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source: orxonox.OLD/trunk/src/world_entities/projectiles/test_bullet.cc @ 6621

Last change on this file since 6621 was 6621, checked in by bensch, 18 years ago

orxonox/trunk: particle derivate… still working on this

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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[3709]18#include "test_bullet.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5443]22#include "state.h"
[5444]23#include "class_list.h"
[5054]24
[5443]25#include "particle_emitter.h"
[6621]26#include "sprite_particles.h"
[5443]27
28
[3708]29using namespace std;
30
[5447]31CREATE_FAST_FACTORY_STATIC(TestBullet, CL_TEST_BULLET);
[3708]32
33/**
[4836]34 *  standard constructor
[3708]35*/
[4932]36TestBullet::TestBullet () : Projectile()
[3755]37{
[4322]38  this->setClassID(CL_TEST_BULLET, "TestBullet");
[4597]39
[4948]40  float modelSize = .3;
[5499]41  this->loadModel("models/projectiles/orx-rocket.obj", .3);
[4948]42
[6431]43  this->setMinEnergy(1);
44  this->setMaxEnergy(10);
[5451]45  this->lifeSpan = 2;
[5443]46
[5447]47  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]48  this->emitter->setParent(this);
[5449]49  this->emitter->setSpread(M_PI, M_PI);
[3755]50}
[3708]51
52
53/**
[4836]54 *  standard deconstructor
[3708]55*/
[4593]56TestBullet::~TestBullet ()
[3708]57{
[5446]58  // delete this->emitter;
[5444]59
[5445]60  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5779]61  if (TestBullet::trailParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1)
[5447]62  {
63    if (ClassList::exists(TestBullet::trailParticles, CL_PARTICLE_SYSTEM))
64      delete TestBullet::trailParticles;
65    TestBullet::trailParticles = NULL;
66  }
[5779]67  if (TestBullet::explosionParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1)
[5444]68  {
[5445]69    if (ClassList::exists(TestBullet::explosionParticles, CL_PARTICLE_SYSTEM))
70      delete TestBullet::explosionParticles;
[5444]71    TestBullet::explosionParticles = NULL;
72  }
[5445]73
[3708]74}
75
[5447]76ParticleSystem* TestBullet::trailParticles = NULL;
[5443]77ParticleSystem* TestBullet::explosionParticles = NULL;
78
79void TestBullet::activate()
80{
[5447]81  if (unlikely(TestBullet::trailParticles == NULL))
82  {
[6621]83    TestBullet::trailParticles = new SpriteParticles(1000);
[5447]84    TestBullet::trailParticles->setName("TestBulletTrailParticles");
85    TestBullet::trailParticles->setLifeSpan(.5, .3);
86    TestBullet::trailParticles->setRadius(0.0, .5);
87    TestBullet::trailParticles->setRadius(0.5, 2.0);
88    TestBullet::trailParticles->setRadius(1.0, 5.0);
89    TestBullet::trailParticles->setColor(0.0, 1,0,0,.7);
90    TestBullet::trailParticles->setColor(0.5, .8,.8,0,.5);
91    TestBullet::trailParticles->setColor(1.0, .7,.7,.7,.0);
92  }
[5443]93  if (unlikely(TestBullet::explosionParticles == NULL))
94  {
[6621]95    TestBullet::explosionParticles = new SpriteParticles(1000);
[5447]96    TestBullet::explosionParticles->setName("TestBulletExplosionParticles");
[5446]97    TestBullet::explosionParticles->setLifeSpan(.5, .3);
[5447]98    TestBullet::explosionParticles->setRadius(0.0, 10);
99    TestBullet::explosionParticles->setRadius(.5, 20.0);
100    TestBullet::explosionParticles->setRadius(1.0, 3.0);
[5448]101    TestBullet::explosionParticles->setColor(0.0, 0,1,0,.9);
[5443]102    TestBullet::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5447]103    TestBullet::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]104  }
105
[6619]106  this->emitter->setSystem(TestBullet::trailParticles);
[5447]107
108  this->emitter->setEmissionRate(20.0);
[5448]109  this->emitter->setEmissionVelocity(3.0);
[5443]110}
111
112
113void TestBullet::deactivate()
114{
[6619]115  this->emitter->setSystem(NULL);
[5447]116  this->lifeCycle = 0.0;
[6142]117  this->toList(OM_NULL);
[5443]118
[5447]119  TestBullet::fastFactory->kill(this);
[5443]120}
121
122
[5257]123void TestBullet::collidesWith(WorldEntity* entity, const Vector& location)
124{
[5447]125  if (this->hitEntity != entity && entity->isA(CL_NPC))
126    this->destroy();
127  this->hitEntity = entity;
[5257]128}
[3708]129
130/**
[4836]131 *  signal tick, time dependent things will be handled here
132 * @param time since last tick
[3708]133*/
[4593]134void TestBullet::tick (float time)
[3708]135{
[4464]136  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
137  Vector v = this->velocity * (time);
[3708]138  this->shiftCoor(v);
139
[4890]140  this->lifeCycle += time/this->lifeSpan;
[5447]141  if( this->lifeCycle >= 1.0)
[3708]142    {
143      PRINTF(5)("FINALIZE==========================\n");
[4890]144      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
[3708]145      PRINTF(5)("FINALIZE===========================\n");
[5447]146
[5443]147      this->deactivate();
[3708]148    }
149}
150
151/**
[4836]152 *  the function gets called, when the projectile is destroyed
[3708]153*/
[4593]154void TestBullet::destroy ()
[5257]155{
[5448]156  PRINTF(5)("DESTROY TestBullet\n");
157  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]158  this->emitter->setSystem(TestBullet::explosionParticles);
[3708]159
[5448]160  this->emitter->setEmissionRate(30.0);
[5447]161  this->emitter->setEmissionVelocity(50.0);
162//  this->deactivate();
[3708]163
[5257]164}
165
166
[5500]167void TestBullet::draw () const
[3708]168{
169  glMatrixMode(GL_MODELVIEW);
170  glPushMatrix();
171
[4593]172  float matrix[4][4];
[3708]173  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
174  this->getAbsDir().matrix (matrix);
[4593]175  glMultMatrixf((float*)matrix);
[3755]176  glScalef(2.0, 2.0, 2.0);
[5994]177  this->getModel()->draw();
[3708]178
179  glPopMatrix();
180}
181
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