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| 1 | /*! |
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| 2 | \projectile.h |
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| 3 | * a projectile, that is been shooted by a weapon |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _TEST_BULLET_H |
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| 7 | #define _TEST_BULLET_H |
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| 8 | |
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| 9 | #include "projectile.h" |
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| 10 | |
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| 11 | class Vector; |
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| 12 | class Weapon; |
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| 13 | class SpriteParticles; |
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| 14 | class ParticleEmitter; |
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| 15 | class FastFactory; |
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| 16 | |
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| 17 | class TestBullet : public Projectile |
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| 18 | { |
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| 19 | ObjectListDeclaration(TestBullet); |
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| 20 | |
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| 21 | public: |
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| 22 | TestBullet (); |
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| 23 | virtual ~TestBullet (); |
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| 24 | |
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| 25 | |
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| 26 | virtual void activate(); |
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| 27 | virtual void deactivate(); |
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| 28 | |
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| 29 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 30 | |
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| 31 | virtual void destroy (WorldEntity* killer); |
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| 32 | |
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| 33 | virtual void tick (float time); |
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| 34 | virtual void draw () const; |
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| 35 | |
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| 36 | private: |
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| 37 | static FastFactory* fastFactory; |
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| 38 | static SpriteParticles* trailParticles; |
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| 39 | static SpriteParticles* explosionParticles; |
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| 40 | |
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| 41 | ParticleEmitter* emitter; |
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| 42 | |
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| 43 | |
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| 44 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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| 45 | |
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| 46 | }; |
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| 47 | |
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| 48 | #endif /* _TEST_BULLET_H */ |
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