| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "helicopter.h" |
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| 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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| 26 | #include "util/loading/factory.h" |
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| 27 | #include "sound/resource_sound_buffer.h" |
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| 28 | |
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| 29 | #include "key_mapper.h" |
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| 30 | #include "state.h" |
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| 31 | |
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| 32 | #include "graphics_engine.h" |
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| 33 | |
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| 34 | #include "debug.h" |
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| 35 | |
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| 36 | |
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| 37 | ObjectListDefinition(Helicopter); |
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| 38 | CREATE_FACTORY(Helicopter); |
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| 39 | #include "script_class.h" |
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| 40 | CREATE_SCRIPTABLE_CLASS(Helicopter, |
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| 41 | addMethod("moveUp", Executor1<Helicopter, lua_State*,bool>(&Helicopter::moveUp)) |
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| 42 | ->addMethod("moveDown", Executor1<Helicopter, lua_State*,bool>(&Helicopter::moveDown)) |
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| 43 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 44 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 45 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 46 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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| 47 | |
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| 48 | ); |
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| 49 | |
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| 50 | |
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| 51 | /** |
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| 52 | * creates the controlable Helicopter |
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| 53 | */ |
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| 54 | Helicopter::Helicopter() |
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| 55 | { |
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| 56 | this->init(); |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * destructs the helicopter, deletes alocated memory |
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| 61 | */ |
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| 62 | Helicopter::~Helicopter () |
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| 63 | { |
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| 64 | this->setPlayer(NULL); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | * loads a Helicopter information from a specified file. |
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| 69 | * @param fileName the name of the File to load the helicopter from (absolute path) |
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| 70 | */ |
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| 71 | Helicopter::Helicopter(const std::string& fileName) |
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| 72 | { |
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| 73 | this->init(); |
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| 74 | TiXmlDocument doc(fileName); |
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| 75 | |
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| 76 | if(!doc.LoadFile()) |
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| 77 | { |
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| 78 | PRINTF(2)("Loading file %s failed for Helicopter.\n", fileName.c_str()); |
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| 79 | return; |
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| 80 | } |
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| 81 | |
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| 82 | this->loadParams(doc.RootElement()); |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | * creates a new Spaceship from Xml Data |
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| 87 | * @param root the xml element containing spaceship data |
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| 88 | |
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| 89 | @todo add more parameters to load |
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| 90 | */ |
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| 91 | Helicopter::Helicopter(const TiXmlElement* root) |
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| 92 | { |
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| 93 | this->init(); |
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| 94 | if (root != NULL) |
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| 95 | this->loadParams(root); |
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| 96 | |
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| 97 | //weapons: |
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| 98 | Weapon* wpRight = new TestGun(0); |
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| 99 | wpRight->setName("testGun Right"); |
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| 100 | Weapon* wpLeft = new TestGun(1); |
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| 101 | wpLeft->setName("testGun Left"); |
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| 102 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate("Cannon")); |
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| 103 | |
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| 104 | cannon->setName("BFG"); |
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| 105 | |
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| 106 | this->addWeapon(wpLeft, 1, 0); |
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| 107 | this->addWeapon(wpRight,1 ,1); |
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| 108 | this->addWeapon(cannon, 0, 6); |
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| 109 | |
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| 110 | this->getWeaponManager().changeWeaponConfig(1); |
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| 111 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 112 | |
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| 113 | //load sound |
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| 114 | this->chopperBuffer = OrxSound::ResourceSoundBuffer("sound/engine/chopper.wav"); |
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| 115 | |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | /** |
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| 120 | * initializes a Helicopter |
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| 121 | */ |
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| 122 | void Helicopter::init() |
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| 123 | { |
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| 124 | this->registerObject(this, Helicopter::_objectList); |
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| 125 | PRINTF(4)("HELICOPTER INIT\n"); |
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| 126 | |
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| 127 | this->loadModel("models/ships/helicopter_#.obj", 1.0); |
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| 128 | |
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| 129 | //EventHandler::getInstance()->grabEvents(true); |
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| 130 | |
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| 131 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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| 132 | bFire = false; |
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| 133 | xMouse = yMouse = 0; |
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| 134 | mouseSensitivity = 0.05; |
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| 135 | controlVelocityX = 100; |
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| 136 | controlVelocityY = 100; |
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| 137 | |
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| 138 | |
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| 139 | // initialization of cameraNode |
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| 140 | this->cameraNode.setParent(this); |
