| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "skybox.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "factory.h" | 
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| 22 | #include "static_model.h" | 
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| 23 |  | 
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| 24 | #include "material.h" | 
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| 25 | #include "texture.h" | 
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| 26 |  | 
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| 27 | #include "network_game_manager.h" | 
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| 28 | #include "converter.h" | 
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| 29 |  | 
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| 30 | using namespace std; | 
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| 31 |  | 
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| 32 | CREATE_FACTORY(SkyBox, CL_SKYBOX); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |  * Constructs a SkyBox and takes fileName as a map. | 
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| 36 |  * @param fileName the file to take as input for the SkyBox | 
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| 37 | */ | 
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| 38 | SkyBox::SkyBox(const char* fileName) | 
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| 39 | { | 
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| 40 |   this->preInit(); | 
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| 41 |   if (fileName) | 
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| 42 |     this->setTextureAndType(fileName, ".jpg"); | 
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| 43 |   this->postInit(); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  *  initializes a skybox from a XmlElement | 
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| 48 | */ | 
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| 49 | SkyBox::SkyBox(const TiXmlElement* root) | 
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| 50 | { | 
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| 51 |   this->preInit(); | 
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| 52 |  | 
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| 53 |   this->loadParams(root); | 
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| 54 |  | 
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| 55 |   this->postInit(); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void SkyBox::loadParams(const TiXmlElement* root) | 
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| 59 | { | 
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| 60 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 61 |  | 
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| 62 |   LoadParam(root, "Materialset", this, SkyBox, setTexture) | 
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| 63 |       .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); | 
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| 64 |  | 
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| 65 |   LoadParam(root, "Size", this, SkyBox, setSize) | 
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| 66 |       .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void SkyBox::preInit() | 
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| 70 | { | 
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| 71 |   this->setClassID(CL_SKYBOX, "SkyBox"); | 
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| 72 |   this->toList(OM_ENVIRON_NOTICK); | 
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| 73 |   this->size = 100.0; | 
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| 74 |  | 
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| 75 |   for (int i = 0; i < 6; i++) | 
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| 76 |     { | 
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| 77 |       this->material[i] = new Material(); | 
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| 78 |       this->material[i]->setIllum(3); | 
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| 79 |       this->material[i]->setDiffuse(0.0,0.0,0.0); | 
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| 80 |       this->material[i]->setSpecular(0.0,0.0,0.0); | 
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| 81 |       this->material[i]->setAmbient(2.0, 2.0, 2.0); | 
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| 82 |  | 
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| 83 |       this->texture[i] = NULL; | 
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| 84 |     } | 
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| 85 |   this->setParentMode(PNODE_MOVEMENT); | 
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| 86 |  | 
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| 87 |   this->textureName = NULL; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void SkyBox::postInit() | 
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| 91 | { | 
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| 92 |   this->rebuild(); | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  *  default destructor | 
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| 98 | */ | 
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| 99 | SkyBox::~SkyBox() | 
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| 100 | { | 
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| 101 |   PRINTF(5)("Deleting SkyBox\n"); | 
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| 102 |   this->setModel(NULL); //< so that WorldEntity does not try to delete it again. | 
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| 103 |   for (int i = 0; i < 6; i++) | 
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| 104 |     delete this->material[i]; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 |  *  sets A set of textures when just giving a Name and an extension: | 
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| 109 |  | 
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| 110 |    usage: give this function an argument like | 
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| 111 |    setTexture("skybox", "jpg"); | 
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| 112 |    and it will convert this to | 
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| 113 |    setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", | 
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| 114 |                "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); | 
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| 115 | */ | 
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| 116 | void SkyBox::setTextureAndType(const char* name, const char* extension) | 
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| 117 | { | 
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| 118 |   char* top    = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 119 |   char* bottom = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 120 |   char* left   = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 121 |   char* right  = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 122 |   char* front  = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 123 |   char* back   = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 124 |  | 
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| 125 |   sprintf(top, "%s_top.%s", name, extension); | 
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| 126 |   sprintf(bottom, "%s_bottom.%s", name, extension); | 
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| 127 |   sprintf(left, "%s_left.%s", name, extension); | 
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| 128 |   sprintf(right, "%s_right.%s", name, extension); | 
