| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Andreas Hejj | 
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| 15 |  | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 20 |  | 
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| 21 | #include "debug.h" | 
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| 22 | #include "quest.h" | 
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| 23 |  | 
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| 24 | #include "event_handler.h" | 
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| 25 |  | 
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| 26 | #include "state.h" | 
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| 27 |  | 
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| 28 | #include "util/loading/load_param.h" | 
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| 29 | #include "util/loading/factory.h" | 
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| 30 |  | 
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| 31 | #include "graphics_engine.h" | 
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| 32 | #include "camera.h" | 
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| 33 | #include "sound_engine.h" | 
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| 34 |  | 
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| 35 | #include "sound_source.h" | 
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| 36 |  | 
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| 37 | #include "glgui.h" | 
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| 38 | #include "menu/glgui_imagebutton.h" | 
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| 39 | #include "glgui_multiline_text.h" | 
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| 40 | #include <glgui_image.h> | 
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| 41 |  | 
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| 42 |  | 
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| 43 | #include "shell_command.h" | 
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| 44 |  | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | ObjectListDefinition(Quest); | 
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| 49 |  | 
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| 50 | Quest::Quest(const TiXmlElement* root) | 
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| 51 | { | 
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| 52 | this->registerObject(this, Quest::_objectList); | 
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| 53 |  | 
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| 54 | this->Status = false; | 
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| 55 |  | 
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| 56 | if( root != NULL) | 
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| 57 | this->loadParams(root); | 
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| 58 |  | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | * deconstructor | 
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| 64 | */ | 
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| 65 | Quest::~Quest () | 
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| 66 | { | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 |  | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | * loads the xml tagsthis->questDescription | 
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| 74 | * @param root: root xml tag for this element | 
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| 75 | */ | 
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| 76 |  | 
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| 77 | void Quest::loadParams(const TiXmlElement* root) | 
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| 78 | { | 
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| 79 | LoadParam(root, "quest-name", this, Quest, setQuestName) | 
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| 80 | .describe("sets the name of a quest"); | 
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| 81 | LoadParam(root, "quest-description", this, Quest, setQuestDescription) | 
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| 82 | .describe("sets the description of a quest"); | 
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| 83 | LoadParam(root, "quest-picture", this, Quest, setQuestPicture) | 
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| 84 | .describe("sets the picture of a quest"); | 
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| 85 | LoadParam(root, "quest-difficulty", this, Quest, setQuestDifficulty) | 
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| 86 | .describe("sets the difficulty of a quest"); | 
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| 87 | LoadParam(root, "quest-persons", this, Quest, setQuestPersons) | 
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| 88 | .describe("sets the number of persons needed for a quest"); | 
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| 89 | LoadParam(root, "reward-description", this, Quest, setRewardDescription) | 
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| 90 | .describe("sets the description of a reward"); | 
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| 91 | LoadParam(root, "reward-picture", this, Quest, setRewardPicture) | 
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| 92 | .describe("sets the Picture of a reward"); | 
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| 93 |  | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void Quest::setQuestActive() | 
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| 97 | { | 
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| 98 | this->Status = true; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void Quest::setQuestInactive() | 
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| 102 | { | 
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| 103 | this->Status = false; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | const bool Quest::getQuestStatus() | 
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| 107 | { | 
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| 108 | return this->Status; | 
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| 109 | } | 
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