| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Benjamin Knecht | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "helicopter.h" | 
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| 20 |  | 
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| 21 | #include "weapons/weapon_manager.h" | 
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| 22 | #include "weapons/test_gun.h" | 
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| 23 | #include "weapons/turret.h" | 
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| 24 | #include "weapons/cannon.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/factory.h" | 
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| 27 | #include "util/loading/resource_manager.h" | 
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| 28 |  | 
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| 29 | #include "key_mapper.h" | 
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| 30 | #include "state.h" | 
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| 31 |  | 
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| 32 | #include "graphics_engine.h" | 
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| 33 |  | 
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| 34 | #include "debug.h" | 
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| 35 |  | 
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| 36 | CREATE_FACTORY(Helicopter, CL_HELICOPTER); | 
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| 37 | #include "script_class.h" | 
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| 38 | //CREATE_SCRIPTABLE_CLASS(Helicopter, CL_HELICOPTER, NULL); | 
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| 39 |  | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |  *  creates the controlable Helicopter | 
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| 43 |  */ | 
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| 44 | Helicopter::Helicopter() | 
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| 45 | { | 
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| 46 |   this->init(); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  *  destructs the helicopter, deletes alocated memory | 
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| 51 |  */ | 
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| 52 | Helicopter::~Helicopter () | 
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| 53 | { | 
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| 54 |   this->setPlayer(NULL); | 
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| 55 |  | 
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| 56 |   if (this->chopperBuffer != NULL) | 
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| 57 |     ResourceManager::getInstance()->unload(this->chopperBuffer); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |  * loads a Helicopter information from a specified file. | 
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| 62 |  * @param fileName the name of the File to load the helicopter from (absolute path) | 
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| 63 |  */ | 
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| 64 | Helicopter::Helicopter(const std::string& fileName) | 
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| 65 | { | 
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| 66 |   this->init(); | 
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| 67 |   TiXmlDocument doc(fileName); | 
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| 68 |  | 
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| 69 |   if(!doc.LoadFile()) | 
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| 70 |   { | 
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| 71 |     PRINTF(2)("Loading file %s failed for Helicopter.\n", fileName.c_str()); | 
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| 72 |     return; | 
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| 73 |   } | 
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| 74 |  | 
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| 75 |   this->loadParams(doc.RootElement()); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 |  *  creates a new Spaceship from Xml Data | 
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| 80 |  * @param root the xml element containing spaceship data | 
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| 81 |  | 
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| 82 |    @todo add more parameters to load | 
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| 83 | */ | 
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| 84 | Helicopter::Helicopter(const TiXmlElement* root) | 
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| 85 | { | 
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| 86 |   this->init(); | 
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| 87 |   if (root != NULL) | 
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| 88 |     this->loadParams(root); | 
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| 89 |  | 
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| 90 |   //weapons: | 
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| 91 |   Weapon* wpRight = new TestGun(0); | 
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| 92 |   wpRight->setName("testGun Right"); | 
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| 93 |   Weapon* wpLeft = new TestGun(1); | 
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| 94 |   wpLeft->setName("testGun Left"); | 
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| 95 |   Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); | 
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| 96 |  | 
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| 97 |   cannon->setName("BFG"); | 
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| 98 |  | 
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| 99 |   this->addWeapon(wpLeft, 1, 0); | 
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| 100 |   this->addWeapon(wpRight,1 ,1); | 
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| 101 |   this->addWeapon(cannon, 0, 6); | 
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| 102 |  | 
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| 103 |   this->getWeaponManager().changeWeaponConfig(1); | 
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| 104 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 105 |  | 
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| 106 |   //load sound | 
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| 107 |   if (this->chopperBuffer != NULL) | 
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| 108 |     ResourceManager::getInstance()->unload(this->chopperBuffer); | 
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| 109 |   this->chopperBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/engine/chopper.wav", WAV); | 
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| 110 |  | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  * initializes a Helicopter | 
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| 116 |  */ | 
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| 117 | void Helicopter::init() | 
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| 118 | { | 