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| 129 |   sprintf(front, "%s_front.%s", name, extension); | 
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| 130 |   sprintf(back, "%s_back.%s", name, extension); | 
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| 131 |  | 
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| 132 |   this->setTextures(top, bottom, left, right, front, back); | 
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| 133 |  | 
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| 134 |   // deleted alocated memory of this function | 
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| 135 |   delete []top; | 
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| 136 |   delete []bottom; | 
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| 137 |   delete []left; | 
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| 138 |   delete []right; | 
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| 139 |   delete []front; | 
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| 140 |   delete []back; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  *  Defines which textures should be loaded onto the SkyBox. | 
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| 145 |  * @param top the top texture. | 
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| 146 |  * @param bottom the bottom texture. | 
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| 147 |  * @param left the left texture. | 
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| 148 |  * @param right the right texture. | 
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| 149 |  * @param front the front texture. | 
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| 150 |  * @param back the back texture. | 
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| 151 | */ | 
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| 152 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, | 
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| 153 |                           const char* right, const char* front, const char* back) | 
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| 154 | { | 
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| 155 |   this->material[0]->setDiffuseMap(top); | 
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| 156 |   this->material[1]->setDiffuseMap(bottom); | 
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| 157 |   this->material[2]->setDiffuseMap(left); | 
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| 158 |   this->material[3]->setDiffuseMap(right); | 
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| 159 |   this->material[4]->setDiffuseMap(front); | 
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| 160 |   this->material[5]->setDiffuseMap(back); | 
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| 161 |   this->loadCubeMapTextures(top, bottom, left, right, front, back); | 
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| 162 |   //this->enableCubeMap(); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | void SkyBox::loadCubeMapTextures(const char* top, const char* bottom, const char* left, | 
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| 166 |                                   const char* right, const char* front, const char* back) | 
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| 167 | { | 
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| 168 |   this->texture[0] = new Texture (top, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB); | 
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| 169 |   this->texture[1] = new Texture (bottom, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB); | 
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| 170 |   this->texture[2] = new Texture (left, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB); | 
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| 171 |   this->texture[3] = new Texture (right, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB); | 
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| 172 |   this->texture[4] = new Texture (front, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB); | 
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| 173 |   this->texture[5] = new Texture (back, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void SkyBox::enableCubeMap() | 
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| 177 | { | 
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| 178 |   glEnable(GL_TEXTURE_CUBE_MAP_ARB); | 
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| 179 |   glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); | 
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| 180 |   glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); | 
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| 181 |   glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); | 
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| 182 |   glEnable(GL_TEXTURE_GEN_S); | 
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| 183 |   glEnable(GL_TEXTURE_GEN_T); | 
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| 184 |   glEnable(GL_TEXTURE_GEN_R); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | void SkyBox::disableCubeMap() | 
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| 188 | { | 
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| 189 |   glDisable(GL_TEXTURE_CUBE_MAP_ARB); | 
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| 190 |   glDisable(GL_TEXTURE_GEN_S); | 
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| 191 |   glDisable(GL_TEXTURE_GEN_T); | 
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| 192 |   glDisable(GL_TEXTURE_GEN_R); | 
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| 193 | } | 
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| 194 |  | 
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| 195 |  | 
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| 196 |  | 
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| 197 | /** | 
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| 198 |  * @param size The new size of the SkyBox | 
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| 199 |  | 
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| 200 |  * do not forget to rebuild the SkyBox after this. | 
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| 201 | */ | 
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| 202 | void SkyBox::setSize(float size) | 
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| 203 | { | 
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| 204 |   this->size = size; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | /** | 
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| 208 |  *  rebuilds the SkyBox | 
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| 209 |  | 
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| 210 |    this must be done, when changing the Size of the Skybox (runtime-efficency) | 
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| 211 | */ | 
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| 212 | void SkyBox::rebuild() | 
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| 213 | { | 
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| 214 |   StaticModel* model = new StaticModel(); | 
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| 215 |  | 
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| 216 |   model->addVertex (-0.5*size, -0.5*size, 0.5*size); | 
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| 217 |   model->addVertex (0.5*size, -0.5*size, 0.5*size); | 
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| 218 |   model->addVertex (-0.5*size, 0.5*size, 0.5*size); | 
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| 219 |   model->addVertex (0.5*size, 0.5*size, 0.5*size); | 
