[6443] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
[6947] | 12 | main-programmer: Benjamin Knecht |
---|
[6443] | 13 | co-programmer: ... |
---|
| 14 | |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
| 18 | |
---|
| 19 | #include "helicopter.h" |
---|
| 20 | |
---|
| 21 | #include "weapons/weapon_manager.h" |
---|
| 22 | #include "weapons/test_gun.h" |
---|
| 23 | #include "weapons/turret.h" |
---|
| 24 | #include "weapons/cannon.h" |
---|
| 25 | |
---|
| 26 | #include "factory.h" |
---|
| 27 | #include "key_mapper.h" |
---|
| 28 | #include "event_handler.h" |
---|
| 29 | #include "state.h" |
---|
| 30 | |
---|
| 31 | #include "graphics_engine.h" |
---|
| 32 | |
---|
| 33 | using namespace std; |
---|
| 34 | |
---|
| 35 | CREATE_FACTORY(Helicopter, CL_HELICOPTER); |
---|
| 36 | |
---|
| 37 | /** |
---|
[6724] | 38 | * creates the controlable Helicopter |
---|
[6443] | 39 | */ |
---|
| 40 | Helicopter::Helicopter() |
---|
| 41 | { |
---|
| 42 | this->init(); |
---|
| 43 | } |
---|
| 44 | |
---|
| 45 | /** |
---|
[6724] | 46 | * destructs the helicopter, deletes alocated memory |
---|
[6443] | 47 | */ |
---|
| 48 | Helicopter::~Helicopter () |
---|
| 49 | { |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | /** |
---|
[6724] | 53 | * loads a Helicopter information from a specified file. |
---|
| 54 | * @param fileName the name of the File to load the helicopter from (absolute path) |
---|
[6443] | 55 | */ |
---|
| 56 | Helicopter::Helicopter(const char* fileName) |
---|
| 57 | { |
---|
| 58 | this->init(); |
---|
| 59 | TiXmlDocument doc(fileName); |
---|
| 60 | |
---|
| 61 | if(!doc.LoadFile()) |
---|
| 62 | { |
---|
| 63 | PRINTF(2)("Loading file %s failed for Helicopter.\n", fileName); |
---|
| 64 | return; |
---|
| 65 | } |
---|
| 66 | |
---|
| 67 | this->loadParams(doc.RootElement()); |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | /** |
---|
| 71 | * creates a new Spaceship from Xml Data |
---|
| 72 | * @param root the xml element containing spaceship data |
---|
| 73 | |
---|
| 74 | @todo add more parameters to load |
---|
| 75 | */ |
---|
| 76 | Helicopter::Helicopter(const TiXmlElement* root) |
---|
| 77 | { |
---|
| 78 | this->init(); |
---|
| 79 | if (root != NULL) |
---|
| 80 | this->loadParams(root); |
---|
| 81 | |
---|
| 82 | //weapons: |
---|
| 83 | Weapon* wpRight = new TestGun(0); |
---|
| 84 | wpRight->setName("testGun Right"); |
---|
| 85 | Weapon* wpLeft = new TestGun(1); |
---|
| 86 | wpLeft->setName("testGun Left"); |
---|
| 87 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
---|
| 88 | |
---|
| 89 | cannon->setName("BFG"); |
---|
| 90 | |
---|
| 91 | this->addWeapon(wpLeft, 1, 0); |
---|
| 92 | this->addWeapon(wpRight,1 ,1); |
---|
| 93 | this->addWeapon(cannon, 0, 6); |
---|
| 94 | |
---|
| 95 | this->getWeaponManager()->changeWeaponConfig(1); |
---|
| 96 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
---|
| 97 | } |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | /** |
---|
| 101 | * initializes a Helicopter |
---|
| 102 | */ |
---|
| 103 | void Helicopter::init() |
---|
| 104 | { |
---|
| 105 | this->setClassID(CL_HELICOPTER, "Helicopter"); |
---|
| 106 | |
---|
[6724] | 107 | PRINTF(4)("HELICOPTER INIT\n"); |
---|
[6443] | 108 | |
---|
| 109 | this->loadModel("models/ships/helicopter_#.obj", 1.0); |
---|
| 110 | |
---|
| 111 | EventHandler::getInstance()->grabEvents(true); |
---|
| 112 | |
---|
