| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "rocket.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include "dot_emitter.h" | 
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| 24 | #include "sprite_particles.h" | 
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| 25 |  | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 | CREATE_FAST_FACTORY_STATIC(Rocket, CL_ROCKET); | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | *  standard constructor | 
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| 33 | */ | 
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| 34 | Rocket::Rocket () : Projectile() | 
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| 35 | { | 
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| 36 | this->setClassID(CL_ROCKET, "Rocket"); | 
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| 37 |  | 
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| 38 | float modelSize = .3; | 
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| 39 | this->loadModel("models/projectiles/orx-rocket.obj", .3); | 
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| 40 |  | 
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| 41 | this->setMinEnergy(1); | 
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| 42 | this->setHealthMax(10); | 
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| 43 | this->lifeSpan = 5; | 
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| 44 |  | 
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| 45 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 46 | this->emitter->setParent(this); | 
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| 47 | this->emitter->setSpread(M_PI, M_PI); | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | *  standard deconstructor | 
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| 53 | */ | 
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| 54 | Rocket::~Rocket () | 
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| 55 | { | 
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| 56 | // delete this->emitter; | 
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| 57 |  | 
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| 58 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 59 | if (Rocket::trailParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1) | 
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| 60 | { | 
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| 61 | /*    if (ClassList::exists(Rocket::trailParticles, CL_PARTICLE_SYSTEM)) | 
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| 62 | delete Rocket::trailParticles;*/ | 
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| 63 | Rocket::trailParticles = NULL; | 
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| 64 | } | 
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| 65 | if (Rocket::explosionParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1) | 
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| 66 | { | 
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| 67 | /*    if (ClassList::exists(Rocket::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 68 | delete Rocket::explosionParticles;*/ | 
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| 69 | Rocket::explosionParticles = NULL; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | } | 
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| 73 |  | 
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| 74 | SpriteParticles* Rocket::trailParticles = NULL; | 
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| 75 | SpriteParticles* Rocket::explosionParticles = NULL; | 
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| 76 |  | 
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| 77 | void Rocket::activate() | 
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| 78 | { | 
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| 79 | if (unlikely(Rocket::trailParticles == NULL)) | 
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| 80 | { | 
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| 81 | Rocket::trailParticles = new SpriteParticles(2000); | 
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| 82 | Rocket::trailParticles->setName("RocketTrailParticles"); | 
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| 83 | Rocket::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 84 | Rocket::trailParticles->setLifeSpan(1.0, .3); | 
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| 85 | Rocket::trailParticles->setRadius(0.0, .5); | 
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| 86 | Rocket::trailParticles->setRadius(0.2, 2.0); | 
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| 87 | Rocket::trailParticles->setRadius(.5, .8); | 
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| 88 | Rocket::trailParticles->setRadius(1.0, .8); | 
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| 89 | Rocket::trailParticles->setColor(0.0, 1,0,0,.7); | 
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| 90 | Rocket::trailParticles->setColor(0.2, .8,.8,0,.5); | 
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| 91 | Rocket::trailParticles->setColor(0.5, .8,.8,.8,.8); | 
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| 92 | Rocket::trailParticles->setColor(1.0, .8,.8,.8,.0); | 
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| 93 | } | 
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| 94 | if (unlikely(Rocket::explosionParticles == NULL)) | 
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| 95 | { | 
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| 96 | Rocket::explosionParticles = new SpriteParticles(200); | 
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| 97 | Rocket::explosionParticles->setName("RocketExplosionParticles"); | 
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| 98 | Rocket::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 99 | Rocket::explosionParticles->setLifeSpan(.5, .3); | 
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| 100 | Rocket::explosionParticles->setRadius(0.0, 10); | 
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| 101 | Rocket::explosionParticles->setRadius(.5, 15.0); | 
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| 102 | Rocket::explosionParticles->setRadius(1.0, 10.0); | 
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| 103 | Rocket::explosionParticles->setColor(0.0, 0,1,0,1); | 
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| 104 | Rocket::explosionParticles->setColor(0.5, .8,.8,0,.8); | 
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| 105 | Rocket::explosionParticles->setColor(0.8, .8,.8,.3,.8); | 
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| 106 | Rocket::explosionParticles->setColor(1.0, 1,1,1,.0); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | this->emitter->setSystem(Rocket::trailParticles); | 
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| 110 |  | 
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| 111 | this->updateNode(0); | 
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| 112 | this->emitter->setEmissionRate(45.0); | 
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| 113 | this->emitter->setEmissionVelocity(0.0); | 
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| 114 | } | 
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| 115 |  | 
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| 116 |  | 
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| 117 | void Rocket::deactivate() | 
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| 118 | { | 
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| 119 | this->emitter->setSystem(NULL); | 
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| 120 | this->lifeCycle = 0.0; | 
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| 121 | this->toList(OM_NULL); | 
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| 122 |  | 
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| 123 | //  GarbageCollector::getInstance()->collect(this); | 
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| 124 | this->toList(OM_DEAD); | 
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| 125 | Rocket::fastFactory->kill(this); | 
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| 126 | } | 
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| 127 |  | 
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| 128 |  | 
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| 129 | void Rocket::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 130 | { | 
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| 131 | if (this->hitEntity != entity) | 
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| 132 | this->destroy(); | 
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| 133 | this->hitEntity = entity; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | *  signal tick, time dependent things will be handled here | 
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| 138 | * @param time since last tick | 
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| 139 | */ | 
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| 140 | void Rocket::tick (float dt) | 
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| 141 | { | 
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| 142 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 143 | Vector v = this->velocity * (dt); | 
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| 144 | this->shiftCoor(v); | 
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| 145 |  | 
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| 146 | if(this->tickLifeCycle(dt)) | 
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| 147 | this->deactivate(); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | *  the function gets called, when the projectile is destroyed | 
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| 152 | */ | 
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| 153 | void Rocket::destroy () | 
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| 154 | { | 
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| 155 | Projectile::destroy(); | 
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| 156 |  | 
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| 157 | PRINTF(5)("DESTROY Rocket\n"); | 
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| 158 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 159 | this->emitter->setSystem(Rocket::explosionParticles); | 
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| 160 |  | 
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| 161 | this->emitter->setEmissionRate(1000.0); | 
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| 162 | this->emitter->setEmissionVelocity(50.0); | 
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| 163 | //  this->deactivate(); | 
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| 164 |  | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | void Rocket::draw () const | 
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| 169 | { | 
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| 170 | glMatrixMode(GL_MODELVIEW); | 
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| 171 | glPushMatrix(); | 
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| 172 |  | 
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| 173 | float matrix[4][4]; | 
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| 174 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 175 | this->getAbsDir().matrix (matrix); | 
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| 176 | glMultMatrixf((float*)matrix); | 
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| 177 | glScalef(2.0, 2.0, 2.0); | 
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| 178 | this->getModel()->draw(); | 
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| 179 |  | 
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| 180 | glPopMatrix(); | 
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| 181 | } | 
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| 182 |  | 
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