| [10453] | 1 | /* | 
|---|
|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
|  | 3 |  | 
|---|
|  | 4 | Copyright (C) 2004 orx | 
|---|
|  | 5 |  | 
|---|
|  | 6 | This program is free software; you can redistribute it and/or modify | 
|---|
|  | 7 | it under the terms of the GNU General Public License as published by | 
|---|
|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
|  | 9 | any later version. | 
|---|
|  | 10 |  | 
|---|
|  | 11 | ### File Specific | 
|---|
|  | 12 | main-programmer: Filip Gospodinov | 
|---|
|  | 13 | co-programmer: | 
|---|
|  | 14 | */ | 
|---|
|  | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
|  | 16 |  | 
|---|
|  | 17 | #include "scrolling_screen.h" | 
|---|
|  | 18 |  | 
|---|
|  | 19 | #include "util/loading/factory.h" | 
|---|
|  | 20 | #include "util/loading/load_param.h" | 
|---|
|  | 21 |  | 
|---|
|  | 22 | #include "debug.h" | 
|---|
|  | 23 | #include "material.h" | 
|---|
|  | 24 | #include "state.h" | 
|---|
| [10464] | 25 | #include "cameraman.h" | 
|---|
|  | 26 | #include "camera.h" | 
|---|
| [10453] | 27 |  | 
|---|
| [10468] | 28 | #include "script_class.h" | 
|---|
|  | 29 |  | 
|---|
|  | 30 |  | 
|---|
| [10453] | 31 | ObjectListDefinition(ScrollingScreen); | 
|---|
|  | 32 | CREATE_FACTORY(ScrollingScreen); | 
|---|
|  | 33 |  | 
|---|
| [10468] | 34 | CREATE_SCRIPTABLE_CLASS(ScrollingScreen, | 
|---|
|  | 35 | addMethod("start", Executor0<ScrollingScreen, lua_State*>(&ScrollingScreen::start)) | 
|---|
|  | 36 | ); | 
|---|
| [10453] | 37 |  | 
|---|
|  | 38 |  | 
|---|
|  | 39 | /** | 
|---|
|  | 40 | * | 
|---|
|  | 41 | */ | 
|---|
|  | 42 | ScrollingScreen::ScrollingScreen() | 
|---|
|  | 43 | { | 
|---|
|  | 44 | this->init(); | 
|---|
|  | 45 | } | 
|---|
|  | 46 |  | 
|---|
|  | 47 |  | 
|---|
|  | 48 | /** | 
|---|
|  | 49 | * | 
|---|
|  | 50 | */ | 
|---|
|  | 51 | ScrollingScreen::ScrollingScreen(const TiXmlElement* root) | 
|---|
|  | 52 | { | 
|---|
|  | 53 | this->init(); | 
|---|
|  | 54 |  | 
|---|
|  | 55 | if( root != NULL) | 
|---|
|  | 56 | this->loadParams(root); | 
|---|
|  | 57 | } | 
|---|
|  | 58 |  | 
|---|
|  | 59 |  | 
|---|
|  | 60 | /** | 
|---|
|  | 61 | * | 
|---|
|  | 62 | */ | 
|---|
|  | 63 | ScrollingScreen::~ScrollingScreen() | 
|---|
|  | 64 | {} | 
|---|
|  | 65 |  | 
|---|
| [10468] | 66 | void ScrollingScreen::start() | 
|---|
|  | 67 | { | 
|---|
|  | 68 | this->bRun = true; | 
|---|
|  | 69 | } | 
|---|
| [10453] | 70 |  | 
|---|
|  | 71 | /** | 
|---|
|  | 72 | * | 
|---|
|  | 73 | */ | 
|---|
|  | 74 | void ScrollingScreen::init() | 
|---|
|  | 75 | { | 
|---|
|  | 76 | this->registerObject(this, ScrollingScreen::_objectList); | 
|---|
|  | 77 | this->toList(OM_COMMON); | 
|---|
|  | 78 |  | 
|---|
|  | 79 | this->material = new Material(); | 
|---|
| [10457] | 80 | this->material->setDiffuse(1,1,1); | 