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| 119 |   this->setClassID(CL_HELICOPTER, "Helicopter"); | 
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| 120 |  | 
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| 121 |   PRINTF(4)("HELICOPTER INIT\n"); | 
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| 122 |  | 
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| 123 |   this->loadModel("models/ships/helicopter_#.obj", 1.0); | 
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| 124 |  | 
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| 125 |   //EventHandler::getInstance()->grabEvents(true); | 
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| 126 |  | 
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| 127 |   bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; | 
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| 128 |   bFire = false; | 
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| 129 |   xMouse = yMouse = 0; | 
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| 130 |   mouseSensitivity = 0.05; | 
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| 131 |   controlVelocityX = 100; | 
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| 132 |   controlVelocityY = 100; | 
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| 133 |  | 
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| 134 |  | 
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| 135 |   // initialization of cameraNode | 
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| 136 |   this->cameraNode.setParent(this); | 
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| 137 |   this->cameraNode.setParentMode(PNODE_ALL); | 
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| 138 |   this->cameraNode.setRelCoor(Vector(0,1,0)); | 
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| 139 |  | 
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| 140 |   // rotors | 
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| 141 |   this->topRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 142 |   this->tailRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 143 |  | 
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| 144 |   this->topRotor.setParent(this); | 
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| 145 |   this->tailRotor.setParent(this); | 
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| 146 |  | 
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| 147 |   this->topRotor.setRelCoor(Vector(-0.877,0.627,0)); | 
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| 148 |   this->tailRotor.setRelCoor(Vector(-4.43,0.297,0.068)); | 
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| 149 |   this->tailRotor.setAbsDir(Quaternion(M_PI_2,Vector(1,0,0))); | 
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| 150 |  | 
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| 151 |   this->loadModel("models/ships/rotor.obj",1.0,3); | 
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| 152 |   this->loadModel("models/ships/rotor.obj",0.2,4); | 
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| 153 |  | 
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| 154 |  | 
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| 155 |   this->velocity = Vector(0.0,0.0,0.0); | 
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| 156 |   this->velocityDir = Vector(1.0,0.0,0.0); | 
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| 157 |  | 
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| 158 |   // very, very old stuff | 
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| 159 |   //  GLGuiButton* button = new GLGuiPushButton(); | 
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| 160 |   //  button->show(); | 
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| 161 |   //  button->setLabel("orxonox"); | 
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| 162 |   //  button->setBindNode(this); | 
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| 163 |  | 
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| 164 |   //add events to the eventlist | 
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| 165 |   registerEvent(KeyMapper::PEV_FORWARD); | 
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| 166 |   registerEvent(KeyMapper::PEV_BACKWARD); | 
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| 167 |   registerEvent(KeyMapper::PEV_LEFT); | 
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| 168 |   registerEvent(KeyMapper::PEV_RIGHT); | 
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| 169 |   registerEvent(SDLK_e); | 
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| 170 |   registerEvent(SDLK_c); | 
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| 171 |   registerEvent(KeyMapper::PEV_FIRE1); | 
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| 172 |   registerEvent(KeyMapper::PEV_NEXT_WEAPON); | 
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| 173 |   registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); | 
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| 174 |   registerEvent(EV_MOUSE_MOTION); | 
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| 175 |  | 
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| 176 |   this->getWeaponManager().setSlotCount(7); | 
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| 177 |  | 
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| 178 |   this->getWeaponManager().setSlotPosition(0, Vector(0.0, .1, -1.0)); | 
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| 179 |   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 180 |  | 
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| 181 |   this->getWeaponManager().setSlotPosition(1, Vector(0.0, .1, 1.0)); | 
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| 182 |   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 183 |  | 
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| 184 |   this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); | 
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| 185 |   this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); | 
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| 186 |  | 
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| 187 |   this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); | 
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| 188 |   this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); | 
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| 189 |  | 
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| 190 |   this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); | 
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| 191 |   this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); | 
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| 192 |  | 
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| 193 |   this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); | 
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| 194 |   this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); | 
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| 195 |  | 
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| 196 |   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); | 
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| 197 |   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 198 |  | 
