| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "skybox.h" |
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| 19 | |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "static_model.h" |
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| 23 | |
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| 24 | #include "material.h" |
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| 25 | #include "texture.h" |
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| 26 | |
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| 27 | #include "network_game_manager.h" |
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| 28 | #include "converter.h" |
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| 29 | #include "util/loading/resource_manager.h" |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | CREATE_FACTORY(SkyBox, CL_SKYBOX); |
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| 35 | |
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| 36 | /** |
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| 37 | * Constructs a SkyBox and takes fileName as a map. |
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| 38 | * @param fileName the file to take as input for the SkyBox |
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| 39 | */ |
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| 40 | SkyBox::SkyBox(const std::string& fileName) |
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| 41 | { |
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| 42 | this->preInit(); |
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| 43 | if (!fileName.empty()) |
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| 44 | this->setTextureAndType(fileName, ".jpg"); |
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| 45 | this->postInit(); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | * initializes a skybox from a XmlElement |
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| 50 | */ |
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| 51 | SkyBox::SkyBox(const TiXmlElement* root) |
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| 52 | { |
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| 53 | this->preInit(); |
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| 54 | |
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| 55 | if( root != NULL) |
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| 56 | this->loadParams(root); |
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| 57 | |
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| 58 | this->postInit(); |
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| 59 | } |
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| 60 | |
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| 61 | void SkyBox::loadParams(const TiXmlElement* root) |
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| 62 | { |
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| 63 | WorldEntity::loadParams(root); |
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| 64 | |
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| 65 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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| 66 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 67 | |
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| 68 | LoadParam(root, "Size", this, SkyBox, setSize) |
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| 69 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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| 70 | } |
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| 71 | |
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| 72 | void SkyBox::preInit() |
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| 73 | { |
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| 74 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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| 75 | this->toList(OM_BACKGROUND); |
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| 76 | this->toReflectionList(); |
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| 77 | //this->size = 100.0; |
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| 78 | this->textureSize = 1024.0f; |
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| 79 | |
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| 80 | for (int i = 0; i < 6; i++) |
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| 81 | { |
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| 82 | this->material[i] = new Material(); |
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| 83 | this->material[i]->setIllum(3); |
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| 84 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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| 85 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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| 86 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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| 87 | |
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| 88 | this->cubeTexture[i] = NULL; |
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| 89 | } |
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| 90 | this->setParentMode(PNODE_MOVEMENT); |
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| 91 | |
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| 92 | this->textureName = ""; |
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| 93 | } |
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| 94 | |
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| 95 | void SkyBox::postInit() |
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| 96 | { |
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| 97 | this->rebuild(); |
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| 98 | |
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| 99 | textureName_handle = registerVarId( new SynchronizeableString( &textureName, &textureName, "textureName") ); |
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| 100 | size_handle = registerVarId( new SynchronizeableFloat( &size, &size, "size" ) ); |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * default destructor |
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| 106 | */ |
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| 107 | SkyBox::~SkyBox() |
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| 108 | { |
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| 109 | PRINTF(5)("Deleting SkyBox\n"); |
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| 110 | for (int i = 0; i < 6; i++) |
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| 111 | { |
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| 112 | if (this->material[i]) |
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| 113 | delete this->material[i]; |
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| 114 | if (this->cubeTexture[i]) |
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| 115 | ResourceManager::getInstance()->unload(this->cubeTexture[i]); |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | void SkyBox::setTexture(const std::string& name) |
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| 120 | { |
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| 121 | this->textureName = name; |
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| 122 | this->setTextureAndType (name, "jpg"); |
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| 123 | }; |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | * @brief sets A set of textures when just giving a Name and an extension: |
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| 128 | * @param name the prefix of the Name |
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| 129 | * @param extension the file extension (jpg by default) |
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| 130 | * usage: give this function an argument like |
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| 131 | * setTexture("skybox", "jpg"); |
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| 132 | * and it will convert this to |
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| 133 | * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg", |
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| 134 | * "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg"); |
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| 135 | */ |
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| 136 | void SkyBox::setTextureAndType(const std::string& name, const std::string& extension) |
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| 137 | { |
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| 138 | std::string negX = name + "_negx." + extension; |
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| 139 | std::string posX = name + "_posx." + extension; |
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| 140 | |
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| 141 | std::string negY = name + "_negy." + extension; |
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| 142 | std::string posY = name + "_posy." + extension; |
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| 143 | |
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| 144 | std::string negZ = name + "_negz." + extension; |
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| 145 | std::string posZ = name + "_posz." + extension; |
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| 146 | |
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| 147 | this->setTextures(negX, posX, negY, posY, negZ, posZ); |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | * @brief Defines which textures should be loaded onto the SkyBox. |
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| 152 | * @param negX the top texture. |
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| 153 | * @param posX the bottom texture. |
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| 154 | * @param negY the left texture. |
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| 155 | * @param posY the right texture. |
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| 156 | * @param negZ the front texture. |
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| 157 | * @param posZ the back texture. |
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| 158 | */ |
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| 159 | void SkyBox::setTextures(const std::string& negX, const std::string& posX, |
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| 160 | const std::string& negY, const std::string& posY, |
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| 161 | const std::string& negZ, const std::string& posZ) |
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| 162 | { |
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| 163 | this->material[0]->setDiffuseMap(negX); |
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| 164 | this->material[1]->setDiffuseMap(posX); |
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| 165 | this->material[2]->setDiffuseMap(negY); |
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| 166 | this->material[3]->setDiffuseMap(posY); |
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| 167 | this->material[4]->setDiffuseMap(negZ); |
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| 168 | this->material[5]->setDiffuseMap(posZ); |
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| 169 | if (GLEW_EXT_texture_cube_map) |
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| 170 | this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ); |
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| 171 | } |
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| 172 | |
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| 173 | void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ, |
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| 174 | const std::string& posZ, const std::string& posX, const std::string& negX) |
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| 175 | { |
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| 176 | this->cubeTexture[0] = (Texture*)ResourceManager::getInstance()->load(negX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT); |
