| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: David Gruetter | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 |    Created by Dave: this file is actually quite similar to player.cc and so is | 
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| 16 |    skybox.h similar to player.h | 
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| 17 |    With that said, things should be clear:) | 
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| 18 |  | 
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| 19 |    Edited: | 
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| 20 |    Bensch: more constructors, changeability, comments... | 
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| 21 |    Patrick: giving it the common orxonox style, not much to do... good work Dave! | 
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| 22 |  | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 26 |  | 
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| 27 |  | 
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| 28 | #include "skysphere.h" | 
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| 29 | #include "stdincl.h" | 
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| 30 |  | 
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| 31 | #include "material.h" | 
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| 32 | #include "debug.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 |  | 
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| 37 | /** | 
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| 38 |  *  Constructs a SkySphere and takes fileName as a map. | 
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| 39 |  * @param fileName the file to take as input for the skysphere | 
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| 40 | */ | 
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| 41 | Skysphere::Skysphere(char* fileName) | 
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| 42 | { | 
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| 43 |   this->setClassID(CL_SKYSPHERE, "SkySphere"); | 
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| 44 |   this->toList(OM_BACKGROUND); | 
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| 45 |   if (fileName == NULL) | 
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| 46 |     this->initialize("pictures/sky-replace.jpg"); | 
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| 47 |   else | 
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| 48 |     this->initialize(fileName); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  default destructor | 
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| 54 | */ | 
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| 55 | Skysphere::~Skysphere() | 
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| 56 | { | 
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| 57 |   PRINTF(3)("Deleting the SkySphere\n"); | 
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| 58 |   delete this->skyMaterial; | 
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| 59 |   gluDeleteQuadric(this->sphereObj); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  *  initializes the Skysphere. | 
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| 64 |  * @param fileName the file to take as input for the skysphere | 
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| 65 | */ | 
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| 66 | void Skysphere::initialize(char* fileName) | 
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| 67 | { | 
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| 68 |   PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); | 
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| 69 |   this->sphereObj = gluNewQuadric(); | 
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| 70 |   this->setParentMode(PNODE_MOVEMENT); | 
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| 71 |  | 
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| 72 |   gluQuadricTexture(this->sphereObj, GL_TRUE); | 
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| 73 |   this->setRadius(1900.0); | 
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| 74 |  | 
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| 75 |   this->skyMaterial = new Material("Sky"); | 
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| 76 |   this->setTexture(fileName); | 
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| 77 |   this->skyMaterial->setIllum(3); | 
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| 78 |   this->skyMaterial->setAmbient(1.0, 1.0, 1.0); | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 | /** | 
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| 83 |  *  Defines which texture should be loaded onto the skysphere. | 
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| 84 |  * @param fileName The filename of the Texture | 
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| 85 | */ | 
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| 86 | void Skysphere::setTexture(char* fileName) | 
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| 87 | { | 
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| 88 |   this->skyMaterial->setDiffuseMap(fileName); | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |  *  draws the Skysphere | 
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| 94 |  | 
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| 95 |    This part is normally precessed in the "Painting Phase". | 
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| 96 | */ | 
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| 97 | void Skysphere::draw() const | 
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| 98 | { | 
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| 99 |   glMatrixMode(GL_MODELVIEW); | 
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| 100 |   glPushMatrix(); | 
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| 101 |  | 
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| 102 |   Vector r = this->getAbsCoor(); | 
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| 103 |   glTranslatef(r.x, r.y, r.z); | 
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| 104 |  | 
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| 105 |   //glRotatef(-30, 1, 0, 0); | 
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| 106 |   //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); | 
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| 107 |   //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); | 
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| 108 |  | 
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| 109 |   skyMaterial->select(); | 
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| 110 |   gluSphere(this->sphereObj, this->sphereRadius, 20, 20); | 
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| 111 |   glPopMatrix(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  *  sets the Radius of the Sphere. | 
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| 117 |  * @param radius The Radius of The Sphere | 
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| 118 | */ | 
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| 119 | void Skysphere::setRadius(float radius) | 
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| 120 | { | 
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| 121 |   this->sphereRadius = radius; | 
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| 122 | } | 
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