| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Nicolas Schlumberger | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 18 |  | 
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| 19 | #include "projectile_weapon.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "world_entities/weapons/weapon.h" | 
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| 23 | #include "model.h" | 
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| 24 | #include "sound/resource_sound_buffer.h" | 
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| 25 |  | 
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| 26 | #include <cmath> | 
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| 27 |  | 
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| 28 | #include "debug.h" | 
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| 29 |  | 
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| 30 | ObjectListDefinition(ProjectileWeapon); | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  *  standard constructor | 
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| 34 | */ | 
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| 35 | ProjectileWeapon::ProjectileWeapon () : Projectile() | 
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| 36 | { | 
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| 37 |   this->registerObject(this, ProjectileWeapon::_objectList); | 
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| 38 |  | 
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| 39 |   this->lifeCycle = 0.0; | 
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| 40 |   this->lifeSpan = 1.0f; /* sec */ | 
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| 41 |   this->target = NULL; | 
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| 42 |   this->removeNode(); | 
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| 43 |  | 
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| 44 |   /* character attributes */ | 
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| 45 |   this->setHealth(1.0f); | 
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| 46 |   this->setDamage(1.0f); // default damage of a projectile_weapon set to 100.0 damage points | 
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| 47 |  | 
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| 48 |   this->physDamage = 0.0f; | 
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| 49 |   this->elecDamage = 0.0f; | 
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| 50 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 51 | } | 
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| 52 |  | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |  *  standard deconstructor | 
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| 56 | */ | 
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| 57 | ProjectileWeapon::~ProjectileWeapon () | 
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| 58 | { | 
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| 59 | } | 
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| 60 |  | 
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| 61 | ProjectileWeapon::ProjectileWeapon (float pDamage, float eDamage, PNode* target) : Projectile() | 
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| 62 | { | 
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| 63 |   this->registerObject(this, ProjectileWeapon::_objectList); | 
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| 64 |  | 
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| 65 |   this->lifeCycle = 0.0; | 
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| 66 |   this->lifeSpan = 1.0f; /* sec */ | 
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| 67 |   this->removeNode(); | 
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| 68 |  | 
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| 69 |   /* character attributes */ | 
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| 70 |   this->setHealth(1.0f); | 
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| 71 |   this->setDamage(1.0f); // default damage of a projectile_weapon set to 100.0 damage points | 
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| 72 |  | 
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| 73 |   this->physDamage = pDamage; | 
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| 74 |   this->elecDamage = eDamage; | 
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| 75 |   this->target = target; | 
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| 76 |  | 
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| 77 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void ProjectileWeapon::initialize(float pDamage, float eDamage, PNode* target) | 
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| 81 | { | 
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| 82 |   /* character attributes*/ | 
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| 83 |   this->physDamage = pDamage; | 
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| 84 |   this->elecDamage = eDamage; | 
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| 85 |   this->target = target; | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 | void ProjectileWeapon::loadExplosionSound(const std::string& explosionSound) | 
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| 90 | { | 
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| 91 |   if (!explosionSound.empty()) | 
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| 92 |     this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); | 
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| 93 |   else | 
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| 94 |     this->explosionBuffer = OrxSound::SoundBuffer(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | void ProjectileWeapon::loadEngineSound(const std::string& engineSound) | 
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| 99 | { | 
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| 100 |   if (!engineSound.empty()) | 
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| 101 |     this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); | 
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| 102 |   else | 
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| 103 |     this->engineBuffer = OrxSound::SoundBuffer(); | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | void ProjectileWeapon::setMinEnergy(float energyMin) | 
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| 108 | { | 
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| 109 |   this->energyMin = energyMin; | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 | /** | 
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| 114 |  *  this sets the flight direction of the projectile_weapon | 
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| 115 |  * @param directin in which to flight | 
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| 116 |  | 
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| 117 |    this function will calculate a vector out of this to be used in the | 
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| 118 |    tick function | 
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| 119 | */ | 
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| 120 | void ProjectileWeapon::setFlightDirection(const Quaternion& flightDirection) | 
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| 121 | { | 
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| 122 |   Vector v(1, 0, 0); | 
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| 123 |   this->flightDirection = flightDirection.apply(v); | 
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| 124 |   this->flightDirection.normalize(); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  *  sets the velocity vector to a spec speed | 
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| 129 |  * @param velocity: vector of the velocity | 
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| 130 | */ | 
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| 131 | void ProjectileWeapon::setVelocity(const Vector &velocity) | 
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| 132 | { | 
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| 133 |   //Vector offsetVel = | 
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| 134 |   this->velocity = velocity; | 
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| 135 |   // offsetVel.normalize(); | 
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| 136 |   //this->velocity += (offsetVel * 50.0); | 
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| 137 | } | 
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| 138 |  | 
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| 139 |  | 
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| 140 |  | 
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| 141 | void ProjectileWeapon::setTarget(PNode* target) | 
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| 142 | { | 
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| 143 |   if (this->target == NULL) | 
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| 144 |     this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 145 |   else | 
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| 146 |     this->target->setParent(target); | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | void ProjectileWeapon::collidesWith (WorldEntity* target, const Vector& location) | 
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| 151 | { | 
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| 152 |   dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| 153 | //   this->destroy(NULL); | 
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| 154 |   this->destroy(target); | 
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| 155 | } | 
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| 156 |  | 
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| 157 |  | 
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| 158 |  | 
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| 159 | /** | 
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| 160 |  * signal tick, time dependent things will be handled here | 
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| 161 |  * @param dt since last tick | 
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| 162 | */ | 
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| 163 | void ProjectileWeapon::tick (float dt) | 
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| 164 | { | 
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| 165 |   if (this->tickLifeCycle(dt)) | 
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| 166 |     this->destroy( NULL ); | 
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| 167 | } | 
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| 168 |  | 
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| 169 |  | 
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| 170 | /** | 
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| 171 |  *  the function gets called, when the projectile_weapon is destroyed | 
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| 172 | */ | 
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| 173 | void ProjectileWeapon::destroy (WorldEntity* killer) | 
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| 174 | { | 
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| 175 |   if (this->explosionBuffer.loaded()) | 
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| 176 |     this->soundSource.play(this->explosionBuffer); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void ProjectileWeapon::blow() | 
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| 180 | { | 
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| 181 | } | 
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| 182 |  | 
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