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| 177 | this->cubeTexture[1] = (Texture*)ResourceManager::getInstance()->load(posX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT); |
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| 178 | |
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| 179 | this->cubeTexture[2] = (Texture*)ResourceManager::getInstance()->load(negY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT); |
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| 180 | this->cubeTexture[3] = (Texture*)ResourceManager::getInstance()->load(posY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT); |
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| 181 | |
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| 182 | this->cubeTexture[4] = (Texture*)ResourceManager::getInstance()->load(negZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT); |
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| 183 | this->cubeTexture[5] = (Texture*)ResourceManager::getInstance()->load(posZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT); |
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| 184 | } |
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| 185 | |
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| 186 | void SkyBox::enableCubeMap() |
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| 187 | { |
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| 188 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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| 189 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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| 190 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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| 191 | |
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| 192 | glEnable(GL_TEXTURE_CUBE_MAP_EXT); |
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| 193 | |
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| 194 | glEnable(GL_TEXTURE_GEN_S); |
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| 195 | glEnable(GL_TEXTURE_GEN_T); |
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| 196 | glEnable(GL_TEXTURE_GEN_R); |
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| 197 | |
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| 198 | } |
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| 199 | |
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| 200 | void SkyBox::disableCubeMap() |
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| 201 | { |
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| 202 | glDisable(GL_TEXTURE_CUBE_MAP); |
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| 203 | glDisable(GL_TEXTURE_2D); |
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| 204 | glDisable(GL_TEXTURE_GEN_S); |
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| 205 | glDisable(GL_TEXTURE_GEN_T); |
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| 206 | glDisable(GL_TEXTURE_GEN_R); |
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| 207 | |
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| 208 | glDisable(GL_TEXTURE_GEN_S); |
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| 209 | glDisable(GL_TEXTURE_GEN_T); |
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| 210 | glDisable(GL_TEXTURE_GEN_R); |
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| 211 | } |
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| 212 | |
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| 213 | |
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| 214 | |
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| 215 | /** |
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| 216 | * @param size The new size of the SkyBox |
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| 217 | |
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| 218 | * do not forget to rebuild the SkyBox after this. |
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| 219 | */ |
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| 220 | void SkyBox::setSize(float size) |
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| 221 | { |
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| 222 | this->size = size; |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | |
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| 227 | void SkyBox::draw() |
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| 228 | { |
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| 229 | glPushAttrib(GL_ENABLE_BIT); |
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| 230 | // glPushAttrib(GL_LIGHTING_BIT); |
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| 231 | glDisable(GL_LIGHTING); |
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| 232 | |
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| 233 | glDisable(GL_FOG); |
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| 234 | |
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| 235 | WorldEntity::draw(); |
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| 236 | |
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| 237 | glPopAttrib(); |
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| 238 | |
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| 239 | } |
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| 240 | |
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| 241 | |
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| 242 | /** |
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| 243 | * rebuilds the SkyBox |
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| 244 | |
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| 245 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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| 246 | */ |
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| 247 | void SkyBox::rebuild() |
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| 248 | { |
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| 249 | StaticModel* model = new StaticModel(); |
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| 250 | |
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| 251 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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| 252 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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| 253 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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| 254 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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| 255 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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| 256 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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| 257 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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| 258 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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| 259 | |
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| 260 | // model->addVertexTexture (0.0, 1.0); |
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| 261 | // model->addVertexTexture (1.0, 1.0); |
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| 262 | // model->addVertexTexture (1.0, 0.0); |
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| 263 | // model->addVertexTexture (0.0, 0.0); |
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| 264 | |
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| 265 | model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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| 266 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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| 267 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize); |
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| 268 | model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize); |
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| 269 | |
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| 270 | |
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| 271 | model->addVertexNormal (0.0, 0.0, 1.0); |
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| 272 | model->addVertexNormal (0.0, 1.0, 0.0); |
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| 273 | model->addVertexNormal (0.0, 0.0, -1.0); |
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| 274 | model->addVertexNormal (0.0, -1.0, 0.0); |
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| 275 | model->addVertexNormal (1.0, 0.0, 0.0); |
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| 276 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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| 277 | |
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| 278 | model->setMaterial(material[0]); |
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| 279 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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| 280 | model->setMaterial(material[1]); |
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| 281 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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| 282 | model->setMaterial(material[2]); |
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| 283 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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| 284 | model->setMaterial(material[3]); |
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| 285 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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| 286 | model->setMaterial(material[4]); |
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| 287 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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| 288 | model->setMaterial(material[5]); |
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| 289 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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| 290 | |
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| 291 | model->finalize(); |
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| 292 | |
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| 293 | this->setModel(model); |
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| 294 | } |
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| 295 | |
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| 296 | void SkyBox::varChangeHandler( std::list< int > & id ) |
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| 297 | { |
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| 298 | bool somethinChanged = false; |
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| 299 | |
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| 300 | if ( std::find( id.begin(), id.end(), textureName_handle ) != id.end() ) |
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| 301 | { |
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| 302 | somethinChanged = true; |
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| 303 | setTexture( textureName ); |
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| 304 | } |
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| 305 | |
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| 306 | if ( std::find( id.begin(), id.end(), size_handle ) != id.end() ) |
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| 307 | { |
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| 308 | somethinChanged = true; |
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| 309 | } |
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| 310 | |
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| 311 | rebuild(); |
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| 312 | |
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| 313 | WorldEntity::varChangeHandler( id ); |
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| 314 | } |
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