| [3750] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [3750] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4597] | 15 |    co-programmer: | 
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| [3750] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [3750] | 18 |  | 
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 | 19 |  | 
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 | 20 | #include "satellite.h" | 
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 | 21 |  | 
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 | 22 | #include "objModel.h" | 
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 | 23 | #include "list.h" | 
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 | 24 | #include "vector.h" | 
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 | 25 |  | 
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 | 26 |  | 
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 | 27 | using namespace std; | 
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 | 28 |  | 
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 | 29 | /** | 
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| [4836] | 30 |  *  standard constructor | 
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| [3750] | 31 | */ | 
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 | 32 | Satellite::Satellite (Vector axis, float speed) | 
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 | 33 | { | 
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| [4320] | 34 |   this->setClassID(CL_SATELLITE, "Satellite"); | 
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| [4597] | 35 |  | 
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| [3750] | 36 |   this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); | 
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 | 37 |   this->speed = speed; | 
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 | 38 |   this->axis = new Vector(); | 
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 | 39 |   *this->axis = axis; | 
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 | 40 | } | 
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 | 41 |  | 
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 | 42 | /** | 
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| [4836] | 43 |  *  standard destructor | 
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| [3750] | 44 | */ | 
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 | 45 | Satellite::~Satellite () | 
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 | 46 | { | 
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 | 47 | } | 
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 | 48 |  | 
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 | 49 |  | 
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 | 50 | /** | 
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| [4836] | 51 |  *  this method is called every frame | 
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 | 52 |  * @param time: the time in seconds that has passed since the last tick | 
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| [4597] | 53 |  | 
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| [3750] | 54 |    Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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 | 55 | */ | 
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| [4597] | 56 | void Satellite::tick(float time) | 
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| [3750] | 57 | { | 
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 | 58 |   float w = this->speed * M_PI; | 
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 | 59 |  | 
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| [4597] | 60 |   Quaternion rotation(w * time, *this->axis); | 
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| [3750] | 61 |   Quaternion v = this->getRelDir(); | 
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| [4597] | 62 |  | 
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| [3750] | 63 |   this->setRelDir(v * rotation); | 
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 | 64 | } | 
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 | 65 |  | 
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 | 66 |  | 
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 | 67 | /** | 
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| [4836] | 68 |  *  the entity is drawn onto the screen with this function | 
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| [4597] | 69 |  | 
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| [3750] | 70 |    This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. | 
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 | 71 | */ | 
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| [4597] | 72 | void Satellite::draw() | 
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| [3750] | 73 | { | 
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 | 74 |   glMatrixMode(GL_MODELVIEW); | 
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 | 75 |   glPushMatrix(); | 
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 | 76 |   float matrix[4][4]; | 
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| [4597] | 77 |  | 
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| [3750] | 78 |   /* translate */ | 
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| [4597] | 79 |   glTranslatef (this->getAbsCoor ().x, | 
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 | 80 |                 this->getAbsCoor ().y, | 
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 | 81 |                 this->getAbsCoor ().z); | 
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| [3750] | 82 |   /* rotate */ | 
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 | 83 |   this->getAbsDir ().matrix (matrix); | 
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 | 84 |   glMultMatrixf((float*)matrix); | 
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| [4597] | 85 |  | 
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| [3750] | 86 |   this->model->draw(); | 
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 | 87 |   glPopMatrix(); | 
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 | 88 |  | 
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 | 89 | } | 
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 | 90 |  | 
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