|---|
| [10453] | 81 | this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|---|
|  | 82 |  | 
|---|
|  | 83 | this->isTransparent = false; | 
|---|
|  | 84 | this->transparency = 1.0; | 
|---|
| [10457] | 85 | this->offset = 0.0; | 
|---|
| [10464] | 86 |  | 
|---|
| [10466] | 87 | this->xSize = 0.; | 
|---|
|  | 88 | this->ySize = 0.; | 
|---|
| [10464] | 89 | this->mode = SCSC_VIEW; | 
|---|
| [10468] | 90 | this->bRun = false; | 
|---|
| [10453] | 91 | } | 
|---|
|  | 92 |  | 
|---|
|  | 93 |  | 
|---|
|  | 94 | /** | 
|---|
|  | 95 | * loads the Settings of a MD2Creature from an XML-element. | 
|---|
|  | 96 | * @param root the XML-element to load the MD2Creature's properties from | 
|---|
|  | 97 | */ | 
|---|
|  | 98 | void ScrollingScreen::loadParams(const TiXmlElement* root) | 
|---|
|  | 99 | { | 
|---|
|  | 100 | WorldEntity::loadParams(root); | 
|---|
|  | 101 |  | 
|---|
|  | 102 | LoadParam(root, "setSpeed", this, ScrollingScreen, setSpeed); | 
|---|
|  | 103 |  | 
|---|
|  | 104 | LoadParam(root, "setHeight", this, ScrollingScreen, setViewHeight); | 
|---|
|  | 105 |  | 
|---|
| [10466] | 106 | LoadParam(root, "setSizeX", this, ScrollingScreen, setSizeX); | 
|---|
|  | 107 | LoadParam(root, "setSizeY", this, ScrollingScreen, setSizeY); | 
|---|
| [10455] | 108 |  | 
|---|
|  | 109 | LoadParam(root, "texture", this, ScrollingScreen, setTexture); | 
|---|
| [10453] | 110 | } | 
|---|
|  | 111 |  | 
|---|
|  | 112 |  | 
|---|
|  | 113 |  | 
|---|
|  | 114 |  | 
|---|
| [10455] | 115 | /** | 
|---|
|  | 116 | * sets the texture | 
|---|
|  | 117 | * @param texture name of tex | 
|---|
|  | 118 | */ | 
|---|
|  | 119 | void ScrollingScreen::setTexture(const std::string& texture) | 
|---|
|  | 120 | { | 
|---|
| [10460] | 121 | this->material->setDiffuseMap(texture); | 
|---|
|  | 122 |  | 
|---|
|  | 123 | Texture t = this->material->diffuseTexture(); | 
|---|
|  | 124 | this->ratio = t.getWidth() / t.getHeight(); | 
|---|
| [10455] | 125 | } | 
|---|
|  | 126 |  | 
|---|
|  | 127 |  | 
|---|
|  | 128 |  | 
|---|
|  | 129 |  | 
|---|
| [10453] | 130 | void ScrollingScreen::draw() const | 
|---|
|  | 131 | { | 
|---|
| [10464] | 132 |  | 
|---|
| [10468] | 133 | if( this->offset - this->ratio > 1.|| this->offset < -1. || !this->bRun) | 
|---|
|  | 134 | return; | 
|---|
|  | 135 |  | 
|---|
| [10464] | 136 | if( this->mode == SCSC_FULL) | 
|---|
|  | 137 | this->drawFull(); | 
|---|
|  | 138 | else | 
|---|
|  | 139 | this->drawView(); | 
|---|
|  | 140 | } | 
|---|
|  | 141 |  | 
|---|
|  | 142 | void ScrollingScreen::drawFull() const | 
|---|
|  | 143 | { | 
|---|
| [10453] | 144 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
|  | 145 | glDisable(GL_LIGHTING); | 
|---|
| [10457] | 146 | glDisable(GL_FOG); | 
|---|
|  | 147 | glEnable(GL_BLEND); | 
|---|