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| 141 | this->cameraNode.setParentMode(PNODE_ALL); |
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| 142 | this->cameraNode.setRelCoor(Vector(0,1,0)); |
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| 143 | |
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| 144 | // rotors |
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| 145 | this->topRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 146 | this->tailRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 147 | |
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| 148 | this->topRotor.setParent(this); |
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| 149 | this->tailRotor.setParent(this); |
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| 150 | |
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| 151 | this->topRotor.setRelCoor(Vector(-0.877,0.627,0)); |
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| 152 | this->tailRotor.setRelCoor(Vector(-4.43,0.297,0.068)); |
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| 153 | this->tailRotor.setAbsDir(Quaternion(M_PI_2,Vector(1,0,0))); |
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| 154 | |
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| 155 | this->loadModel("models/ships/rotor.obj",1.0,3); |
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| 156 | this->loadModel("models/ships/rotor.obj",0.2,4); |
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| 157 | |
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| 158 | |
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| 159 | this->velocity = Vector(0.0,0.0,0.0); |
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| 160 | this->velocityDir = Vector(1.0,0.0,0.0); |
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| 161 | |
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| 162 | // very, very old stuff |
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| 163 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 164 | // button->show(); |
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| 165 | // button->setLabel("orxonox"); |
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| 166 | // button->setBindNode(this); |
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| 167 | |
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| 168 | //add events to the eventlist |
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| 169 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 170 | registerEvent(KeyMapper::PEV_BACKWARD); |
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| 171 | registerEvent(KeyMapper::PEV_LEFT); |
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| 172 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 173 | registerEvent(SDLK_e); |
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| 174 | registerEvent(SDLK_c); |
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| 175 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 176 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 177 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 178 | registerEvent(EV_MOUSE_MOTION); |
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| 179 | |
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| 180 | this->getWeaponManager().setSlotCount(7); |
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| 181 | |
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| 182 | this->getWeaponManager().setSlotPosition(0, Vector(0.0, .1, -1.0)); |
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| 183 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 184 | |
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| 185 | this->getWeaponManager().setSlotPosition(1, Vector(0.0, .1, 1.0)); |
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| 186 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 187 | |
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| 188 | this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 189 | this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 190 | |
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| 191 | this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 192 | this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 193 | |
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| 194 | this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 195 | this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 196 | |
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| 197 | this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 198 | this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 199 | |
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| 200 | this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 201 | this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 202 | |
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| 203 | this->getWeaponManager().getFixedTarget()->setParent(&(this->cameraNode)); |
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| 204 | this->getWeaponManager().getFixedTarget()->setRelCoor(0,0,0); |
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| 205 | |
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| 206 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 207 | |
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| 208 | } |
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| 209 | |
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| 210 | /** |
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| 211 | * loads the Settings of a Helicopter from an XML-element. |
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| 212 | * @param root the XML-element to load the Spaceship's properties from |
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| 213 | */ |
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| 214 | void Helicopter::loadParams(const TiXmlElement* root) |
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| 215 | { |
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| 216 | WorldEntity::loadParams(root); |
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| 217 | } |
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| 218 | |
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| 219 | void Helicopter::enter() |
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| 220 | { |
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| 221 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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| 222 | State::getCameraNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); |
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| 223 | State::getCameraTargetNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); |
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| 224 | |
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| 225 | this->soundSource.play(this->chopperBuffer, 0.7f, true); |
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| 226 | } |
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| 227 | |
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| 228 | void Helicopter::leave() |
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| 229 | { |
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| 230 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 231 | this->detachCamera(); |
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| 232 | this->soundSource.stop(); |
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| 233 | } |
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| 234 | |
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| 235 | |
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| 236 | /** |
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| 237 | * effect that occurs after the Helicopter is spawned |
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| 238 | */ |
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| 239 | void Helicopter::postSpawn () |
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| 240 | { |
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| 241 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 242 | } |
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| 243 | |
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| 244 | /** |
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| 245 | * the action occuring if the helicopter left the game |
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| 246 | */ |
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| 247 | void Helicopter::leftWorld () |
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| 248 | {} |
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| 249 | |
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| 250 | /** |
