| 
                Last change
                  on this file since 10569 was
                  10368,
                  checked in by patrick, 19 years ago
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merged the branche playability into the trunk 
 
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        | 
            File size:
            1.0 KB
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| 1 | /*! | 
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| 2 |  * @file spike.h | 
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| 3 |  * @brief light blaster spike | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SPIKE_H | 
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| 7 | #define _SPIKE_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 | #include "effects/billboard.h" | 
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| 11 |  | 
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| 12 | class Vector; | 
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| 13 | class Weapon; | 
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| 14 | class SpriteParticles; | 
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| 15 | class ParticleEmitter; | 
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| 16 | class FastFactory; | 
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| 17 |  | 
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| 18 | class Spike : public Projectile | 
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| 19 | { | 
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| 20 |   ObjectListDeclaration(Spike); | 
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| 21 |   public: | 
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| 22 |     Spike (); | 
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| 23 |     virtual ~Spike (); | 
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| 24 |  | 
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| 25 |  | 
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| 26 |     virtual void activate(); | 
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| 27 |     virtual void deactivate(); | 
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| 28 |  | 
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| 29 |    //virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 30 |  | 
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| 31 |     virtual void destroy (WorldEntity* killer); | 
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| 32 |  | 
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| 33 |     virtual void tick (float dt); | 
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| 34 |     virtual void draw () const; | 
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| 35 |  | 
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| 36 |     inline void setVelocity(Vector velocity) {this->velocity = velocity;} | 
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| 37 |   private: | 
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| 38 |     static FastFactory*               fastFactory; | 
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| 39 |  | 
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| 40 |     static SpriteParticles*           explosionParticles; | 
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| 41 |  | 
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| 42 |     ParticleEmitter*                  emitter; | 
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| 43 |  | 
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| 44 |     float                             angle; | 
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| 45 |     float                             rotationSpeed; | 
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| 46 |  | 
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| 47 |     WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 48 |  | 
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| 49 |     Vector                            velocity; | 
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| 50 | }; | 
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| 51 |  | 
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| 52 | #endif /* _SPIKE_H */ | 
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