| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "spike_ball.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "particles/dot_emitter.h" | 
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| 26 | #include "particles/sprite_particles.h" | 
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| 27 |  | 
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| 28 | #include <cassert> | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 | #include "space_ships/space_ship.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 |  | 
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| 35 | ObjectListDefinition(SpikeBall); | 
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| 36 | CREATE_FAST_FACTORY_STATIC(SpikeBall); | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | *  standard constructor | 
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| 40 | */ | 
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| 41 | SpikeBall::SpikeBall () : ProjectileWeapon() | 
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| 42 | { | 
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| 43 | this->registerObject(this, SpikeBall::_objectList); | 
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| 44 |  | 
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| 45 | this->loadModel("models/projectiles/spike_ball.obj", .25); | 
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| 46 |  | 
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| 47 | this->setMinEnergy(1); | 
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| 48 | this->setHealthMax(1); | 
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| 49 | this->lifeSpan = 1.0; | 
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| 50 |  | 
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| 51 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 52 | this->emitter->setParent(this); | 
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| 53 | this->emitter->setSpread(M_PI, M_PI); | 
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| 54 | this->emitter->setEmissionRate(300.0); | 
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| 55 | this->emitter->setEmissionVelocity(50.0); | 
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| 56 |  | 
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| 57 | this->setRotationSpeed(130); | 
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| 58 |  | 
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| 59 | this->halo = new Billboard(); | 
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| 60 | this->halo->setSize(2, 2); | 
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| 61 | this->halo->setTexture("hbolt_halo.png"); | 
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| 62 |  | 
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| 63 | this->setFragments(26); | 
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| 64 |  | 
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| 65 | this->size = 4; | 
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| 66 |  | 
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| 67 | this->launcher = new Vector [this->getFragments()]; | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | *  standard deconstructor | 
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| 73 | */ | 
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| 74 | SpikeBall::~SpikeBall () | 
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| 75 | { | 
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| 76 | // delete this->emitter; | 
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| 77 |  | 
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| 78 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 79 | if (SpikeBall::explosionParticles != NULL && SpikeBall::objectList().size() <= 1) | 
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| 80 | { | 
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| 81 | //if (ClassList::exists(SpikeBall::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 82 | //  delete SpikeBall::explosionParticles; | 
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| 83 | PRINTF(1)("Deleting SpikeBall Particles\n"); | 
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| 84 | //    if (SpikeBall::objectList().exists(SpikeBall::explosionParticles)) | 
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| 85 | //      delete SpikeBall::explosionParticles; | 
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| 86 | SpikeBall::explosionParticles = NULL; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | } | 
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| 90 |  | 
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| 91 | SpriteParticles* SpikeBall::explosionParticles = NULL; | 
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| 92 |  | 
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| 93 | void SpikeBall::activate() | 
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| 94 | { | 
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| 95 | if (unlikely(SpikeBall::explosionParticles == NULL)) | 
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| 96 | { | 
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| 97 | SpikeBall::explosionParticles = new SpriteParticles(1000); | 
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| 98 | SpikeBall::explosionParticles->setName("SpikeBallExplosionParticles"); | 
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| 99 | SpikeBall::explosionParticles->setLifeSpan(.5, .3); | 
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| 100 | SpikeBall::explosionParticles->setRadius(0.0, 10.0); | 
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| 101 | SpikeBall::explosionParticles->setRadius(.5, 6.0); | 
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| 102 | SpikeBall::explosionParticles->setRadius(1.0, 3.0); | 
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| 103 | SpikeBall::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 104 | SpikeBall::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 105 | SpikeBall::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 106 | } | 
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| 107 | this->setDamage(5); | 
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| 108 | this->setHealth(10); | 
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| 109 | this->setRotationAxis(VECTOR_RAND(1)); | 
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| 110 | this->setAngle(); | 
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| 111 |  | 
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| 112 | this->launcher[0] = Vector(1.0, 0.0, 0.0); | 
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| 113 | this->launcher[1] = Vector(0.0, 1.0, 0.0); | 