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| 251 | * this function is called, when two entities collide |
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| 252 | * @param entity: the world entity with whom it collides |
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| 253 | * |
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| 254 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 255 | */ |
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| 256 | void Helicopter::collidesWith(WorldEntity* entity, const Vector& location) |
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| 257 | { |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | * the function called for each passing timeSnap |
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| 264 | * @param time The timespan passed since last update |
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| 265 | */ |
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| 266 | void Helicopter::tick (float time) |
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| 267 | { |
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| 268 | Playable::tick(time); |
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| 269 | |
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| 270 | if( xMouse != 0 || yMouse != 0) |
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| 271 | { |
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| 272 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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| 273 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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| 274 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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| 275 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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| 276 | } |
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| 277 | |
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| 278 | // rotorrotation |
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| 279 | this->topRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
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| 280 | this->tailRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
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| 281 | |
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| 282 | // spaceship controlled movement |
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| 283 | this->calculateVelocity(time); |
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| 284 | |
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| 285 | Vector move = (velocity)*time; |
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| 286 | |
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| 287 | // this is the air friction (necessary for a smooth control) |
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| 288 | if(velocity.len() != 0) velocity -= velocity*0.1; |
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| 289 | |
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| 290 | |
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| 291 | //readjust |
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| 292 | // if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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| 293 | // else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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| 294 | |
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| 295 | |
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| 296 | this->shiftCoor (move); |
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| 297 | } |
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| 298 | |
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| 299 | /** |
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| 300 | * calculate the velocity |
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| 301 | * @param time the timeslice since the last frame |
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| 302 | */ |
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| 303 | void Helicopter::calculateVelocity (float time) |
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| 304 | { |
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| 305 | Vector accel(0.0, 0.0, 0.0); |
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| 306 | float rotValX = 0.0; |
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| 307 | float rotValZ = 0.0; |
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| 308 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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| 309 | /* calculate the direction in which the craft is heading */ |
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| 310 | |
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| 311 | if( this->bUp ) |
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| 312 | { |
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| 313 | //this->shiftCoor(this->getAbsDirX()); |
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| 314 | //accel -= this->getAbsDirY(); |
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| 315 | |
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| 316 | accel += Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z) * 3; |
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| 317 | if((this->getAbsDirX()).y >= -0.1) rotValZ -= time; |
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| 318 | } |
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| 319 | else |
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| 320 | { |
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| 321 | if(this->getAbsDirX().y < -.02) this->shiftDir(Quaternion(time, Vector(0,0,1))) ; |
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| 322 | } |
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| 323 | |
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| 324 | if( this->bDown ) |
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| 325 | { |
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| 326 | //this->shiftCoor((this->getAbsDirX())*-1); |
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| 327 | //accel -= this->getAbsDirY(); |
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| 328 | |
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| 329 | accel -= Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z)*3; |
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| 330 | rotValZ += time; |
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| 331 | } |
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| 332 | else |
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| 333 | { |
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| 334 | if(this->getAbsDirX().y > 0.02) this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
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| 335 | } |
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| 336 | |
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| 337 | if( this->bLeft ) |
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| 338 | { |
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| 339 | //this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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| 340 | //accel -= this->getAbsDirY(); |
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| 341 | //velocityDir.normalize(); |
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| 342 | |
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| 343 | accel -= Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
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| 344 | rotValX -= time; |
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| 345 | } |
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| 346 | else |
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| 347 | { |
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| 348 | if(this->getAbsDirZ().y > 0.02) this->shiftDir(Quaternion(time, Vector(1,0,0))); |
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| 349 | } |
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| 350 | |
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| 351 | if( this->bRight ) |
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| 352 | { |
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| 353 | //this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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| 354 | //accel += this->getAbsDirY(); |
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| 355 | //velocityDir.normalize(); |
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| 356 | |
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| 357 | accel += Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