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| 199 |   this->getWeaponManager().getFixedTarget()->setParent(&(this->cameraNode)); | 
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| 200 |   this->getWeaponManager().getFixedTarget()->setRelCoor(0,0,0); | 
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| 201 |  | 
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| 202 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 203 |  | 
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| 204 | } | 
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| 205 |  | 
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| 206 | /** | 
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| 207 |  * loads the Settings of a Helicopter from an XML-element. | 
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| 208 |  * @param root the XML-element to load the Spaceship's properties from | 
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| 209 |  */ | 
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| 210 | void Helicopter::loadParams(const TiXmlElement* root) | 
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| 211 | { | 
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| 212 |   WorldEntity::loadParams(root); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | void Helicopter::enter() | 
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| 216 | { | 
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| 217 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); | 
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| 218 |   State::getCameraNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); | 
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| 219 |   State::getCameraTargetNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); | 
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| 220 |  | 
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| 221 |   this->soundSource.play(this->chopperBuffer, 0.7f, true); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | void Helicopter::leave() | 
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| 225 | { | 
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| 226 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 227 |   this->detachCamera(); | 
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| 228 |   this->soundSource.stop(); | 
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| 229 | } | 
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| 230 |  | 
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| 231 |  | 
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| 232 | /** | 
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| 233 |  *  effect that occurs after the Helicopter is spawned | 
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| 234 | */ | 
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| 235 | void Helicopter::postSpawn () | 
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| 236 | { | 
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| 237 |   //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | /** | 
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| 241 |  *  the action occuring if the helicopter left the game | 
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| 242 | */ | 
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| 243 | void Helicopter::leftWorld () | 
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| 244 | {} | 
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| 245 |  | 
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| 246 | /** | 
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| 247 |  *  this function is called, when two entities collide | 
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| 248 |  * @param entity: the world entity with whom it collides | 
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| 249 |  * | 
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| 250 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 251 |  */ | 
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| 252 | void Helicopter::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 253 | { | 
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| 254 | } | 
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| 255 |  | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  *  the function called for each passing timeSnap | 
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| 260 |  * @param time The timespan passed since last update | 
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| 261 | */ | 
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| 262 | void Helicopter::tick (float time) | 
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| 263 | { | 
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| 264 |   Playable::tick(time); | 
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| 265 |  | 
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| 266 |   if( xMouse != 0 || yMouse != 0) | 
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| 267 |    { | 
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| 268 |     if (xMouse > controlVelocityX) xMouse = controlVelocityX; | 
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| 269 |     else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; | 
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| 270 |     if (yMouse > controlVelocityY) yMouse = controlVelocityY; | 
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| 271 |     else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; | 
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| 272 |   } | 
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| 273 |  | 
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| 274 |   // rotorrotation | 
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| 275 |   this->topRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); | 
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| 276 |   this->tailRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); | 
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| 277 |  | 
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| 278 |   // spaceship controlled movement | 
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| 279 |   this->calculateVelocity(time); | 
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| 280 |  | 
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| 281 |   Vector move = (velocity)*time; | 
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| 282 |  | 
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| 283 |   // this is the air friction (necessary for a smooth control) | 
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| 284 |   if(velocity.len() != 0) velocity -= velocity*0.1; | 
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| 285 |  | 
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| 286 |  | 
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| 287 |   //readjust | 
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| 288 |   // if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); | 
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| 289 |   // else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); | 
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| 290 |  | 
