| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "rocket.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include "dot_emitter.h" | 
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| 24 | #include "sprite_particles.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 | CREATE_FAST_FACTORY_STATIC(Rocket, CL_ROCKET); | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  *  standard constructor | 
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| 32 | */ | 
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| 33 | Rocket::Rocket () : Projectile() | 
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| 34 | { | 
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| 35 |   this->setClassID(CL_ROCKET, "Rocket"); | 
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| 36 |  | 
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| 37 |   this->loadModel("models/projectiles/orx-rocket.obj", .3); | 
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| 38 |  | 
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| 39 |   this->setMinEnergy(1); | 
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| 40 |   this->setHealthMax(10); | 
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| 41 |   this->lifeSpan = 5; | 
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| 42 |  | 
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| 43 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 44 |   this->emitter->setParent(this); | 
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| 45 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  *  standard deconstructor | 
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| 51 | */ | 
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| 52 | Rocket::~Rocket () | 
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| 53 | { | 
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| 54 |   // delete this->emitter; | 
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| 55 |  | 
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| 56 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 57 |   if (Rocket::trailParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1) | 
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| 58 |   { | 
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| 59 | /*    if (ClassList::exists(Rocket::trailParticles, CL_PARTICLE_SYSTEM)) | 
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| 60 |       delete Rocket::trailParticles;*/ | 
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| 61 |     Rocket::trailParticles = NULL; | 
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| 62 |   } | 
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| 63 |   if (Rocket::explosionParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1) | 
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| 64 |   { | 
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| 65 | /*    if (ClassList::exists(Rocket::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 66 |       delete Rocket::explosionParticles;*/ | 
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| 67 |     Rocket::explosionParticles = NULL; | 
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| 68 |   } | 
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| 69 |  | 
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| 70 | } | 
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| 71 |  | 
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| 72 | SpriteParticles* Rocket::trailParticles = NULL; | 
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| 73 | SpriteParticles* Rocket::explosionParticles = NULL; | 
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| 74 |  | 
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| 75 | void Rocket::activate() | 
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| 76 | { | 
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| 77 |   if (unlikely(Rocket::trailParticles == NULL)) | 
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| 78 |   { | 
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| 79 |     Rocket::trailParticles = new SpriteParticles(2000); | 
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| 80 |     Rocket::trailParticles->setName("RocketTrailParticles"); | 
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| 81 |     Rocket::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 82 |     Rocket::trailParticles->setLifeSpan(1.0, .3); | 
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| 83 |     Rocket::trailParticles->setRadius(0.0, .5); | 
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| 84 |     Rocket::trailParticles->setRadius(0.2, 2.0); | 
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| 85 |     Rocket::trailParticles->setRadius(.5, .8); | 
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| 86 |     Rocket::trailParticles->setRadius(1.0, .8); | 
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| 87 |     Rocket::trailParticles->setColor(0.0, 1,0,0,.7); | 
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| 88 |     Rocket::trailParticles->setColor(0.2, .8,.8,0,.5); | 
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| 89 |     Rocket::trailParticles->setColor(0.5, .8,.8,.8,.8); | 
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| 90 |     Rocket::trailParticles->setColor(1.0, .8,.8,.8,.0); | 
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| 91 |   } | 
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| 92 |   if (unlikely(Rocket::explosionParticles == NULL)) | 
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| 93 |   { | 
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| 94 |     Rocket::explosionParticles = new SpriteParticles(200); | 
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| 95 |     Rocket::explosionParticles->setName("RocketExplosionParticles"); | 
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| 96 |     Rocket::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 97 |     Rocket::explosionParticles->setLifeSpan(.5, .3); | 
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| 98 |     Rocket::explosionParticles->setRadius(0.0, 10); | 
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| 99 |     Rocket::explosionParticles->setRadius(.5, 15.0); | 
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| 100 |     Rocket::explosionParticles->setRadius(1.0, 10.0); | 
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| 101 |     Rocket::explosionParticles->setColor(0.0, 0,1,0,1); | 
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| 102 |     Rocket::explosionParticles->setColor(0.5, .8,.8,0,.8); | 
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| 103 |     Rocket::explosionParticles->setColor(0.8, .8,.8,.3,.8); | 
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| 104 |     Rocket::explosionParticles->setColor(1.0, 1,1,1,.0); | 
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| 105 |   } | 
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| 106 |  | 
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| 107 |   this->emitter->setSystem(Rocket::trailParticles); | 
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| 108 |  | 
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| 109 |   this->updateNode(0); | 
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| 110 |   this->emitter->setEmissionRate(45.0); | 
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| 111 |   this->emitter->setEmissionVelocity(0.0); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | void Rocket::deactivate() | 
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| 116 | { | 
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| 117 |   this->emitter->setSystem(NULL); | 
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| 118 |   this->lifeCycle = 0.0; | 
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| 119 |   this->toList(OM_NULL); | 
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| 120 |  | 
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| 121 | //  GarbageCollector::getInstance()->collect(this); | 
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| 122 |   this->toList(OM_DEAD); | 
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| 123 |   Rocket::fastFactory->kill(this); | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | void Rocket::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 128 | { | 
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| 129 |   if (this->hitEntity != entity) | 
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| 130 |     this->destroy(); | 
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| 131 |   this->hitEntity = entity; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |  *  signal tick, time dependent things will be handled here | 
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| 136 |  * @param time since last tick | 
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| 137 | */ | 
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| 138 | void Rocket::tick (float dt) | 
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| 139 | { | 
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| 140 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 141 |   Vector v = this->velocity * (dt); | 
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| 142 |   this->shiftCoor(v); | 
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| 143 |  | 
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| 144 |   if(this->tickLifeCycle(dt)) | 
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| 145 |     this->deactivate(); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |  *  the function gets called, when the projectile is destroyed | 
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| 150 | */ | 
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| 151 | void Rocket::destroy () | 
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| 152 | { | 
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| 153 |   Projectile::destroy(); | 
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| 154 |  | 
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| 155 |   PRINTF(5)("DESTROY Rocket\n"); | 
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| 156 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 157 |   this->emitter->setSystem(Rocket::explosionParticles); | 
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| 158 |  | 
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| 159 |   this->emitter->setEmissionRate(1000.0); | 
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| 160 |   this->emitter->setEmissionVelocity(50.0); | 
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| 161 | //  this->deactivate(); | 
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| 162 |  | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 | void Rocket::draw () const | 
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| 167 | { | 
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| 168 |   glMatrixMode(GL_MODELVIEW); | 
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| 169 |   glPushMatrix(); | 
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| 170 |  | 
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| 171 |   float matrix[4][4]; | 
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| 172 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 173 |   this->getAbsDir().matrix (matrix); | 
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| 174 |   glMultMatrixf((float*)matrix); | 
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| 175 |   glScalef(2.0, 2.0, 2.0); | 
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| 176 |   this->getModel()->draw(); | 
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| 177 |  | 
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| 178 |   glPopMatrix(); | 
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| 179 | } | 
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| 180 |  | 
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