[10453] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific |
---|
| 12 | main-programmer: Filip Gospodinov |
---|
| 13 | co-programmer: |
---|
| 14 | */ |
---|
| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
| 16 | |
---|
| 17 | #include "scrolling_screen.h" |
---|
| 18 | |
---|
| 19 | #include "util/loading/factory.h" |
---|
| 20 | #include "util/loading/load_param.h" |
---|
| 21 | |
---|
| 22 | #include "debug.h" |
---|
| 23 | #include "material.h" |
---|
| 24 | #include "state.h" |
---|
| 25 | // #include "camera.h" |
---|
| 26 | |
---|
| 27 | ObjectListDefinition(ScrollingScreen); |
---|
| 28 | CREATE_FACTORY(ScrollingScreen); |
---|
| 29 | |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | /** |
---|
| 33 | * |
---|
| 34 | */ |
---|
| 35 | ScrollingScreen::ScrollingScreen() |
---|
| 36 | { |
---|
| 37 | this->init(); |
---|
| 38 | } |
---|
| 39 | |
---|
| 40 | |
---|
| 41 | /** |
---|
| 42 | * |
---|
| 43 | */ |
---|
| 44 | ScrollingScreen::ScrollingScreen(const TiXmlElement* root) |
---|
| 45 | { |
---|
| 46 | this->init(); |
---|
| 47 | |
---|
| 48 | if( root != NULL) |
---|
| 49 | this->loadParams(root); |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | |
---|
| 53 | /** |
---|
| 54 | * |
---|
| 55 | */ |
---|
| 56 | ScrollingScreen::~ScrollingScreen() |
---|
| 57 | {} |
---|
| 58 | |
---|
| 59 | |
---|
| 60 | /** |
---|
| 61 | * |
---|
| 62 | */ |
---|
| 63 | void ScrollingScreen::init() |
---|
| 64 | { |
---|
| 65 | this->registerObject(this, ScrollingScreen::_objectList); |
---|
| 66 | this->toList(OM_COMMON); |
---|
| 67 | |
---|
| 68 | this->material = new Material(); |
---|
| 69 | this->material->setDiffuse(0,0,0); |
---|
| 70 | this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
| 71 | |
---|
| 72 | this->isTransparent = false; |
---|
| 73 | this->transparency = 1.0; |
---|
| 74 | } |
---|
| 75 | |
---|
| 76 | |
---|
| 77 | /** |
---|
| 78 | * loads the Settings of a MD2Creature from an XML-element. |
---|
| 79 | * @param root the XML-element to load the MD2Creature's properties from |
---|
| 80 | */ |
---|
| 81 | void ScrollingScreen::loadParams(const TiXmlElement* root) |
---|
| 82 | { |
---|
| 83 | WorldEntity::loadParams(root); |
---|
| 84 | |
---|
| 85 | LoadParam(root, "setSpeed", this, ScrollingScreen, setSpeed); |
---|
| 86 | |
---|
| 87 | LoadParam(root, "setHeight", this, ScrollingScreen, setViewHeight); |
---|
| 88 | |
---|
| 89 | LoadParam(root, "setSize", this, ScrollingScreen, setSize); |
---|
[10455] | 90 | |
---|
| 91 | LoadParam(root, "texture", this, ScrollingScreen, setTexture); |
---|
[10453] | 92 | } |
---|
| 93 | |
---|
| 94 | |
---|
| 95 | |
---|
| 96 | |
---|
[10455] | 97 | /** |
---|
| 98 | * sets the texture |
---|
| 99 | * @param texture name of tex |
---|
| 100 | */ |
---|
| 101 | void ScrollingScreen::setTexture(const std::string& texture) |
---|
| 102 | { |
---|
| 103 | this->material->setDiffuseMap( texture); |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | |
---|
| 107 | |
---|
| 108 | |
---|
[10453] | 109 | void ScrollingScreen::draw() const |
---|
| 110 | { |
---|
| 111 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 112 | glDisable(GL_LIGHTING); |
---|
| 113 | glEnable(GL_BLEND); // Turn Blending On |
---|
| 114 | |
---|
| 115 | glMatrixMode(GL_MODELVIEW); |
---|
| 116 | glPushMatrix(); |
---|
| 117 | /* translate */ |
---|
| 118 | glTranslatef (this->getAbsCoor ().x, |
---|
| 119 | this->getAbsCoor ().y, |
---|
| 120 | this->getAbsCoor ().z); |
---|
| 121 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 122 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 123 | |
---|
| 124 | this->material->select(); |
---|
| 125 | |
---|
| 126 | glBegin(GL_QUADS); |
---|
| 127 | |
---|
| 128 | glTexCoord2f(0., 0.); |
---|
[10455] | 129 | glVertex3f(0., -this->xSize*0.5, -this->ySize*0.5); |
---|
[10453] | 130 | |
---|
[10455] | 131 | glTexCoord2f(0., 1.); |
---|
| 132 | glVertex3f(0., -this->xSize*0.5, this->ySize*0.5); |
---|
[10453] | 133 | |
---|
[10455] | 134 | glTexCoord2f(1., 1.); |
---|
| 135 | glVertex3f(0., this->xSize*0.5, this->ySize*0.5); |
---|
[10453] | 136 | |
---|
[10455] | 137 | glTexCoord2f(1., 0.); |
---|
| 138 | glVertex3f(0., this->xSize*0.5, -this->ySize*0.5); |
---|
[10453] | 139 | |
---|
| 140 | glEnd(); |
---|
| 141 | |
---|
| 142 | glPopMatrix(); |
---|
| 143 | glPopAttrib(); |
---|
| 144 | } |
---|
| 145 | |
---|
| 146 | /** |
---|
| 147 | * |
---|
| 148 | */ |
---|
| 149 | void ScrollingScreen::tick (float time) |
---|
| 150 | { |
---|
[10455] | 151 | if( State::getCameraNode() != NULL && State::getCameraTargetNode() != NULL) |
---|
| 152 | { |
---|
| 153 | PNode* cam = State::getCameraNode(); |
---|
| 154 | PNode* tar = State::getCameraTargetNode(); |
---|
[10453] | 155 | |
---|
[10455] | 156 | Vector dir = tar->getAbsCoor() - cam->getAbsCoor(); |
---|
| 157 | dir.normalize(); |
---|
| 158 | |
---|
| 159 | float offset = 4.; |
---|
| 160 | |
---|
| 161 | this->setAbsCoor( cam->getAbsCoor() + dir * offset); |
---|
| 162 | |
---|
| 163 | |
---|
[10456] | 164 | Vector ddir = dir.cross( cam->getAbsDirV()); |
---|
| 165 | Quaternion q(ddir, cam->getAbsDirV()); |
---|
| 166 | this->setAbsDir( q); |
---|
[10455] | 167 | |
---|
| 168 | // if( this->getParent() != cam) |
---|
| 169 | // { |
---|
| 170 | // this->setParent( cam); |
---|
| 171 | // this->setRelCoor( 4.0, 0., 0.); |
---|
| 172 | // this->setRelDir(); |
---|
| 173 | // } |
---|
| 174 | |
---|
| 175 | } |
---|
[10453] | 176 | } |
---|
| 177 | |
---|
| 178 | void ScrollingScreen::fadeIn(float speed) |
---|
| 179 | { |
---|
| 180 | |
---|
| 181 | } |
---|
| 182 | |
---|
| 183 | void ScrollingScreen::fadeOut(float speed) |
---|
| 184 | { |
---|
| 185 | |
---|
| 186 | } |
---|