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| 291 |  | 
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| 292 |   this->shiftCoor (move); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | /** | 
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| 296 |  *  calculate the velocity | 
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| 297 |  * @param time the timeslice since the last frame | 
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| 298 | */ | 
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| 299 | void Helicopter::calculateVelocity (float time) | 
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| 300 | { | 
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| 301 |   Vector accel(0.0, 0.0, 0.0); | 
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| 302 |   float rotValX = 0.0; | 
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| 303 |   float rotValZ = 0.0; | 
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| 304 |   /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ | 
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| 305 |   /* calculate the direction in which the craft is heading  */ | 
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| 306 |  | 
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| 307 |   if( this->bUp ) | 
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| 308 |    { | 
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| 309 |      //this->shiftCoor(this->getAbsDirX()); | 
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| 310 |      //accel -= this->getAbsDirY(); | 
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| 311 |  | 
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| 312 |      accel += Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z) * 3; | 
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| 313 |      if((this->getAbsDirX()).y >= -0.1) rotValZ -= time; | 
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| 314 |    } | 
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| 315 |    else | 
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| 316 |    { | 
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| 317 |        if(this->getAbsDirX().y < -.02) this->shiftDir(Quaternion(time, Vector(0,0,1))) ; | 
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| 318 |    } | 
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| 319 |  | 
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| 320 |   if( this->bDown ) | 
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| 321 |    { | 
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| 322 |      //this->shiftCoor((this->getAbsDirX())*-1); | 
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| 323 |      //accel -= this->getAbsDirY(); | 
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| 324 |  | 
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| 325 |      accel -= Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z)*3; | 
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| 326 |      rotValZ += time; | 
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| 327 |    } | 
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| 328 |    else | 
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| 329 |    { | 
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| 330 |          if(this->getAbsDirX().y > 0.02) this->shiftDir(Quaternion(-time, Vector(0,0,1))); | 
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| 331 |    } | 
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| 332 |  | 
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| 333 |   if( this->bLeft ) | 
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| 334 |   { | 
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| 335 |     //this->shiftDir(Quaternion(time, Vector(0,1,0))); | 
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| 336 |     //accel -= this->getAbsDirY(); | 
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| 337 |     //velocityDir.normalize(); | 
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| 338 |  | 
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| 339 |     accel -= Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); | 
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| 340 |     rotValX -= time; | 
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| 341 |   } | 
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| 342 |   else | 
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| 343 |    { | 
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| 344 |          if(this->getAbsDirZ().y > 0.02) this->shiftDir(Quaternion(time, Vector(1,0,0))); | 
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| 345 |    } | 
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| 346 |  | 
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| 347 |   if( this->bRight ) | 
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| 348 |   { | 
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| 349 |     //this->shiftDir(Quaternion(-time, Vector(0,1,0))); | 
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| 350 |     //accel += this->getAbsDirY(); | 
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| 351 |     //velocityDir.normalize(); | 
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| 352 |  | 
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| 353 |     accel += Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); | 
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| 354 |     rotValX += time; | 
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| 355 |   } | 
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| 356 |   else | 
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| 357 |    { | 
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| 358 |          if(this->getAbsDirZ().y < -0.02) this->shiftDir(Quaternion(-time, Vector(1,0,0))); | 
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| 359 |    } | 
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| 360 |  | 
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| 361 |   if( this->bRollL ) | 
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| 362 |   { | 
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| 363 |     this->shiftDir(Quaternion(-time, Vector(1,0,0))); | 
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| 364 |   } | 
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| 365 |   if( this->bRollR ) | 
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| 366 |   { | 
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| 367 |     this->shiftDir(Quaternion(time, Vector(1,0,0))); | 
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| 368 |   } | 
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| 369 |   if (this->bAscend ) | 
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| 370 |   { | 
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| 371 |     accel += this->getAbsDirY(); | 
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| 372 |   } | 
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| 373 |  | 
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| 374 |   if (this->bDescend ) | 
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| 375 |   { | 
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| 376 |     accel -= this->getAbsDirY(); | 