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| 114 | this->launcher[2] = Vector(0.0, 0.0, 1.0); | 
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| 115 |  | 
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| 116 | this->launcher[3] = Vector(1.0, 1.0, 0.0); | 
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| 117 | this->launcher[4] = Vector(0.0, 1.0, 1.0); | 
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| 118 | this->launcher[5] = Vector(1.0, 0.0, 1.0); | 
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| 119 | this->launcher[6] = Vector(1.0, -1.0, 0.0); | 
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| 120 | this->launcher[7] = Vector(0.0, 1.0, -1.0); | 
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| 121 | this->launcher[8] = Vector(-1.0, 0.0, 1.0); | 
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| 122 |  | 
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| 123 | this->launcher[9] = Vector(-1.0, 1.0, 1.0); | 
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| 124 | this->launcher[10] = Vector(1.0, 1.0, 1.0); | 
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| 125 | this->launcher[11] = Vector(1.0, -1.0, 1.0); | 
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| 126 | this->launcher[12] = Vector(-1.0, -1.0, 1.0); | 
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| 127 |  | 
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| 128 | int tmp = this->getFragments() / 2; | 
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| 129 | for (int i = 0; i < tmp; i++) | 
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| 130 | { | 
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| 131 | this->launcher[i].normalize(); | 
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| 132 | this->launcher[tmp + i] =  this->launcher[i] * (-1); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | this->freeMode = false; | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | void SpikeBall::deactivate() | 
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| 140 | { | 
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| 141 | assert (SpikeBall::explosionParticles != NULL); | 
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| 142 | //SpikeBall::explosionParticles->removeEmitter(this->emitter); | 
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| 143 | this->emitter->setSystem(NULL); | 
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| 144 | this->lifeCycle = 0.0; | 
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| 145 |  | 
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| 146 | this->toList(OM_NULL); | 
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| 147 | this->removeNode(); | 
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| 148 | SpikeBall::fastFactory->kill(this); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /* | 
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| 152 | void SpikeBall::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 153 | { | 
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| 154 | PRINTF(0)("Collision with SpikeBall\n"); | 
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| 155 | if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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| 156 | this->destroy( entity ); | 
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| 157 | this->hitEntity = entity; | 
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| 158 | dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); | 
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| 159 | }*/ | 
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| 160 |  | 
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| 161 |  | 
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| 162 | void SpikeBall::blow() | 
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| 163 | { | 
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| 164 | if ( this->freeMode ) | 
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| 165 | updateFireDir(); | 
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| 166 |  | 
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| 167 | Spike* pj = NULL; | 
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| 168 | for ( int i = 0; i < this->getFragments(); i++) | 
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| 169 | { | 
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| 170 | pj  = new Spike(); | 
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| 171 | assert( pj ); | 
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| 172 | pj->setParent(PNode::getNullParent()); | 
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| 173 |  | 
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| 174 | pj->setVelocity(this->launcher[i].getNormalized() * 250.0); | 
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| 175 |  | 
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| 176 | pj->setParent(PNode::getNullParent()); | 
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| 177 | pj->setAbsCoor(this->getAbsCoor() + this->launcher[i] * this->size); | 
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| 178 | //     Quaternion q; | 
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| 179 | pj->setAbsDir(Quaternion(this->launcher[i], 0)); | 
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| 180 |  | 
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| 181 | pj->toList(this->getOMListNumber()); | 
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| 182 |  | 
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| 183 | pj->activate(); | 
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| 184 | } | 
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| 185 | } | 
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| 186 |  | 
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| 187 |  | 
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| 188 | void SpikeBall::updateFireDir(){ | 
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| 189 |  | 
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| 190 | float** m = new float* [3]; | 
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| 191 | for( int i = 0; i < 3 ; i++) | 
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| 192 | m[i] = new float; | 
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| 193 |  | 
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| 194 | float nx, ny, nz, ca, sa; | 
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| 195 |  | 
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| 196 | nx = this->getRotationAxis().x; | 
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| 197 | ny = this->getRotationAxis().y; | 
