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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Andreas Hejj |
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| 15 | |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 20 | |
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| 21 | #include "debug.h" |
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| 22 | #include "quest.h" |
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| 23 | |
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| 24 | #include "event_handler.h" |
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| 25 | |
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| 26 | #include "state.h" |
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| 27 | |
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| 28 | #include "util/loading/load_param.h" |
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| 29 | #include "util/loading/factory.h" |
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| 30 | |
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| 31 | #include "graphics_engine.h" |
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| 32 | #include "camera.h" |
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| 33 | #include "sound_engine.h" |
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| 34 | |
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| 35 | #include "sound_source.h" |
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| 36 | |
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| 37 | #include "glgui.h" |
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| 38 | #include "menu/glgui_imagebutton.h" |
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| 39 | #include "glgui_multiline_text.h" |
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| 40 | #include <glgui_image.h> |
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| 41 | |
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| 42 | |
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| 43 | #include "shell_command.h" |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | ObjectListDefinition(Quest); |
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| 49 | |
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| 50 | Quest::Quest(const TiXmlElement* root) |
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| 51 | { |
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| 52 | this->registerObject(this, Quest::_objectList); |
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| 53 | |
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| 54 | this->Status = false; |
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| 55 | |
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| 56 | if( root != NULL) |
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| 57 | this->loadParams(root); |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * deconstructor |
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| 64 | */ |
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| 65 | Quest::~Quest () |
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| 66 | { |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * loads the xml tagsthis->questDescription |
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| 74 | * @param root: root xml tag for this element |
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| 75 | */ |
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| 76 | |
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| 77 | void Quest::loadParams(const TiXmlElement* root) |
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| 78 | { |
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| 79 | LoadParam(root, "quest-name", this, Quest, setQuestName) |
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| 80 | .describe("sets the name of a quest"); |
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| 81 | LoadParam(root, "quest-description", this, Quest, setQuestDescription) |
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| 82 | .describe("sets the description of a quest"); |
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| 83 | LoadParam(root, "quest-picture", this, Quest, setQuestPicture) |
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| 84 | .describe("sets the picture of a quest"); |
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| 85 | LoadParam(root, "quest-difficulty", this, Quest, setQuestDifficulty) |
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| 86 | .describe("sets the difficulty of a quest"); |
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| 87 | LoadParam(root, "quest-persons", this, Quest, setQuestPersons) |
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| 88 | .describe("sets the number of persons needed for a quest"); |
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| 89 | LoadParam(root, "reward-description", this, Quest, setRewardDescription) |
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| 90 | .describe("sets the description of a reward"); |
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| 91 | LoadParam(root, "reward-picture", this, Quest, setRewardPicture) |
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| 92 | .describe("sets the Picture of a reward"); |
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| 93 | |
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| 94 | } |
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| 95 | |
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| 96 | void Quest::setQuestActive() |
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| 97 | { |
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| 98 | this->Status = true; |
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| 99 | } |
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| 100 | |
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| 101 | void Quest::setQuestInactive() |
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| 102 | { |
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| 103 | this->Status = false; |
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| 104 | } |
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| 105 | |
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| 106 | const bool Quest::getQuestStatus() |
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| 107 | { |
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| 108 | return this->Status; |
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| 109 | } |
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