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| 377 |   } | 
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| 378 |  | 
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| 379 |   velocity += accel*3; | 
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| 380 |   if((this->getAbsDirX()).y <= 0.3 && (this->getAbsDirX()).y >= -0.3) this->shiftDir(Quaternion(rotValZ, Vector(0,0,1))); | 
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| 381 |   if((this->getAbsDirZ()).y <= 0.3 && (this->getAbsDirZ()).y >= -0.3) this->shiftDir(Quaternion(rotValX, Vector(1,0,0))); | 
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| 382 | } | 
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| 383 |  | 
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| 384 |  | 
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| 385 | void Helicopter::draw() const | 
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| 386 | { | 
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| 387 |   WorldEntity::draw(); | 
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| 388 |  | 
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| 389 |   glMatrixMode(GL_MODELVIEW); | 
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| 390 |     glPushMatrix(); | 
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| 391 |  | 
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| 392 |     /* translate */ | 
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| 393 |     glTranslatef (this->topRotor.getAbsCoor ().x, | 
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| 394 |                   this->topRotor.getAbsCoor ().y, | 
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| 395 |                   this->topRotor.getAbsCoor ().z); | 
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| 396 |     Vector tmpRot = this->topRotor.getAbsDir().getSpacialAxis(); | 
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| 397 |     glRotatef (this->topRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 398 |     this->getModel(3)->draw(); | 
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| 399 |  | 
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| 400 |     glPopMatrix (); | 
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| 401 |     glPushMatrix(); | 
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| 402 |  | 
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| 403 |     /* translate */ | 
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| 404 |     glTranslatef (this->tailRotor.getAbsCoor ().x, | 
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| 405 |                   this->tailRotor.getAbsCoor ().y, | 
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| 406 |                   this->tailRotor.getAbsCoor ().z); | 
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| 407 |     tmpRot = this->tailRotor.getAbsDir().getSpacialAxis(); | 
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| 408 |     glRotatef (this->tailRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 409 |     this->getModel(4)->draw(); | 
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| 410 |  | 
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| 411 |     glPopMatrix (); | 
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| 412 | } | 
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| 413 |  | 
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| 414 | /** | 
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| 415 |  * @todo switch statement ?? | 
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| 416 |  */ | 
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| 417 | void Helicopter::process(const Event &event) | 
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| 418 | { | 
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| 419 |   Playable::process(event); | 
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| 420 |  | 
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| 421 |   if( event.type == KeyMapper::PEV_LEFT) | 
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| 422 |       this->bLeft = event.bPressed; | 
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| 423 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
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| 424 |       this->bRight = event.bPressed; | 
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| 425 |   else if( event.type == SDLK_e) | 
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| 426 |     this->bAscend = event.bPressed; | 
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| 427 |   else if( event.type == SDLK_c) | 
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| 428 |     this->bDescend = event.bPressed; | 
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| 429 |   else if( event.type == KeyMapper::PEV_FORWARD) | 
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| 430 |     this->bUp = event.bPressed; | 
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| 431 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
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| 432 |     this->bDown = event.bPressed; | 
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| 433 |   else if( event.type == EV_MOUSE_MOTION) | 
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| 434 |   { | 
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| 435 |     this->xMouse = event.xRel*mouseSensitivity; | 
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| 436 |     this->yMouse = event.yRel*mouseSensitivity; | 
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| 437 |  | 
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| 438 |     this->shiftDir(Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))); | 
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| 439 |  | 
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| 440 |     Quaternion yDir = Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); | 
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| 441 |  | 
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| 442 |  | 
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| 443 |     if ((this->cameraNode.getAbsDirY()).y < 0.5) | 
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| 444 |     { | 
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| 445 |      if((this->cameraNode.getAbsDirX()).y > 0) | 
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| 446 |      { | 
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| 447 |         if(yMouse > 0) this->cameraNode.shiftDir(yDir); | 
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| 448 |      } | 
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| 449 |      else | 
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| 450 |      { | 
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| 451 |          if(yMouse < 0) this->cameraNode.shiftDir(yDir); | 
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| 452 |      } | 
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| 453 |     } | 
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| 454 |     else this->cameraNode.shiftDir(yDir);; | 
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| 455 |     } | 
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| 456 | } | 
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