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| 198 | nz = this->getRotationAxis().z; | 
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| 199 |  | 
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| 200 | ca = cos (this->getAngle()); | 
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| 201 | sa = sin (this->getAngle()); | 
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| 202 |  | 
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| 203 | m[0][0] = nx * nx * (1 - ca) + ca; | 
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| 204 | m[0][1] = nx * ny * (1 - ca) + nz * sa; | 
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| 205 | m[0][2] = nx * nz * (1 - ca) - ny * sa; | 
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| 206 | m[1][0] = nx * nz * (1 - ca) - nz * sa; | 
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| 207 | m[1][1] = ny * ny * (1 - ca) + ca; | 
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| 208 | m[1][2] = ny * nz * (1 - ca) + nx * sa; | 
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| 209 | m[2][0] = nx * nz * (1 - ca) + ny * sa; | 
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| 210 | m[2][1] = ny * nz * (1 - ca) - nx * sa; | 
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| 211 | m[2][2] = nz * nz * (1 - ca) + ca; | 
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| 212 |  | 
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| 213 | float x, y, z; | 
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| 214 | for (int i = 0; i < this->getFragments(); i++){ | 
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| 215 | x = m[0][0] * this->launcher[i].x + m[0][1] * this->launcher[i].y + m[0][2] * this->launcher[i].z; | 
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| 216 | y = m[1][0] * this->launcher[i].x + m[1][1] * this->launcher[i].y + m[1][2] * this->launcher[i].z; | 
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| 217 | z = m[2][0] * this->launcher[i].x + m[2][1] * this->launcher[i].y + m[2][2] * this->launcher[i].z; | 
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| 218 |  | 
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| 219 | this->launcher[i] = Vector (x, y, z); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | for( int i = 0; i < 3 ; i++) | 
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| 223 | delete m[i]; | 
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| 224 | delete m; | 
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| 225 | } | 
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| 226 |  | 
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| 227 |  | 
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| 228 | /** | 
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| 229 | *  signal tick, time dependent things will be handled here | 
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| 230 | * @param dt time since last tick | 
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| 231 | */ | 
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| 232 | void SpikeBall::tick (float dt) | 
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| 233 | { | 
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| 234 | Vector v = this->velocity * dt; | 
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| 235 | this->shiftCoor(v); | 
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| 236 |  | 
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| 237 | if (this->tickLifeCycle(dt)){ | 
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| 238 | this->blow(); | 
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| 239 | this->deactivate(); | 
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| 240 | } | 
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| 241 |  | 
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| 242 | this->updateAngle( dt ); | 
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| 243 | } | 
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| 244 |  | 
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| 245 | /** | 
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| 246 | *  the function gets called, when the projectile is destroyed | 
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| 247 | */ | 
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| 248 | void SpikeBall::destroy (WorldEntity* killer) | 
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| 249 | { | 
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| 250 | ProjectileWeapon::destroy( killer ); | 
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| 251 | PRINTF(5)("DESTROY SpikeBall\n"); | 
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| 252 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 253 |  | 
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| 254 | this->emitter->setSystem(SpikeBall::explosionParticles); | 
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| 255 | } | 
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| 256 |  | 
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| 257 |  | 
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| 258 | void SpikeBall::draw () const | 
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| 259 | { | 
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| 260 | glPushAttrib(GL_ENABLE_BIT); | 
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| 261 | glMatrixMode(GL_MODELVIEW); | 
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| 262 | glPushMatrix(); | 
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| 263 |  | 
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| 264 | float matrix[4][4]; | 
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| 265 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 266 | this->halo->draw(); | 
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| 267 |  | 
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| 268 | glRotatef(angle, this->getRotationAxis().x, this->getRotationAxis().y, this->getRotationAxis().z); | 
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| 269 | this->getAbsDir().matrix (matrix); | 
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| 270 | glMultMatrixf((float*)matrix); | 
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| 271 | this->getModel()->draw(); | 
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| 272 |  | 
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| 273 |  | 
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| 274 | glPopMatrix(); | 
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| 275 | glPopAttrib(); | 
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| 276 | } | 
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| 277 |  | 
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