| [10453] | 148 |  | 
|---|
|  | 149 | glMatrixMode(GL_MODELVIEW); | 
|---|
|  | 150 | glPushMatrix(); | 
|---|
|  | 151 | /* translate */ | 
|---|
|  | 152 | glTranslatef (this->getAbsCoor ().x, | 
|---|
|  | 153 | this->getAbsCoor ().y, | 
|---|
|  | 154 | this->getAbsCoor ().z); | 
|---|
|  | 155 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
|  | 156 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
|  | 157 |  | 
|---|
|  | 158 | this->material->select(); | 
|---|
|  | 159 |  | 
|---|
| [10457] | 160 |  | 
|---|
| [10453] | 161 | glBegin(GL_QUADS); | 
|---|
|  | 162 |  | 
|---|
| [10468] | 163 | // unten links | 
|---|
|  | 164 | glTexCoord2f(0., 1.); | 
|---|
|  | 165 | glVertex3f(0., -this->xSize*0.5, -this->ySize*0.5); | 
|---|
| [10453] | 166 |  | 
|---|
| [10468] | 167 | // unten rechts | 
|---|
|  | 168 | glTexCoord2f(1., 1.); | 
|---|
|  | 169 | glVertex3f(0., -this->xSize*0.5, this->ySize*0.5); | 
|---|
| [10453] | 170 |  | 
|---|
| [10468] | 171 | // oben rechts | 
|---|
|  | 172 | glTexCoord2f(1., 0.); | 
|---|
|  | 173 | glVertex3f(0., this->xSize*0.5, this->ySize*0.5); | 
|---|
| [10453] | 174 |  | 
|---|
| [10468] | 175 | // oben links | 
|---|
|  | 176 | glTexCoord2f(0., 0.); | 
|---|
|  | 177 | glVertex3f(0., this->xSize*0.5, -this->ySize*0.5); | 
|---|
| [10453] | 178 |  | 
|---|
|  | 179 | glEnd(); | 
|---|
|  | 180 |  | 
|---|
| [10457] | 181 | glPopAttrib(); | 
|---|
| [10453] | 182 | glPopMatrix(); | 
|---|
|  | 183 | } | 
|---|
|  | 184 |  | 
|---|
| [10464] | 185 | void ScrollingScreen::drawView() const | 
|---|
|  | 186 | { | 
|---|
|  | 187 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
|  | 188 | glDisable(GL_LIGHTING); | 
|---|
|  | 189 | glDisable(GL_FOG); | 
|---|
|  | 190 | glEnable(GL_BLEND); | 
|---|
|  | 191 |  | 
|---|
|  | 192 | glMatrixMode(GL_MODELVIEW); | 
|---|
|  | 193 | glPushMatrix(); | 
|---|
|  | 194 | /* translate */ | 
|---|
|  | 195 | glTranslatef (this->getAbsCoor ().x, | 
|---|
|  | 196 | this->getAbsCoor ().y, | 
|---|
|  | 197 | this->getAbsCoor ().z); | 
|---|
|  | 198 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
|  | 199 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
|  | 200 |  | 
|---|
|  | 201 | this->material->select(); | 
|---|
|  | 202 |  | 
|---|
|  | 203 | float resize = (1. - (this->viewHeight + this->offset)); | 
|---|
|  | 204 |  | 
|---|
| [10466] | 205 | float x,y; | 
|---|
|  | 206 | if( this->xSize != 0.) | 
|---|
|  | 207 | { | 
|---|
|  | 208 | x = this->xSize; | 
|---|
|  | 209 | y = x * this->ratio; | 
|---|
|  | 210 | } | 
|---|
|  | 211 | else | 
|---|
|  | 212 | { | 
|---|
|  | 213 | y = this->ySize; | 
|---|
|  | 214 | x = y * this->ratio; | 
|---|
|  | 215 | } | 
|---|
| [10464] | 216 |  | 
|---|
| [10468] | 217 | float ratShift = 0.; | 
|---|
| [10467] | 218 | float borderTex = this->offset + ratio; | 