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| 220 |   model->addVertex (-0.5*size, 0.5*size, -0.5*size); | 
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| 221 |   model->addVertex (0.5*size, 0.5*size, -0.5*size); | 
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| 222 |   model->addVertex (-0.5*size, -0.5*size, -0.5*size); | 
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| 223 |   model->addVertex (0.5*size, -0.5*size, -0.5*size); | 
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| 224 |  | 
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| 225 |   model->addVertexTexture (0.0, 1.0); | 
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| 226 |   model->addVertexTexture (1.0, 1.0); | 
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| 227 |   model->addVertexTexture (1.0, 0.0); | 
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| 228 |   model->addVertexTexture (0.0, 0.0); | 
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| 229 |  | 
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| 230 |   model->addVertexNormal (0.0, 0.0, 1.0); | 
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| 231 |   model->addVertexNormal (0.0, 1.0, 0.0); | 
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| 232 |   model->addVertexNormal (0.0, 0.0, -1.0); | 
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| 233 |   model->addVertexNormal (0.0, -1.0, 0.0); | 
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| 234 |   model->addVertexNormal (1.0, 0.0, 0.0); | 
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| 235 |   model->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 236 |  | 
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| 237 |   model->setMaterial(material[0]); | 
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| 238 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top | 
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| 239 |   model->setMaterial(material[1]); | 
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| 240 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom | 
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| 241 |   model->setMaterial(material[2]); | 
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| 242 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left | 
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| 243 |   model->setMaterial(material[3]); | 
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| 244 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right | 
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| 245 |   model->setMaterial(material[4]); | 
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| 246 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front | 
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| 247 |   model->setMaterial(material[5]); | 
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| 248 |   model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back | 
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| 249 |  | 
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| 250 |   model->finalize(); | 
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| 251 |  | 
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| 252 |   this->setModel(model); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | int SkyBox::writeBytes( const byte * data, int length, int sender ) | 
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| 256 | { | 
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| 257 |   setRequestedSync( false ); | 
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| 258 |   setIsOutOfSync( false ); | 
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| 259 |  | 
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| 260 |   SYNCHELP_READ_BEGIN(); | 
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| 261 |  | 
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| 262 |   SYNCHELP_READ_FKT( WorldEntity::writeState ); | 
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| 263 |  | 
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| 264 |   SYNCHELP_READ_FLOAT( size ); | 
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| 265 |   if ( textureName ) | 
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| 266 |   { | 
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| 267 |     delete[] textureName; | 
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| 268 |     textureName = NULL; | 
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| 269 |   } | 
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| 270 |   SYNCHELP_READ_STRINGM( textureName ); | 
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| 271 |  | 
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| 272 |   this->setSize( size ); | 
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| 273 |   this->setTextureAndType( textureName, "jpg" ); | 
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| 274 |   this->rebuild(); | 
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| 275 |  | 
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| 276 |   return SYNCHELP_READ_N; | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 |  | 
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| 281 | int SkyBox::readBytes( byte * data, int maxLength, int * reciever ) | 
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| 282 | { | 
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| 283 |   if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) | 
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| 284 |   { | 
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| 285 |     (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); | 
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| 286 |     setRequestedSync( true ); | 
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| 287 |   } | 
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| 288 |  | 
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| 289 |   int rec = this->getRequestSync(); | 
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| 290 |   if ( rec > 0 ) | 
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| 291 |   { | 
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| 292 |     *reciever = rec; | 
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| 293 |  | 
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| 294 |     SYNCHELP_WRITE_BEGIN(); | 
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| 295 |  | 
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| 296 |     SYNCHELP_WRITE_FKT( WorldEntity::readState ); | 
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| 297 |  | 
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| 298 |     SYNCHELP_WRITE_FLOAT(this->size); | 
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| 299 |     SYNCHELP_WRITE_STRING(this->textureName); | 
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| 300 |  | 
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| 301 |     return SYNCHELP_WRITE_N; | 
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| 302 |   } | 
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| 303 |  | 
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| 304 |   *reciever = 0; | 
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| 305 |   return 0; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | void SkyBox::writeDebug( ) const | 
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| 309 | { | 
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| 310 | } | 
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| 311 |  | 
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| 312 | void SkyBox::readDebug( ) const | 
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| 313 | { | 
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| 314 | } | 
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