| 113 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
---|
| 114 | bFire = false; |
---|
| 115 | xMouse = yMouse = 0; |
---|
[6637] | 116 | mouseSensitivity = 0.05; |
---|
[6724] | 117 | controlVelocityX = 100; |
---|
| 118 | controlVelocityY = 100; |
---|
[6443] | 119 | |
---|
[6804] | 120 | |
---|
[6947] | 121 | // initialization of cameraNode |
---|
[6724] | 122 | this->cameraNode.setParent(this); |
---|
| 123 | this->cameraNode.setParentMode(PNODE_ALL); |
---|
[6947] | 124 | this->cameraNode.setRelCoor(Vector(0,1,0)); |
---|
| 125 | |
---|
[6724] | 126 | // rotors |
---|
| 127 | this->topRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
| 128 | this->tailRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
[6804] | 129 | |
---|
[6724] | 130 | this->topRotor.setParent(this); |
---|
| 131 | this->tailRotor.setParent(this); |
---|
[6804] | 132 | |
---|
[6724] | 133 | this->topRotor.setRelCoor(Vector(-0.877,0.627,0)); |
---|
| 134 | this->tailRotor.setRelCoor(Vector(-4.43,0.297,0.068)); |
---|
| 135 | this->tailRotor.setAbsDir(Quaternion(M_PI_2,Vector(1,0,0))); |
---|
[6804] | 136 | |
---|
[6724] | 137 | this->loadModel("models/ships/rotor.obj",1.0,3); |
---|
| 138 | this->loadModel("models/ships/rotor.obj",0.2,4); |
---|
[6443] | 139 | |
---|
| 140 | |
---|
| 141 | this->velocity = Vector(0.0,0.0,0.0); |
---|
| 142 | this->velocityDir = Vector(1.0,0.0,0.0); |
---|
[6947] | 143 | |
---|
| 144 | // very, very old stuff |
---|
| 145 | // GLGuiButton* button = new GLGuiPushButton(); |
---|
| 146 | // button->show(); |
---|
| 147 | // button->setLabel("orxonox"); |
---|
| 148 | // button->setBindNode(this); |
---|
[6443] | 149 | |
---|
| 150 | //add events to the eventlist |
---|
[6637] | 151 | registerEvent(KeyMapper::PEV_UP); |
---|
| 152 | registerEvent(KeyMapper::PEV_DOWN); |
---|
| 153 | registerEvent(KeyMapper::PEV_LEFT); |
---|
| 154 | registerEvent(KeyMapper::PEV_RIGHT); |
---|
[6443] | 155 | registerEvent(SDLK_e); |
---|
| 156 | registerEvent(SDLK_c); |
---|
| 157 | registerEvent(KeyMapper::PEV_FIRE1); |
---|
| 158 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
---|
| 159 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
| 160 | registerEvent(EV_MOUSE_MOTION); |
---|
| 161 | |
---|
| 162 | this->getWeaponManager()->setSlotCount(7); |
---|
| 163 | |
---|
| 164 | this->getWeaponManager()->setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
---|
| 165 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 166 | |
---|
| 167 | this->getWeaponManager()->setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
---|
| 168 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 169 | |
---|
| 170 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5)); |
---|
| 171 | this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
---|
| 172 | |
---|
| 173 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5)); |
---|
| 174 | this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
---|
| 175 | |
---|
| 176 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5)); |
---|
| 177 | this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
---|
| 178 | |
---|
| 179 | this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
---|
| 180 | this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
---|
| 181 | |
---|
[6947] | 182 | this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0)); |
---|
| 183 | this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 184 | |
---|