|---|
| [10466] | 219 | // we are above/below | 
|---|
|  | 220 | if( 1 - (offset + ratio) < 0) | 
|---|
|  | 221 | { | 
|---|
| [10467] | 222 | borderTex = 1.0; | 
|---|
| [10468] | 223 | ratShift = 1. - (1.-offset)/ratio; | 
|---|
| [10466] | 224 | } | 
|---|
|  | 225 |  | 
|---|
| [10464] | 226 | glBegin(GL_QUADS); | 
|---|
| [10468] | 227 | // unten links | 
|---|
|  | 228 | glTexCoord2f(0., borderTex); | 
|---|
|  | 229 | glVertex3f(0., -(x*0.5 - x*ratShift), -y*0.5); | 
|---|
| [10464] | 230 |  | 
|---|
| [10468] | 231 | // unten rechts | 
|---|
|  | 232 | glTexCoord2f(1., borderTex); | 
|---|
|  | 233 | glVertex3f(0., -(x*0.5 - x*ratShift), y*0.5); | 
|---|
| [10464] | 234 |  | 
|---|
| [10468] | 235 | // oben rechts | 
|---|
|  | 236 | glTexCoord2f(1., this->offset); | 
|---|
|  | 237 | glVertex3f(0., x*0.5, y*0.5); | 
|---|
| [10464] | 238 |  | 
|---|
| [10468] | 239 | // oben links | 
|---|
|  | 240 | glTexCoord2f(0., this->offset); | 
|---|
|  | 241 | glVertex3f(0., x*0.5, -y*0.5); | 
|---|
| [10464] | 242 |  | 
|---|
|  | 243 | glEnd(); | 
|---|
|  | 244 |  | 
|---|
|  | 245 | glPopAttrib(); | 
|---|
|  | 246 | glPopMatrix(); | 
|---|
|  | 247 | } | 
|---|
|  | 248 |  | 
|---|
|  | 249 |  | 
|---|
| [10453] | 250 | /** | 
|---|
|  | 251 | * | 
|---|
|  | 252 | */ | 
|---|
|  | 253 | void ScrollingScreen::tick (float time) | 
|---|
|  | 254 | { | 
|---|
|  | 255 |  | 
|---|
| [10468] | 256 | if( !this->bRun) | 
|---|
|  | 257 | return; | 
|---|
| [10464] | 258 |  | 
|---|
| [10468] | 259 | CameraMan* cm = State::getCameraman(); | 
|---|
|  | 260 | const Camera* cam = cm->getCurrentCam(); | 
|---|
|  | 261 | PNode* tar = cam->getTargetNode(); | 
|---|
| [10455] | 262 |  | 
|---|
| [10468] | 263 | Vector dir = tar->getAbsCoor() - cam->getAbsCoor(); | 
|---|
|  | 264 | dir = dir.getNormalized(); | 
|---|
| [10455] | 265 |  | 
|---|
| [10468] | 266 | float offset = 6.; | 
|---|
| [10455] | 267 |  | 
|---|
| [10468] | 268 | this->setAbsCoor( cam->getAbsCoor() + dir * offset); | 
|---|
| [10455] | 269 |  | 
|---|
|  | 270 |  | 
|---|
| [10468] | 271 | Vector ddir = dir.cross( cam->getAbsDirV()); | 
|---|
|  | 272 | Quaternion q(ddir, cam->getAbsDirY()); | 
|---|
|  | 273 | this->setAbsDir( q); | 
|---|
| [10457] | 274 |  | 
|---|
| [10468] | 275 | // scroll the texture | 
|---|
|  | 276 | this->offset += time * this->scrollingSpeed; | 
|---|
|  | 277 | //     if( this->offset - this->ratio > 1.|| this->offset < -1.) | 
|---|
|  | 278 | //       this->offset = 0.; | 
|---|
| [10457] | 279 |  | 
|---|
| [10453] | 280 | } | 
|---|
|  | 281 |  | 
|---|
|  | 282 | void ScrollingScreen::fadeIn(float speed) | 
|---|
|  | 283 | { | 
|---|
|  | 284 | } | 
|---|
|  | 285 |  | 
|---|
|  | 286 | void ScrollingScreen::fadeOut(float speed) | 
|---|
|  | 287 | { | 
|---|
|  | 288 | } | 
|---|