   //!< the mouse sensitivity
[6947]65    int                   controlVelocityX;   //!< defines max velocity of Xaxis of mousecontrol
66    int                   controlVelocityY;   //!< defines max velocity of Yaxis of mousecontrol
[6804]67
[6947]68    PNode                 topRotor;           //!< the position of the toprotor
69    PNode                 tailRotor;          //!< the position of the tailrotor
[6804]70
[6947]71    PNode                 cameraNode;         //!< the position the camera is locked at (used to look up and down without turning the helicopter)
[5996]72
73    Vector                velocity;           //!< the velocity of the player.
74    Vector                velocityDir;        //!< the direction of the velocity of the spaceship
75    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
76    float                 acceleration;       //!< the acceleration of the player.
[6222]77
[6162]78    float                 airViscosity;
[5996]79
[7810]80    OrxSound::SoundSource soundSource;
81    OrxSound::SoundBuffer*chopperBuffer;
82
[5996]83};
84
[6002]85#endif /* _HELICOPTERS_H */
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