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| 358 | rotValX += time; |
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| 359 | } |
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| 360 | else |
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| 361 | { |
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| 362 | if(this->getAbsDirZ().y < -0.02) this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
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| 363 | } |
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| 364 | |
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| 365 | if( this->bRollL ) |
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| 366 | { |
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| 367 | this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
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| 368 | } |
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| 369 | if( this->bRollR ) |
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| 370 | { |
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| 371 | this->shiftDir(Quaternion(time, Vector(1,0,0))); |
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| 372 | } |
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| 373 | if (this->bAscend ) |
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| 374 | { |
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| 375 | accel += this->getAbsDirY(); |
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| 376 | } |
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| 377 | |
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| 378 | if (this->bDescend ) |
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| 379 | { |
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| 380 | accel -= this->getAbsDirY(); |
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| 381 | } |
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| 382 | |
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| 383 | velocity += accel*3; |
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| 384 | if((this->getAbsDirX()).y <= 0.3 && (this->getAbsDirX()).y >= -0.3) this->shiftDir(Quaternion(rotValZ, Vector(0,0,1))); |
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| 385 | if((this->getAbsDirZ()).y <= 0.3 && (this->getAbsDirZ()).y >= -0.3) this->shiftDir(Quaternion(rotValX, Vector(1,0,0))); |
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| 386 | } |
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| 387 | |
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| 388 | |
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| 389 | void Helicopter::draw() const |
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| 390 | { |
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| 391 | WorldEntity::draw(); |
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| 392 | |
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| 393 | glMatrixMode(GL_MODELVIEW); |
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| 394 | glPushMatrix(); |
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| 395 | |
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| 396 | /* translate */ |
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| 397 | glTranslatef (this->topRotor.getAbsCoor ().x, |
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| 398 | this->topRotor.getAbsCoor ().y, |
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| 399 | this->topRotor.getAbsCoor ().z); |
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| 400 | Vector tmpRot = this->topRotor.getAbsDir().getSpacialAxis(); |
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| 401 | glRotatef (this->topRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 402 | this->getModel(3)->draw(); |
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| 403 | |
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| 404 | glPopMatrix (); |
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| 405 | glPushMatrix(); |
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| 406 | |
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| 407 | /* translate */ |
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| 408 | glTranslatef (this->tailRotor.getAbsCoor ().x, |
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| 409 | this->tailRotor.getAbsCoor ().y, |
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| 410 | this->tailRotor.getAbsCoor ().z); |
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| 411 | tmpRot = this->tailRotor.getAbsDir().getSpacialAxis(); |
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| 412 | glRotatef (this->tailRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 413 | this->getModel(4)->draw(); |
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| 414 | |
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| 415 | glPopMatrix (); |
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| 416 | } |
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| 417 | |
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| 418 | /** |
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| 419 | * @todo switch statement ?? |
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| 420 | */ |
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| 421 | void Helicopter::process(const Event &event) |
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| 422 | { |
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| 423 | Playable::process(event); |
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| 424 | |
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| 425 | if( event.type == KeyMapper::PEV_LEFT) |
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| 426 | this->bLeft = event.bPressed; |
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| 427 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 428 | this->bRight = event.bPressed; |
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| 429 | else if( event.type == SDLK_e) |
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| 430 | this->bAscend = event.bPressed; |
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| 431 | else if( event.type == SDLK_c) |
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| 432 | this->bDescend = event.bPressed; |
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| 433 | else if( event.type == KeyMapper::PEV_FORWARD) |
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| 434 | this->bUp = event.bPressed; |
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| 435 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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| 436 | this->bDown = event.bPressed; |
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| 437 | else if( event.type == EV_MOUSE_MOTION) |
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| 438 | { |
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| 439 | this->xMouse = event.xRel*mouseSensitivity; |
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| 440 | this->yMouse = event.yRel*mouseSensitivity; |
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| 441 | |
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| 442 | this->shiftDir(Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))); |
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| 443 | |
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| 444 | Quaternion yDir = Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); |
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| 445 | |
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| 446 | |
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| 447 | if ((this->cameraNode.getAbsDirY()).y < 0.5) |
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| 448 | { |
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| 449 | if((this->cameraNode.getAbsDirX()).y > 0) |
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| 450 | { |
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| 451 | if(yMouse > 0) this->cameraNode.shiftDir(yDir); |
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| 452 | } |
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| 453 | else |
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| 454 | { |
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| 455 | if(yMouse < 0) this->cameraNode.shiftDir(yDir); |
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| 456 | } |
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| 457 | } |
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| 458 | else this->cameraNode.shiftDir(yDir);; |
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| 459 | } |
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| 460 | } |
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