[6724] | 185 | this->getWeaponManager()->getFixedTarget()->setParent(&(this->cameraNode)); |
---|
| 186 | this->getWeaponManager()->getFixedTarget()->setRelCoor(0,0,0); |
---|
[6443] | 187 | |
---|
| 188 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
---|
| 189 | |
---|
| 190 | } |
---|
| 191 | |
---|
| 192 | /** |
---|
| 193 | * loads the Settings of a Helicopter from an XML-element. |
---|
| 194 | * @param root the XML-element to load the Spaceship's properties from |
---|
| 195 | */ |
---|
| 196 | void Helicopter::loadParams(const TiXmlElement* root) |
---|
| 197 | { |
---|
[6512] | 198 | WorldEntity::loadParams(root); |
---|
[6443] | 199 | } |
---|
| 200 | |
---|
[6871] | 201 | void Helicopter::enter() |
---|
[6724] | 202 | { |
---|
[6871] | 203 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
---|
[6724] | 204 | State::getCamera()->setParentSoft(this->getWeaponManager()->getFixedTarget()); |
---|
| 205 | State::getCameraTarget()->setParentSoft(this->getWeaponManager()->getFixedTarget()); |
---|
| 206 | } |
---|
[6443] | 207 | |
---|
| 208 | void Helicopter::leave() |
---|
| 209 | { |
---|
| 210 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
---|
| 211 | this->detachCamera(); |
---|
| 212 | |
---|
| 213 | } |
---|
| 214 | |
---|
| 215 | |
---|
| 216 | /** |
---|
| 217 | * effect that occurs after the Helicopter is spawned |
---|
| 218 | */ |
---|
| 219 | void Helicopter::postSpawn () |
---|
| 220 | { |
---|
| 221 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
---|
| 222 | } |
---|
| 223 | |
---|
| 224 | /** |
---|
[6724] | 225 | * the action occuring if the helicopter left the game |
---|
[6443] | 226 | */ |
---|
| 227 | void Helicopter::leftWorld () |
---|
| 228 | {} |
---|
| 229 | |
---|
| 230 | /** |
---|
| 231 | * this function is called, when two entities collide |
---|
| 232 | * @param entity: the world entity with whom it collides |
---|
| 233 | * |
---|
| 234 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 235 | */ |
---|
| 236 | void Helicopter::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 237 | { |
---|
| 238 | } |
---|
| 239 | |
---|
| 240 | |
---|
| 241 | |
---|
| 242 | /** |
---|
| 243 | * the function called for each passing timeSnap |
---|
| 244 | * @param time The timespan passed since last update |
---|
| 245 | */ |
---|
| 246 | void Helicopter::tick (float time) |
---|
| 247 | { |
---|
[6804] | 248 | Playable::tick(time); |
---|
| 249 | |
---|
[6724] | 250 | if( xMouse != 0 || yMouse != 0) |
---|
| 251 | { |
---|
| 252 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
---|
| 253 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
---|
| 254 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
---|
| 255 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
---|
| 256 | } |
---|
[6804] | 257 | |
---|
[6724] | 258 | // rotorrotation |
---|
| 259 | this->topRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
---|
| 260 | this->tailRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
---|
[6804] | 261 | |
---|
[6443] | 262 | // spaceship controlled movement |
---|
| 263 | this->calculateVelocity(time); |
---|
| 264 | |
---|
[6637] | 265 | Vector move = (velocity)*time; |
---|
[6443] | 266 | |
---|
| 267 | // this is the air friction (necessary for a smooth control) |
---|
| 268 | if(velocity.len() != 0) velocity -= velocity*0.1; |
---|
[6804] | 269 | |
---|
[6443] | 270 | |
---|
| 271 | //readjust |
---|
