| Last change
                  on this file since 10747 was
                  10368,
                  checked in by patrick, 19 years ago | 
        
          | 
merged the branche playability into the trunk
 | 
        | File size:
            1.0 KB | 
      
      
        
  | Rev | Line |  | 
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| [10170] | 1 | /*! | 
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|  | 2 | * @file spike.h | 
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|  | 3 | * @brief light blaster spike | 
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|  | 4 | */ | 
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|  | 5 |  | 
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|  | 6 | #ifndef _SPIKE_H | 
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|  | 7 | #define _SPIKE_H | 
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|  | 8 |  | 
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|  | 9 | #include "projectile.h" | 
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|  | 10 | #include "effects/billboard.h" | 
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|  | 11 |  | 
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|  | 12 | class Vector; | 
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|  | 13 | class Weapon; | 
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|  | 14 | class SpriteParticles; | 
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|  | 15 | class ParticleEmitter; | 
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|  | 16 | class FastFactory; | 
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|  | 17 |  | 
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|  | 18 | class Spike : public Projectile | 
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|  | 19 | { | 
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|  | 20 | ObjectListDeclaration(Spike); | 
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|  | 21 | public: | 
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|  | 22 | Spike (); | 
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|  | 23 | virtual ~Spike (); | 
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|  | 24 |  | 
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|  | 25 |  | 
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|  | 26 | virtual void activate(); | 
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|  | 27 | virtual void deactivate(); | 
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|  | 28 |  | 
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| [10345] | 29 | //virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| [10170] | 30 |  | 
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|  | 31 | virtual void destroy (WorldEntity* killer); | 
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|  | 32 |  | 
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|  | 33 | virtual void tick (float dt); | 
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|  | 34 | virtual void draw () const; | 
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|  | 35 |  | 
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| [10196] | 36 | inline void setVelocity(Vector velocity) {this->velocity = velocity;} | 
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| [10170] | 37 | private: | 
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|  | 38 | static FastFactory*               fastFactory; | 
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|  | 39 |  | 
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|  | 40 | static SpriteParticles*           explosionParticles; | 
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|  | 41 |  | 
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|  | 42 | ParticleEmitter*                  emitter; | 
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|  | 43 |  | 
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|  | 44 | float                             angle; | 
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|  | 45 | float                             rotationSpeed; | 
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|  | 46 |  | 
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|  | 47 | WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| [10286] | 48 |  | 
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|  | 49 | Vector                            velocity; | 
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| [10170] | 50 | }; | 
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|  | 51 |  | 
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|  | 52 | #endif /* _SPIKE_H */ | 
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