[6947] | 272 | // if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
---|
| 273 | // else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
---|
[6443] | 274 | |
---|
| 275 | |
---|
| 276 | this->shiftCoor (move); |
---|
| 277 | } |
---|
| 278 | |
---|
| 279 | /** |
---|
| 280 | * calculate the velocity |
---|
| 281 | * @param time the timeslice since the last frame |
---|
| 282 | */ |
---|
| 283 | void Helicopter::calculateVelocity (float time) |
---|
| 284 | { |
---|
| 285 | Vector accel(0.0, 0.0, 0.0); |
---|
[6637] | 286 | float rotValX = 0.0; |
---|
| 287 | float rotValZ = 0.0; |
---|
[6443] | 288 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
---|
| 289 | /* calculate the direction in which the craft is heading */ |
---|
| 290 | |
---|
| 291 | if( this->bUp ) |
---|
| 292 | { |
---|
| 293 | //this->shiftCoor(this->getAbsDirX()); |
---|
| 294 | //accel -= this->getAbsDirY(); |
---|
[6804] | 295 | |
---|
[6637] | 296 | accel += Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z); |
---|
| 297 | if((this->getAbsDirX()).y >= -0.1) rotValZ -= time; |
---|
[6443] | 298 | } |
---|
| 299 | else |
---|
| 300 | { |
---|
[6637] | 301 | if(this->getAbsDirX().y < -.02) this->shiftDir(Quaternion(time, Vector(0,0,1))); |
---|
[6443] | 302 | } |
---|
| 303 | |
---|
| 304 | if( this->bDown ) |
---|
| 305 | { |
---|
| 306 | //this->shiftCoor((this->getAbsDirX())*-1); |
---|
| 307 | //accel -= this->getAbsDirY(); |
---|
[6804] | 308 | |
---|
[6637] | 309 | accel -= Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z); |
---|
| 310 | rotValZ += time; |
---|
[6443] | 311 | } |
---|
| 312 | else |
---|
| 313 | { |
---|
[6637] | 314 | if(this->getAbsDirX().y > 0.02) this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
---|
[6443] | 315 | } |
---|
| 316 | |
---|
[6947] | 317 | if( this->bLeft ) |
---|
[6443] | 318 | { |
---|
| 319 | //this->shiftDir(Quaternion(time, Vector(0,1,0))); |
---|
| 320 | //accel -= this->getAbsDirY(); |
---|
| 321 | //velocityDir.normalize(); |
---|
[6804] | 322 | |
---|
[6637] | 323 | accel -= Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
---|
| 324 | rotValX -= time; |
---|
[6443] | 325 | } |
---|
| 326 | else |
---|
| 327 | { |
---|
[6637] | 328 | if(this->getAbsDirZ().y > 0.02) this->shiftDir(Quaternion(time, Vector(1,0,0))); |
---|
[6443] | 329 | } |
---|
| 330 | |
---|
[6947] | 331 | if( this->bRight ) |
---|
[6443] | 332 | { |
---|
| 333 | //this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
---|
[6637] | 334 | //accel += this->getAbsDirY(); |
---|
[6443] | 335 | //velocityDir.normalize(); |
---|
[6804] | 336 | |
---|
[6637] | 337 | accel += Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
---|
| 338 | rotValX += time; |
---|
[6443] | 339 | } |
---|
| 340 | else |
---|
| 341 | { |
---|
[6637] | 342 | if(this->getAbsDirZ().y < -0.02) this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
---|
[6443] | 343 | } |
---|
| 344 | |
---|
[6947] | 345 | if( this->bRollL ) |
---|
[6443] | 346 | { |
---|
| 347 | this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
---|
| 348 | } |
---|
[6947] | 349 | if( this->bRollR ) |
---|
[6443] | 350 | { |
---|
| 351 | this->shiftDir(Quaternion(time, Vector(1,0,0))); |
---|
| 352 | } |
---|
| 353 | if (this->bAscend ) |
---|
| 354 | { |
---|
[6637] | 355 | accel += this->getAbsDirY(); |
---|
[6443] | 356 | } |
---|
| 357 | |
---|
| 358 | if (this->bDescend ) |
---|
| 359 | { |
---|
[6637] | 360 | accel -= this->getAbsDirY(); |
---|
[6443] | 361 | } |
---|
| 362 | |
---|
[6637] | 363 | velocity += accel*3; |
---|
| 364 | if((this->getAbsDirX()).y <= 0.3 && (this->getAbsDirX()).y >= -0.3) this->shiftDir(Quaternion(rotValZ, Vector(0,0,1))); |
---|
| 365 | if((this->getAbsDirZ()).y <= 0.3 && (this->getAbsDirZ()).y >= -0.3) this->shiftDir(Quaternion(rotValX, Vector(1,0,0))); |
---|
[6443] | 366 | } |
---|
| 367 | |
---|
| 368 | |
---|
| 369 | void Helicopter::draw() const |
---|
| 370 | { |
---|
| 371 | WorldEntity::draw(); |
---|
[6804] | 372 | |
---|
[6724] | 373 | glMatrixMode(GL_MODELVIEW); |
---|
| 374 | glPushMatrix(); |
---|
[6443] | 375 | |
---|
[6724] | 376 | /* translate */ |
---|
| 377 | glTranslatef (this->topRotor.getAbsCoor ().x, |
---|
| 378 | this->topRotor.getAbsCoor ().y, |
---|
| 379 | this->topRotor.getAbsCoor ().z); |
---|
| 380 | Vector tmpRot = this->topRotor.getAbsDir().getSpacialAxis(); |
---|
| 381 | glRotatef (this->topRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 382 | this->getModel(3)->draw(); |
---|
| 383 | |
---|
| 384 | glPopMatrix (); |
---|
| 385 | glPushMatrix(); |
---|
| 386 | |
---|
| 387 | /* translate */ |
---|
| 388 | glTranslatef (this->tailRotor.getAbsCoor ().x, |
---|
| 389 | this->tailRotor.getAbsCoor ().y, |
---|
| 390 | this->tailRotor.getAbsCoor ().z); |
---|
| 391 | tmpRot = this->tailRotor.getAbsDir().getSpacialAxis(); |
---|
| 392 | glRotatef (this->tailRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 393 | this->getModel(4)->draw(); |
---|
| 394 | |
---|
| 395 | glPopMatrix (); |
---|
[6443] | 396 | } |
---|
| 397 | |
---|
| 398 | /** |
---|
| 399 | * @todo switch statement ?? |
---|
| 400 | */ |
---|
| 401 | void Helicopter::process(const Event &event) |
---|
| 402 | { |
---|
[6804] | 403 | Playable::process(event); |
---|
[6443] | 404 | |
---|
[6637] | 405 | if( event.type == KeyMapper::PEV_LEFT) |
---|
[6443] | 406 | this->bLeft = event.bPressed; |
---|
[6637] | 407 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
[6443] | 408 | this->bRight = event.bPressed; |
---|
| 409 | else if( event.type == SDLK_e) |
---|
[6947] | 410 | this->bAscend = event.bPressed; |
---|
[6443] | 411 | else if( event.type == SDLK_c) |
---|
[6947] | 412 | this->bDescend = event.bPressed; |
---|
[6637] | 413 | else if( event.type == KeyMapper::PEV_UP) |
---|
[6947] | 414 | this->bUp = event.bPressed; |
---|
[6637] | 415 | else if( event.type == KeyMapper::PEV_DOWN) |
---|
[6947] | 416 | this->bDown = event.bPressed; |
---|
[6443] | 417 | else if( event.type == EV_MOUSE_MOTION) |
---|
| 418 | { |
---|
| 419 | this->xMouse = event.xRel*mouseSensitivity; |
---|
| 420 | this->yMouse = event.yRel*mouseSensitivity; |
---|
| 421 | |
---|
[6724] | 422 | this->shiftDir(Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))); |
---|
[6804] | 423 | |
---|
[6724] | 424 | Quaternion yDir = Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); |
---|
| 425 | |
---|
[6804] | 426 | |
---|
[6724] | 427 | if ((this->cameraNode.getAbsDirY()).y < 0.5) |
---|
| 428 | { |
---|
| 429 | if((this->cameraNode.getAbsDirX()).y > 0) |
---|
| 430 | { |
---|
| 431 | if(yMouse > 0) this->cameraNode.shiftDir(yDir); |
---|
| 432 | } |
---|
| 433 | else |
---|
| 434 | { |
---|
| 435 | if(yMouse < 0) this->cameraNode.shiftDir(yDir); |
---|
| 436 | } |
---|
| 437 | } |
---|
| 438 | else this->cameraNode.shiftDir(yDir);; |
---|
| 439 | } |
---|
[6443] | 440 | } |
---|